Difference between revisions of "Gathering (Attribute)"
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{{otheruses|the [[attribute]]|the [[class]] type / gameplay mode|Gathering}} | {{otheruses|the [[attribute]]|the [[class]] type / gameplay mode|Gathering}} | ||
Affects the rate at which items are successfully gathered. For {{MIN}} [[miner]] and {{BTN}} [[botanist]], too little [[Gathering (Attribute)|Gathering]] can result in a ''miss'' instead of receiving an item. The success rate of gathering an item increases up to 100%, and is indicated next to the item in a node, based on the gathering attribute. Affects the yield increase (+1 to +3) of {{action icon|Bountiful Harvest}} / {{action icon|Bountiful Harvest II}} / {{action icon|Bountiful Yield}} / {{action icon|Bountiful Yield II}} depending on the node. Reaching specific gathering thresholds for a given node will randomly result a bonus in yield. For {{Collectable}} [[collectables]], higher gathering will result in a higher collectability increase when using {{action icon|Scour}} and a higher chance node integrity will not be reduced (depending on the node) when using {{action icon|Meticulous Prospector}} or {{action icon|Meticulous Woodsman}}. | <includeonly>Affects the rate at which items are successfully gathered. For {{MIN}} [[miner]] and {{BTN}} [[botanist]], too little [[Gathering (Attribute)|Gathering]] can result in a ''miss'' instead of receiving an item. The success rate of gathering an item increases up to 100%, and is indicated next to the item in a node, based on the gathering attribute. Affects the yield increase (+1 to +3) of {{action icon|Bountiful Harvest}} / {{action icon|Bountiful Harvest II}} / {{action icon|Bountiful Yield}} / {{action icon|Bountiful Yield II}} depending on the node. Reaching specific gathering thresholds for a given node will randomly result a bonus in yield. For {{Collectable}} [[collectables]], higher gathering will result in a higher collectability increase when using {{action icon|Scour}} and a higher chance node integrity will not be reduced (depending on the node) when using {{action icon|Meticulous Prospector}} or {{action icon|Meticulous Woodsman}}. | ||
For {{FSH}} [[fisher]], a minimum gathering stat is needed to catch any [[fish]]. However, for rod fishing, the success rate of catching a fish may not become 100% depending on the fish. This is especially true for [[big fish]], which have a noticeable failure rate regardless of stats. Increasing gathering above the minimum requirement does not appear to significantly increase the success rate of catching a given fish (e.g., it is possible, although unlikely, for a level 1 fish to escape the hook with level 90 gear). Gathering also affects the yield increase from {{action icon|Double Hook}} and {{action icon|Triple Hook}}. For [[spearfishing]], increasing gathering will increase the hitbox size of fish up to a certain length, making them easier to catch. Below the minimum gathering stat, the fish will not have a hitbox and not be possible to catch. | For {{FSH}} [[fisher]], a minimum gathering stat is needed to catch any [[fish]]. However, for rod fishing, the success rate of catching a fish may not become 100% depending on the fish. This is especially true for [[big fish]], which have a noticeable failure rate regardless of stats. Increasing gathering above the minimum requirement does not appear to significantly increase the success rate of catching a given fish (e.g., it is possible, although unlikely, for a level 1 fish to escape the hook with level 90 gear). Gathering also affects the yield increase from {{action icon|Double Hook}} and {{action icon|Triple Hook}}. For [[spearfishing]], increasing gathering will increase the hitbox size of fish up to a certain length, making them easier to catch. Below the minimum gathering stat, the fish will not have a hitbox and not be possible to catch.</includeonly> | ||
{{attributes}} | {{attributes}} |