Difference between revisions of "The Aery"
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==Bosses== | ==Bosses== | ||
===Rangda=== | |||
Rangda is a lightning-themed boss with a few straight-forward mechanics. | Rangda is a lightning-themed boss with a few straight-forward mechanics. | ||
* Electric Cachexis is a long-cast attack that will attack everyone outside of Rangda's melee range. (Similar to Dragon's Voice from [[Cutter's Cry]]). | * Electric Cachexis is a long-cast attack that will attack everyone outside of Rangda's melee range. (Similar to Dragon's Voice from [[Cutter's Cry]]). | ||
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* Kill adds as they spawn. | * Kill adds as they spawn. | ||
===Gyascutus=== | |||
Gyascutus is a poison-themed boss. | Gyascutus is a poison-themed boss. | ||
* Gyascutus will place clouds of poison around the room. For each cloud out, Gyascutus will gain a stacking damage buff. | * Gyascutus will place clouds of poison around the room. For each cloud out, Gyascutus will gain a stacking damage buff. | ||
* At intervals, bombs will spawn. Allow these to eat one or two of the gas clouds to manage how many buffs the boss has before killing them. | * At intervals, bombs will spawn. Allow these to eat one or two of the gas clouds to manage how many buffs the boss has before killing them. | ||
===Final Boss=== | |||
* The Crimson Price will put out increasing numbers of fiery orbs (starting with 2, with one more each time the attack is repeated) that do burning damage for a short period of time, then fire off a line AoE. When the final boss faces you while casting this attack, simply take a few steps to one side. | * The Crimson Price will put out increasing numbers of fiery orbs (starting with 2, with one more each time the attack is repeated) that do burning damage for a short period of time, then fire off a line AoE. When the final boss faces you while casting this attack, simply take a few steps to one side. | ||
* The Sable Price will trap one player, causing them to float as it casts Sable Weave. If Sable Weave is allowed to complete, the trapped player will die. | * The Sable Price will trap one player, causing them to float as it casts Sable Weave. If Sable Weave is allowed to complete, the trapped player will die. |
Revision as of 01:38, 23 June 2015
Template:Dungeon Infobox "Sensing the death of his consort, a wary Nidhogg has surrounded his lair with a wall of tempestuous winds. After calling upon the assistance of Cid and his ingenious engineers, however, you and Estinien are now ready to breach this howling barrier on the wings of their latest airship prototype─the manacutter. Join the Azure Dragoon on this, the greatest of wyrm hunts, and mount a direct assault upon the Aery. Only with the death of Nidhogg can you ensure the preservation of Ishgard...and bring an end to the Dragonsong War." — Game Description
Unlock
Objectives
Bosses
Rangda
Rangda is a lightning-themed boss with a few straight-forward mechanics.
- Electric Cachexis is a long-cast attack that will attack everyone outside of Rangda's melee range. (Similar to Dragon's Voice from Cutter's Cry).
- When Rangda places the Prey debuff on you, run to one of the tall pillars encircling the room to transfer it.
- Kill adds as they spawn.
Gyascutus
Gyascutus is a poison-themed boss.
- Gyascutus will place clouds of poison around the room. For each cloud out, Gyascutus will gain a stacking damage buff.
- At intervals, bombs will spawn. Allow these to eat one or two of the gas clouds to manage how many buffs the boss has before killing them.
Final Boss
- The Crimson Price will put out increasing numbers of fiery orbs (starting with 2, with one more each time the attack is repeated) that do burning damage for a short period of time, then fire off a line AoE. When the final boss faces you while casting this attack, simply take a few steps to one side.
- The Sable Price will trap one player, causing them to float as it casts Sable Weave. If Sable Weave is allowed to complete, the trapped player will die.
- At about 30% health, the final boss will retreat to prepare an instant-death attack. During this time, multiple waves of adds will spawn and try to attack your NPC ally. It is important that tanks pull aggro of adds and face them away from the NPC so they do not die. Kill adds as quickly as you can - when the final one dies, your NPC ally will put up a protective shield to save you from the instant-death attack. If your NPC dies or the adds do not die quickly enough, you will wipe.
- No new mechanics after this point, simply a repeat of the Crimson Price and Sable price attacks until the boss is dead.