Difference between revisions of "The Forbidden Land, Eureka"
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==Rewards== | ==Rewards== | ||
===Rewards Obtained From Combat=== | ===Rewards Obtained From Combat=== | ||
When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are Eurekan crystals, which may be used to strengthen and enhance [[Eureka gear]] and relic weapons. | When you defeat enemies in battle, you may receive a variety of rewards. Lockboxes such as [cold-warped lockbox] may drop from mutated enemies. Among these possible rewards are Eurekan crystals, which may be used to strengthen and enhance [[Eureka gear]] and relic weapons. In Pyros and Hydatos, [[logograms]] may drop from enemies (sprites are guaranteed to drop several logograms). | ||
Specific items are required to enhance Eureka gear. | Specific items are required to enhance Eureka gear. | ||
The quantity and frequency with which crystals can be obtained will increase with the elemental level of enemies, the greatest yields coming from enemies with a higher elemental level than you or above. | The quantity and frequency with which crystals, logograms and lockboxes can be obtained will increase with the elemental level of enemies, the greatest yields coming from enemies with a higher elemental level than you or above. | ||
[[File:Eureka Anemos8.png]] | [[File:Eureka Anemos8.png]] |
Revision as of 16:45, 17 November 2023
- This article is about the adventuring forays. For the deep dungeon, see Eureka Orthos.
The Forbidden Land, Eureka is a mysterious and deadly island where the elemental forces are constantly in flux. It may be explored in parties of up to eight players, or solo. Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their elemental level. Moreover, all equipped gear will be Item Level synced to 300.[1] Unlike instanced duties, a given zone within Eureka may be occupied by up to 144 players, with whom you may choose to cooperate if you so desire!
Requirements
- Quest: And We Shall Call It Eureka
- Disciple of War or Magic level 70
- Starting Location: Rhalgr's Reach (X:9.8 Y:12.5)
- Starting NPC: Galiena
- Prerequisite: Players must first complete the main scenario quest Stormblood (Quest).
Entering
Players can enter The Forbidden Land, by speaking to the NPC Rodney in Kugane (X:8.5 Y:14.2). If entering as a party, the leader must speak to the NPC.
- When registering to enter, all party members must be in Kugane.
Party Play
Unlike other instanced areas, Eureka allows the use of party functions such as inviting party members, disbanding the party, and leaving the party without exiting Eureka. You may use the Adventurer List to seek out players close in elemental level to form parties and explore Eureka together. It is also possible to change your online status to "Looking for Party."
- Please note that if you enter Eureka as a member of a party, even if you leave it while within Eureka, you will be returned to the party upon exiting Eureka.
Cooperating with other adventurers
Unlike in instanced duties, in the Forbidden Land, Eureka, you may form and leave parties with other players at will. You may also use the Adventurer List to seek out players close in elemental level to form parties and explore Eureka together.
Quests
While there are four primary quests, most story content in Eureka is derived from quests within each instanced zone. These quests, which are denoted by the icon above the relevant NPCs, do not appear in the in-game journal, and many quest objectives are not marked in the minimap. For more information, see the pages for each individual zone under "Quests". Completing each zone's questline and achieving the elemental level cap for the zone will unlock the next feature quest and subsequently the next zone.
Zones
The Forbidden Land, Eureka Anemos
The Forbidden Land, Eureka Pagos
The Forbidden Land, Eureka Pyros
The Forbidden Land, Eureka Hydatos
Changing Class and Jobs
You may change between Disciple of War and Magic classes and jobs inside of each zone's starting camp.
- This includes classes and jobs that have not reached level 70.
Riding Mounts
Previously, fulfilling certain requirements and completing specific quests was required to earn the ability to ride mounts in Eureka. Patch 5.1 of Shadowbringers changed it so that story completion is no longer necessary, and mounts can be ridden immediately.
- Mounts cannot fly in Eureka.
- There are no speed boosts or riding maps for Eureka.
