Difference between revisions of "Amdapor Keep"

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
(Added 'see also' link to Amdapor Keep (Hard))
Line 71: Line 71:


===Anantaboga===
===Anantaboga===
Anandaboga is the final boss of Amdapor Keep. Non-tank players should not be in front of behind the boss to avoid its Rotten Breath and Tail Drive. Rotten Breath will apply the debuff disease to all targets hit. Disease will reduce all healing done to the target. [[White Mage]]s should remove disease with [[Esuna]] if possible.  
Anantaboga is the final boss of Amdapor Keep. Non-tank players should not be in front of behind the boss to avoid its Rotten Breath and Tail Drive. Rotten Breath will apply the debuff disease to all targets hit. Disease will reduce all healing done to the target. [[White Mage]]s should remove disease with [[Esuna]] if possible.  


Throughout the fight Anandaboga will use Imminent Catastrophe to spawn purplish, red orbs in the center of the boss room. The orbs will do damage to all players in its line of sight. Be sure to hide behind the statues around the room to avoid the damage. Additionally, the ability will awake one of the statues. Avoid the statue's circular AoE attack and burst it down.  
Throughout the fight Anantaboga will use Imminent Catastrophe to spawn purplish, red orbs in the center of the boss room. The orbs will do damage to all players in its line of sight. Be sure to hide behind the statues around the room to avoid the damage. Additionally, the ability will awake one of the statues. Avoid the statue's circular AoE attack and burst it down.  


Later in the fight Anandaboga will use Plague Dance on random players. Players with the debuff should move away from statues and other players so the red orbs will not damage any other players. The red orbs disappear when Anandaboga uses Imminent Catastrophe.
Later in the fight Anantaboga will use Plague Dance on random players. Players with the debuff should move away from statues and other players so the red orbs will not damage any other players. The red orbs disappear when Anantaboga uses Imminent Catastrophe.


''Abilities''
''Abilities''
Line 87: Line 87:
:'''Dark Helot''' has an ability named Terror Eye that places a circular AoE under a random player. It deals heavy damage to all players caught within.
:'''Dark Helot''' has an ability named Terror Eye that places a circular AoE under a random player. It deals heavy damage to all players caught within.
<br style="clear:both;">
<br style="clear:both;">
==Bestiary==
==Bestiary==
{| width=75%
{| width=75%

Revision as of 22:54, 2 April 2015

Template:Dungeon Infobox

See also: Amdapor Keep (Hard)

"Once, the lost civilization of Amdapor thrived in the Twelveswood, her citizens wielders of powerful, yet forbidden magicks which could be used to alter the very fabric of existence. However, as is oft the case with peoples who fancy themselves gods, the self - assuring hubris of the Amdapori eventually became their downfall, and as quickly as they rose to power, did they disappear from the world. For generations, this relic of their once - mighty civilization has remained hidden in plain sight - cloaked by the elementals who sought only to prevent newer generations from stumbling across the ancient Amdapori magicks. That is, until the Lambs of Dalamud - a dark cult who worship the now - fallen lesser moon as a god - dispelled the elementals' glamour by means unknown, and claimed the keep as their own. Now the crazed followers use its ancient chambers to perform blood sacrifices in an effort to resurrect their evil lord." — Game Description


Unlock

Level 50 players need to talk to Nedrick Ironheart in Vesper Bay, Western Thanalan (x12,y14), to start the quest Side Quest Ghosts of Amdapor to unlock the dungeon.
The quest is available after the completion of the main scenario quest Main Quest The Ultimate Weapon.

Objectives

  1. Clear the Gier Hall: 0/1
  2. Clear the Bloody Transept: 0/1
  3. Defeat Anantaboga: 0/1


Bosses

Amdapor Keep Guide

Psycheflayer

At first only the Lunatic Priest is available. It has a circular AoE spell named Void Fire II that players should avoid. At around half HP, he will summon the Psycheflayer. Burst down the Lunatic Priest while the tank pulls the Psycheflayer to the far right side of the room, near the lantern.

Players should attempt to interrupt Void Fire III with stuns and avoid Void Fire II by moving out of the ground indicator. White Mages should remove the disease debuffs with esuna if possible.

