Difference between revisions of "Gladiator"
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[[File:gladiator art.jpg|right|300px|Gladiator Concept Art]] | [[File:gladiator art.jpg|right|300px|Gladiator Concept Art]] | ||
Gladiator is a [[Disciples of War|Disciple of War]] [[classes|class]] that specializes in [[swords]] and [[shields]]. With swords in their main hands and shields in their offhands, gladiators draw the attention of enemies and protect their allies from harm. The [[Guilds|Gladiator's Guild]] is in the desert city of [[Ul'dah]]. If you choose gladiator as your first class, you will start off in the city of Ul'dah. At level 30, gladiator can acquire the [[jobs|job]] [[Paladin]] if he or she also has level 15 in the [[conjurer]] class. | Gladiator is a [[Disciples of War|Disciple of War]] [[classes|class]] that specializes in [[swords]] and [[shields]]. With swords in their main hands and shields in their offhands, gladiators draw the attention of enemies and protect their allies from harm. The [[Guilds|Gladiator's Guild]] is in the desert city of [[Ul'dah]]. If you choose gladiator as your first class, you will start off in the city of Ul'dah. At level 30, gladiator can acquire the [[jobs|job]] [[Paladin]] if he or she also has level 15 in the [[conjurer]] class. | ||
==Class Overview== | |||
Gladiators aspire to become masters of the sword, the most ubiquitous weapon in all of Eorzea. The sword is a deceptively simple weapon, which is why many take it up to achieve their goals. Wealth, power, love--all seem within reach when duly armed. A gladiator, however, understands that to live by the sword is not a decision to be taken lightly. To walk upon the bloodsands is to court death, and we must ever be prepared to enter Thal's realm. But when you stand triumphant in the Coliseum and hear the crowd chanting your name, you feel...immortal. Of course, victory goes only to those willing to work for it. A gladiator must rigorously train not only to deliver fierce attacks, but also to weather them. Indeed, learning the shield is just as important as learning the sword. These defensive skills are especially important when fighting alongside allies. In battle, a gladiator is often relied upon to draw the enemy's attention while his weaker allies seize the opportunity to attack. It is for this reason that gladiators are often considered indispensable in battle, for none are more skilled in the arts of war than we. | |||
:—Mylla | |||
==Play Style== | ==Play Style== |
Revision as of 01:16, 27 April 2015
"Gladiators specialize in the handling of all manner of one-handed blades, from daggers to longswords, be they single- or double-edged, straight or curved. Tracing their roots to the Coliseum, where the roar of the crowd reigns supreme, these melee combatants have learned to seamlessly flow between attack and defense in a dance that delights the eye.
Making use of their skill with the shield, gladiators can also draw the attention and attacks of an enemy upon themselves, thereby protecting their comrades from harm." — Game Description
Gladiator is a Disciple of War class that specializes in swords and shields. With swords in their main hands and shields in their offhands, gladiators draw the attention of enemies and protect their allies from harm. The Gladiator's Guild is in the desert city of Ul'dah. If you choose gladiator as your first class, you will start off in the city of Ul'dah. At level 30, gladiator can acquire the job Paladin if he or she also has level 15 in the conjurer class.
Class Overview
Gladiators aspire to become masters of the sword, the most ubiquitous weapon in all of Eorzea. The sword is a deceptively simple weapon, which is why many take it up to achieve their goals. Wealth, power, love--all seem within reach when duly armed. A gladiator, however, understands that to live by the sword is not a decision to be taken lightly. To walk upon the bloodsands is to court death, and we must ever be prepared to enter Thal's realm. But when you stand triumphant in the Coliseum and hear the crowd chanting your name, you feel...immortal. Of course, victory goes only to those willing to work for it. A gladiator must rigorously train not only to deliver fierce attacks, but also to weather them. Indeed, learning the shield is just as important as learning the sword. These defensive skills are especially important when fighting alongside allies. In battle, a gladiator is often relied upon to draw the enemy's attention while his weaker allies seize the opportunity to attack. It is for this reason that gladiators are often considered indispensable in battle, for none are more skilled in the arts of war than we.
- —Mylla
Play Style
Gladiator is a tanking class that wears plate and mail armor. The most important stat for gladiator is vitality, which increases maximum HP.
