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Difference between revisions of "Anabaseios: The Ninth Circle (Savage)"

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*'''Dualspell''': The boss will conjure two elements, signaling an upcoming attack. Shortly before the attack resolves, one of the elements will flash on the screen and the boss will say a specific voice line, indicating that element will be amplified in some way.
*'''Dualspell''': The boss will conjure two elements, signaling an upcoming attack. Shortly before the attack resolves, one of the elements will flash on the screen and the boss will say a specific voice line, indicating that element will be amplified in some way.
**'''Ice''': A donut AoE that leaves the inner two rings of the arena safe. If ice is amplified, only the innermost circle is safe.
**'''Ice''': A donut AoE that leaves the inner two rings of the arena safe. If ice is amplified, only the innermost circle is safe.
**'''Fire''': Large circular AoEs ('''Pile Pyre''') that target either all DPS or all supports and inflict {{status effect|magic vulnerability up}} '''[[Magic Vulnerability Up]]''', making overlap lethal.. If fire is amplified, the AoEs will become even larger.
**'''Fire''': Large circular AoEs ('''Pile Pyre''') that target either all DPS or all supports and inflict {{status effect|magic vulnerability up}} '''[[Magic Vulnerability Up]]''', making overlap lethal. If fire is amplified, the AoEs will become even larger.
**'''Lightning''': Line AoEs ('''Thunder III''') that target all players and inflict {{status effect|magic vulnerability up}} '''[[Magic Vulnerability Up]]''', making overlap lethal.. If lightning is amplified, the AoEs will become wider.
**'''Lightning''': Line AoEs ('''Thunder III''') that target all players and inflict {{status effect|magic vulnerability up}} '''[[Magic Vulnerability Up]]''', making overlap lethal. If lightning is amplified, the AoEs will become wider.
**'''Combo 1: Fire + Ice:''' Assigned pairs will stack with each other either just inside the inner ring (if ice is amplified) or just inside the second ring (if fire is amplified).
**'''Combo 1: Fire + Ice:''' Assigned pairs will stack with each other either just inside the inner ring (if ice is amplified) or just inside the second ring (if fire is amplified).
**'''Combo 2: Lightning + Ice:''' The party will spread to their clock positions either just inside the inner ring (if ice is amplified) or just inside the second ring (if lightning is amplified).
**'''Combo 2: Lightning + Ice:''' The party will spread to their clock positions either just inside the inner ring (if ice is amplified) or just inside the second ring (if lightning is amplified).

Revision as of 08:23, 3 June 2023

See also: Anabaseios (Savage) and Anabaseios: The Ninth Circle

Raid.png

Anabaseios: The Ninth Circle (Savage)

Anabaseios The Ninth Circle (Savage).png
Level
90
Item Level
630
Difficulty
Savage
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
90 minutes
Duty Finder
Raid Finder
Tomestones
Req. quest
Feature quest Guided by the Past
Location
The Aetherial Slough
Region
The Northern Empty
Stone, Sky, Sea
Available
Patch
6.4

The return of Professor Claudien and the beginning of research into the Heart of Sabik has sparked the imaginations of everyone in Aporia, but perhaps Nemjiji's most of all. Emboldened by Claudien's encouragement to explore the very bounds of “theory,” she listens to your account of the battle with Kokytos with a mixture of scientific interest and artistic curiosity, and as her quill hurriedly scratches across parchment, you can hear the wheels of her mind turning as her “theories” pour onto the page.

— In-game description

Anabaseios: The Ninth Circle (Savage) is a level 90 raid introduced in patch 6.4 with Endwalker. The raid is also known as P9S.

Phases & Abilities

Animated guide by Hector Hectorson
Levinstrike strategies by Hector Hectorson

Aggressive difficulty r6.png Mythic Creation: Kokytos

Each player should be assigned a clock position, with DPS on intercardinals and supports on cardinals, along with light parties. Pairs of players consisting of 1 DPS and 1 support, each with an assigned cardinal and intercardinal, should also be designated.

Shortly after engaging the boss, the arena will be surrounded by a purple AoE that will instantly kill anyone who touches it.

Strategy

  • Gluttony's Augur: moderate raidwide damage
  • Ravening: signals phase transition based on boss color. Unlike Normal mode, this will be coupled with raidwide damage that should be mitigated.

Mage Phase

  • Duality of Death: Telegraphed AoE tankbusters hitting the first enmity player with a fire AoE that inflicts Fire resistance down icon1.png Fire Resistance Down II and the second enmity player with a wind AoE that inflicts Wind resistance down icon1.png Wind Resistance Down II. The AoEs hit twice, requiring a tank swap or invulnerability cooldowns.
  • Dualspell: The boss will conjure two elements, signaling an upcoming attack. Shortly before the attack resolves, one of the elements will flash on the screen and the boss will say a specific voice line, indicating that element will be amplified in some way.
    • Ice: A donut AoE that leaves the inner two rings of the arena safe. If ice is amplified, only the innermost circle is safe.
    • Fire: Large circular AoEs (Pile Pyre) that target either all DPS or all supports and inflict Magic vulnerability up icon1.png Magic Vulnerability Up, making overlap lethal. If fire is amplified, the AoEs will become even larger.
    • Lightning: Line AoEs (Thunder III) that target all players and inflict Magic vulnerability up icon1.png Magic Vulnerability Up, making overlap lethal. If lightning is amplified, the AoEs will become wider.
    • Combo 1: Fire + Ice: Assigned pairs will stack with each other either just inside the inner ring (if ice is amplified) or just inside the second ring (if fire is amplified).
    • Combo 2: Lightning + Ice: The party will spread to their clock positions either just inside the inner ring (if ice is amplified) or just inside the second ring (if lightning is amplified).
    • Combo 3: Fire + Ice: Same as combo 1, but the opposite element will always be amplified.
  • After this introductory mechanic sequence, the boss will cast Ravening and transition into its next form.

Martialist Phase

  • Ascendant Fist: Telegraphed, heavy-hitting single tankbuster that inflicts Concussion icon1.png Concussion, dealing damage-over-time, and Physical vulnerability up icon1.png Physical Vulnerability Up, requiring a tank swap during the cast to prevent lethal damage from subsequent auto-attacks.

Loot

Treasure Coffer

Name Type Item Level Rarity Quantity
Ascension earring coffer (il 660) icon1.png  Ascension Earring Coffer (IL 660) Other N/A ABasic 1
Ascension necklace coffer (il 660) icon1.png  Ascension Necklace Coffer (IL 660) Other N/A ABasic 1
Ascension bracelet coffer (il 660) icon1.png  Ascension Bracelet Coffer (IL 660) Other N/A ABasic 1
Ascension ring coffer (il 660) icon1.png  Ascension Ring Coffer (IL 660) Other N/A ABasic 1

Images