Psycheflayer will spawn Stone Marionette and Marble Marionette throughout the fight. Be sure to kill them as soon as they spawn. Players should avoid Stone Marionette's frontal column AoE ability and interrupt Marble Marionette's Obliterate spell.

At around half HP, Psycheflayer will summon the Megalith Marionette. The giant golem will slowly walk around the boss room and cast Plaincracker, the giant circular AoE ability, occasionally. When you are positioned at the right side of the room, near the lantern, you can easily avoid Plaincracker by hugging the right wall. Players should ignore Megalith Marionette and keep their focus on the Psycheflayer.

Abilities

Water is a spell that deals a small amount of damage to a player.
Void Thunder III is a spell that deals a large amount of damage to a player.
Canker is a spell that deals the debuff disease on a random player.
Mind Melt is an instant ability that deals a moderate amount of damage to all players near Psycheflayer.

Adds

Lunatic Priest is the add that summons Psycheflayer. Players should dodge his circular AoE spell named Void Fire II. At around half HP, He summons the Psycheflayer.
Stone Marionette has a frontal column AoE ability named Rockslide. It deals heavy damage to all players hit.
Marble Marionette has a spell named Obliterate that deals a moderate amount of damage to all players nearby.
Megalith Marionette has a very large circular AoE attack that centers around itself. The attack, named Plaincracker, deals massive amount of damage to all players hit.

Demon Wall

Demon Wall will use his abilities in a pattern. He will first use Liquefy (Middle), followed by Liquefy (Sides). After two rotations of these abilities, Demon Wall will use Repel. Places should move to the edges of the platform when Demon Wall uses Liquefy (Middle), dark column in the center of the room. Players should move to the center when Demon Wall uses Liquefy (Sides), dark columns in the left and right sides of the room. When the Demon Wall uses Repel, players should be in the center of the boss room to avoid being thrown off the platform.

  • Liquefy (Middle) -> Liquefy (Sides) -> Liquefy (Middle) -> Liquefy (Sides) -> Repel

After Demon Wall uses 2nd Repel, a dark pool spawns in the back of the platform. Avoid the dark pool if possible. He will also summon 2 adds named Bloodlapper. Bloodlapper can paralyze players with AoE spells. Interrupt their casting of Thunderstorm and kill them as soon as possible.

Abilities

Murder Hole is an instant ability that deals a small amount of damage to a random player.
Repel is an ability that knocks all players back and deals a moderate amount of damage.
Liquefy (Middle) is an ability that spawns a long black column in the middle of the boss room. It will do a large amount of damage and inflict the debuff Heavy to all players hit.
Liquefy (Sides) is an ability that spawns two long black columns at the sides of the boss room. It will do a large amount of damage and inflict the debuff Slow to all players hit.

Adds

Bloodlapper has an ability named Thunderstorm. Thunderstorm is a circular AoE spell that inflicts the debuff Paralysis to all targets caught within. The spell should be interrupted with a stun because it is difficult to avoid the ground indicator.

Anantaboga

Anantaboga is the final boss of Amdapor Keep. Non-tank players should not be in front of behind the boss to avoid its Rotten Breath and Tail Drive. Rotten Breath will apply the debuff disease to all targets hit. Disease will reduce all healing done to the target. White Mages should remove disease with Esuna if possible.

Throughout the fight Anantaboga will use Imminent Catastrophe to spawn purplish, red orbs in the center of the boss room. The orbs will do damage to all players in its line of sight. Be sure to hide behind the statues around the room to avoid the damage. Additionally, the ability will awake one of the statues. Avoid the statue's circular AoE attack and burst it down.

Later in the fight Anantaboga will use Plague Dance on random players. Players with the debuff should move away from statues and other players so the red orbs will not damage any other players. The red orbs disappear when Anantaboga uses Imminent Catastrophe.