Hunting Log
Gladiator Quests
Actions
Action | Icon | Level | TP Cost | MP Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|---|
Fast Blade | 1 | 70 | 0 | Instant | 2.5s | 3y | 0 | Delivers an attack with a potency of 150. | |
Rampart | 2 | 0 | 0 | Instant | 90s | 0 | 0 | Reduces damage taken by 10% for 20s. | |
Savage Blade | 4 | 60 | 0 | Instant | 2.5s | 3y | 0 | Delivers an attack with potency of 100. Additional Effect: Increased enmity. Combo Action: Fast Blade, Combo Potency: 200. | |
Fight or Flight | 6 | 0 | 0 | Instant | 90s | 0 | 0 | Increases physical damage dealt by 30% for 20s. | |
Flash | 8 | 0 | 10 | Instant | 2.5s | 0 | 5y | Increases enmity in all nearby enemies. | |
Convalescence | 10 | 0 | 0 | Instant | 120s | 0 | 0 | Increases HP restored by spells or actions by 20%. | |
Riot Blade | 12 | 100 | 0 | Instant | 2.5s | 3y | 0 | Delivers an attack with a potency of 100. Combo Action: Fast Blade, Combo Potency 230, Combo Bonus: Restores MP. | |
Shield Lob | 15 | 120 | 0 | Instant | 2.5s | 15y | 0 | Delivers an attack with a potency of 120. Additional Effect: Increased enmity. | |
Shield Bash | 18 | 150 | 0 | Instant | 2.5s | 3y | 0 | Delivers an attack with a potency of 110. Additional Effect: Stun for 3s. | |
Provoke | 22 | 0 | 0 | Instant | 40s | 25y | 0 | Gestures threateningly, increasing enmity in target. | |
Rage of Halone | 26 | 60 | 0 | Instant | 2.5s | 3y | 0 | Delivers an attack with a potency of 100. Additional Effect: Increased enmity. Combo Action: Savage Blade, Combo Potency: 260, Combo Bonus: Reduce target's strength by 5% for 20s. | |
Shield Swipe | 30 | 40 | 0 | Instant | 2.5s | 3y | 0 | Delivers an attack with a potency of 170. Can only be used immediately after blocking an attack. Additional Effect: Pacification for 6s. | |
Awareness | 34 | 0 | 0 | Instant | 120s | 0 | 0 | Nullifies the chance of suffering critical damage for 15s. | |
Sentinel | 38 | 0 | 0 | Instant | 180s | 0 | 0 | Reduces damage taken by 30% for 10s. | |
Tempered Will | 42 | 0 | 0 | Instant | 180s | 0 | 0 | Immediately cures Blind and Heavy, while preventing knockback and draw-in effects for 10s. | |
Bulwark | 46 | 0 | 0 | Instant | 180s | 0 | 0 | Increases block rate by 60% for 15s. | |
Circle of Scorn | 50 | 0 | 0 | Instant | 25s | 0 | 5y | Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: Damage over time for 15s, Potency: 30. |
Traits
Trait | Icon | Level | Description |
---|---|---|---|
Enhanced Vitality | 8 | Increases Vitality by 2. | |
Enhanced Rampart | 14 | Increases damage reduction granted by Rampart to 20%. | |
Enhanced Vitality II | 16 | Increases Vitality by 4. | |
Enhanced Flash | 20 | Adds Blind effect to Flash for 12s. | |
Enhanced Vitality III | 24 | Increases Vitality by 6. | |
Enhanced Fight or Flight | 28 | Extends Fight or Flight duration to 30 seconds. | |
Enhanced Convalescence | 32 | Improves the HP recovery increase granted by Convalescence to 30%. | |
Enhanced Shield Bash | 36 | Extends Stun duration inflicted by Shield Bash to 6 seconds. | |
Enhanced Rage of Halone | 40 | Increases Strength reduction inflicted by Rage of Halone to 10%. | |
Enhanced Awareness | 44 | Extends Awareness duration to 25 seconds. | |
Enhanced Sentinel | 48 | Increases damage reduction granted by Sentinel to 40%. |
Cross-Class Actions
Pugilist | Marauder | Lancer | ||||||
---|---|---|---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level | Action | Icon | Level |
Featherfoot | 4 | Foresight | 2 | Feint | 2 | |||
Second Wind | 8 | Skull Sunder | 4 | Keen Flurry | 6 | |||
Haymaker | 10 | Fracture | 6 | Invigorate | 22 | |||
Internal Release | 12 | Bloodbath | 8 | Blood for Blood | 34 | |||
Mantra | 42 | Mercy Stroke | 26 |
Archer | Rogue | ||||
---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level |
Straight Shot | 2 | Perfect Dodge | 2 | ||
Raging Strikes | 4 | Goad | 18 | ||
Venomous Bite | 6 | Death Blossom | 42 | ||
Hawk's Eye | 26 | ||||
Quelling Strikes | 34 |
Conjurer | Thaumaturge | Arcanist | ||||||
---|---|---|---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level | Action | Icon | Level |
Cure | 2 | Surecast | 8 | Physick | 4 | |||
Protect | 8 | Swiftcast | 26 | Virus | 12 | |||
Raise | 12 | Eye for an Eye | 34 | |||||
Stoneskin | 34 |
Cross-Discipline Actions
Botanist | Miner | ||||
---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level |
Triangulate | 1 | Prospect | 1 | ||
Arbor Call | 3 | Lay of the Land | 3 | ||
Arbor Call II | 6 | Lay of the Land II | 6 | ||
Truth of Forests | 46 | Truth of Mountains | 46 |
PvP Actions
Action | Icon | Description | Upgrade 1 | Upgrade 2 | Upgrade 3 | |
---|---|---|---|---|---|---|
Testudo | Reduces damage taken by target party member by 30% for 12 seconds. Cannot be cast on self. |
Enhanced Testudo: Shortens recast time to 150 seconds. | Enhanced Testudo II: Extends duration to 16 seconds. | Enhanced Testudo II: Increases damage reduction to 50%. | ||
Glory Slash | Delivers an attack with a potency of 170 to all enemies in a cone before you. Additional Effect: Removes one beneficial status from target. |
Enhanced Glory Slash: Shortens recast time to 120 seconds. | Enhanced Glory Slash II: Increases potency to 200. | |||
Full Swing | Delivers an attack with a potency of 150. Additional Effect: Damage over time with potency of 30 for 15s. Additional Effect: Increases target's damage taken by 10% for 15s. |
Enhanced Full Swing: Shortens recast time to 150 seconds. | Enhanced Full Swing II: Increases duration to 20 seconds. | Enhanced Full Swing III: Increases HP increase and restoration to 25%. | ||
Enliven | Instantly restores 50% TP. | Enhanced Enliven: Shortens recast time to 180 seconds. | Enhanced Enliven II: Increases TP recovery to 75%. | |||
Purify | All Classes and Jobs | Removes all detrimental effects. Can be used regardless of status affliction. | Enhanced Purify: Shortens recast time to 150 seconds. |