Abilities

Look is an instant attack that deals a small amount of damage to the target with the most enmity.
Tail Drive is a rear cone AoE attack that deals high amount of damage and inflicts a DoT named Concussion to all players hit. Anantaboga will only use this ability when one or more players are behind it.
Rotten Breath is a frontal AoE attack which deals heavy damage and inflicts the debuff Disease to all players hit.
Imminent Catastrophe is a giant purplish, red orb that appears in the middle of the room. It deals heavy damage to all players in the line of sight.
Plague Dance is a purple beam that targets a random player. after a few seconds, a small red orb appears at the location and deals damage to all players nearby.

Adds

Dark Helot has an ability named Terror Eye that places a circular AoE under a random player. It deals heavy damage to all players caught within.


Bestiary

Name Drops
Anantaboga Allagan Tomestone of Soldiery 15 Allagan Tomestone of Soldiery
Allagan Tomestone of Poetics 5 Allagan Tomestone of Poetics
Bloodlapper
Brontotaur
Dark Helot
Demon Wall Allagan Tomestone of Soldiery 10 Allagan Tomestone of Soldiery
Dullahan
Hound Light
Lunatic Follower
Lunatic Priest
Name Drops
Marble Marionette Mudstone
Megalith Marionette Mudstone
Psycheflayer Allagan Tomestone of Soldiery 5 Allagan Tomestone of Soldiery
Recluse Hippogryph Hippogryph Sinew, Hippogryph Skin
Smolenkos Ahriman Wing
Soul Collector
Stone Marionette Mudstone
Succubus
Vodoriga Sleeper

Loot

Armour

Item Icon Item Level Requirement Slot Defence Magic Defence Stats and Attributes
Alpine War Jacket Alpine war jacket icon1.png 55 GLA MRD LNC PLD WAR DRG
Level 50
Body 98 50 Strength +14, Vitality +15, Parry +16, Accuracy +23
Mercenary's Acton Mercenarys acton icon1.png 55 Disciples of War
Level 50
Body 74 74 Dexterity +14, Vitality +15, Critical Hit Rate +16, Determination +16
Mercenary's Leggings Mercenarys leggings icon1.png 55 Disciples of War
Level 50
Feet 53 53 Dexterity +9, Vitality +9, Critical Hit Rate +10, Accuracy +14
Mercenary's Mitts Mercenarys mitts icon1.png 55 Disciples of War
Level 50
Hands 53 53 Dexterity +9, Vitality +9, Critical Hit Rate +10, Accuracy +14
Mercenary's Pot Helm Mercenarys pot helm icon1.png 55 Disciples of War
Level 50
Head 53 53 Dexterity +9, Vitality +9, Critical Hit Rate +10, Determination +10
Mercenary's Slops Mercenarys slops icon1.png 55 Disciples of War
Level 50
Legs 74 74 Dexterity +14, Vitality +15, Critical Hit Rate +16, Accuracy +23
Sash of the Blind Maiden The sash of the blind maiden icon1.png 55 Disciples of War
Level 50
Waist 46 46 Strength +7, Dexterity +7, Vitality +7, Critical Hit Rate +8, Accuracy +11
Sipahi Crakows Sipahi crakows icon1.png 55 Disciples of War
Level 50
Feet 53 53 Strength +9, Vitality +9, Determination +7, Accuracy +14
Sipahi Gloves Sipahi gloves icon1.png 55 Disciples of War
Level 50
Hands 53 53 Strength +9, Vitality +9, Determination +7, Skill Speed +14
Sipahi Sarouel Sipahi sarouel icon1.png 55 Disciples of War
Level 50
Legs 74 74 Strength +14, Vitality +15, Determination +11, Accuracy +23
Sipahi Shirt Sipahi shirt icon1.png 55 Disciples of War
Level 50
Body 74 74 Strength +14, Vitality +15, Determination +11, Skill Speed +23
Sipahi Turban Sipahi turban icon1.png 55 Disciples of War
Level 50
Head 53 53 Strength +9, Vitality +9, Determination +7, Accuracy +14
Vermilion Chain Coif Vermilion chain coif icon1.png 55 GLA MRD PLD WAR
Level 50
Head 104 104 Strength +9, Vitality +9, Parry +14, Accuracy +10
Vermilion Haubergeon Vermilion haubergeon icon1.png 55 GLA MRD PLD WAR
Level 50
Body 146 146 Strength +14, Vitality +15, Parry +23, Accuracy +16
Vermilion Skirt Vermilion skirt icon1.png 55 GLA MRD PLD WAR
Level 50
Legs 146 146 Strength +14, Vitality +15, Parry +23, Accuracy +16
Vermilion Sollerets Vermilion sollerets icon1.png 55 GLA MRD PLD WAR
Level 50
Feet 104 104 Strength +9, Vitality +9, Parry +14, Accuracy +10
Warlock's Hat Warlocks hat icon1.png 55 Disciples of Magic
Level 50
Head 36 70 Vitality +8, Intelligence +9, Mind +9, Determination +7, Critical Hit Rate +14
Warlock's Pattens Warlocks pattens icon1.png 55 Disciples of Magic
Level 50
Feet 36 70 Vitality +8, Intelligence +9, Mind +9, Determination +7, Critical Hit Rate +14
Warlock's Ringbands Warlocks ringbands icon1.png 55 Disciples of Magic
Level 50
Hands 36 70 Vitality +8, Intelligence +9, Mind +9, Determination +7, Critical Hit Rate +14
Warlock's Robe Warlocks robe icon1.png 55 Disciples of Magic
Level 50
Body 50 98 Vitality +14, Intelligence +14, Mind +14, Determination +11, Accuracy +23
Warlock's Satchel Belt Warlocks satchel belt icon1.png 55 Disciples of Magic
Level 50
Waist 31 61 Vitality +6, Intelligence +7, Mind +7, Determination +5, Spell Speed +11
Warlock's Tights Warlocks tights icon1.png 55 Disciples of Magic
Level 50
Legs 50 98 Vitality +14, Intelligence +14, Mind +14, Determination +11, Accuracy +23

Minions

Item Icon
Demon Brick Demon brick1.png

Off-hand

Item Icon Item Level Requirement Block Strength Block Rate Stats and Attributes
Darklight Kite Shield Darklight kite shield1.png 55 GLA PLD
Level 50
122 122 Strength +4, Vitality +5, Determination +3, Parry +7
Darklight Square Shield Darklight square shield1.png 55 PGL CNJ THM PLD WHM BLM
Level 50
118 24 Vitality +4, Intelligence +4, Mind +4, Spell Speed +5, Accuracy +7

Weapons

Item Icon Item Level Requirement Damage (Type) Delay Auto Attack DPS Stats and Attributes
Darklight Baghnakhs Darklight baghnakhs icon1.png 55 PGL MNK
Level 50
38 (Physical) 2.56 32.42 12.67 Strength +15, Vitality +17, Critical Hit Rate +18, Skill Speed +25,
Darklight Bill Darklight bill icon1.png 55 MRD WAR
Level 50
38 (Physical) 3.44 43.57 12.67 Strength +15, Vitality +17, Accuracy +25, Skill Speed +18,
Darklight Composite Bow Darklight composite bow icon1.png 55 ARC BRD
Level 50
34 (Physical) 3.28 37.17 12.67 Dexterity +15, Vitality +17, Determination +17, Skill Speed +18,
Darklight Grimoire Darklight grimoire icon1.png 55 ACN SMN
Level 50
59 (Magical) 2.80 35.46 12.67 Vitality +15, Intelligence +15, Mind +15, Determination +17, Spell Speed +18
Darklight Harpoon Darklight harpoon icon1.png 55 LNC DRG
Level 50
38 (Physical) 2.88 36.48 12.67 Strength +15, Vitality +17, Determination +17, Skill Speed +18,
Darklight Kple Kple Darklight kple kple icon1.png 55 CNJ WHM
Level 50
59 (Magical) 3.28 41.54 12.67 Vitality +15, Mind +15, Piety +10, Determination +17,
Darklight Macuahuitl Darklight macuahuitl icon1.png 55 GLA PLD
Level 50
38 (Physical) 2.00 25.33 12.67 Strength +11, Vitality +12, Parry +18, Skill Speed +13,
Darklight Staff Darklight staff icon1.png 55 THM BLM
Level 50
59 (Magical) 3.36 42.56 12.67 Vitality +15, Intelligence +15, Accuracy +25, Spell Speed +18,

Images

Template:Dungeons