Leveling
Elemental Level
Your strength in Eureka is measured in your elemental level, which may be increased by defeating various enemies and gaining elemental experience points. Your level and EXP accrued will be retained between visits—progress will not be lost when you depart Eureka. Please be advised that elemental EXP gained may be affected by the number of players in your party and the difficulty of the enemies you defeat.
Elemental Experience Points
Defeating enemies in Eureka grants elemental experience points, which raise the elemental level. The amount of elemental experience points earned varies according to factors such as the number of party members and the difference in elemental level of the enemy and the player.
- Regular experience points are not awarded in Eureka.
- Due to this, normal experience boosting effects do not work in Eureka. The only ways to increase Elemental Experience gain are Potion of Harmony, and a buff from Eureka Elementals.
Penalties incurred when KO'd
When you are KO'd in the Forbidden Land, Eureka, you will lose elemental EXP. However, if you are revived by another player within ten minutes of being KO'd, you will receive no elemental EXP penalty. Furthermore, if your current elemental level is five or below, you will not lose elemental EXP when KO'd. Please be advised that, if your elemental level is eleven or higher, this penalty may reduce your elemental EXP total below zero. Should this happen, you will lose an elemental level.
Magia Board and Magicite
The magia board enhances elemental affinity to give an advantage against enemies in Eureka.
The magia board is divided into six sections, each representing a different element. Melding magicite to the board will enhance the player's affinity to a given element. Magicite is earned by progressing through the Eureka story.
Magicite can be repositioned or reset at the magia melder in Port Surgate.
Although the magia melder can only be used in Port Surgate, the magia board can be spun to adjust elemental affinity anywhere in Eureka. It is possible to spin the magia board using text commands.
Each spin of the magia board consumes one unit of magia aether. This gradually refills over time and can be completely restored by accessing the magia melder.
The Fauna of Eureka
Enemy Affinity
Enemies encountered in the Forbidden Land, Eureka, are imbued with powers of a particular elemental affinity. To overcome these enemies, players must use the magia board in conjunction with magicite to strengthen their own elemental affinity.
The affinity of enemies is indicated by an icon to the left of their display names.
Effects of Affinity
The six elemental forces within the Forbidden Land, Eureka, are constantly in flux, and understanding the relationship between them is vital to exploration.
Increasing one's affinity with a given element will increase the damage dealt to certain enemies, as well as reduce the damage received from others.
For example, if you wish to deal more damage to an enemy aspected to fire, you should strengthen your affinity to wind. However, should you wish to suffer less damage from the same enemy, you must strengthen your affinity to fire.
Elemental affinity is changed via a magia melder, or by spinning the magia board to make adjustments while in the field.
Rewards
Rewards Obtained From Combat
When you defeat enemies in battle, you may receive a variety of rewards. Lockboxes such as [cold-warped lockbox] may drop from mutated enemies. Among these possible rewards are Eurekan crystals, which may be used to strengthen and enhance Eureka gear and relic weapons. In Pyros and Hydatos, logograms may drop from enemies (sprites are guaranteed to drop several logograms).
Specific items are required to enhance Eureka gear.
The quantity and frequency with which crystals, logograms and lockboxes can be obtained will increase with the elemental level of enemies, the greatest yields coming from enemies with a higher elemental level than you or above.
EXP Chains
Upon defeating an enemy of equal or greater elemental level, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an EXP chain. Defeating subsequent enemies while an EXP chain is active will earn you additional elemental EXP. You will also have an increased chance to receive rewards, as well as higher quantities of said rewards, at EXP chain 10 and 20. After EXP chain 30 is achieved, your chain will end.
Notorious Monsters
“In the Forbidden Land, Eureka, you may encounter especially powerful enemies called notorious monsters. You would do well to engage these enemies together with other adventurers if you wish to defeat them. Some notorious monsters will not appear unless certain conditions are met. Speak with other adventurers and share information that you might determine what these conditions are.
In reality, all that is required to spawn most Notorious Monsters is killing a sufficient amount of a single, specific enemy. Which enemy will be listed alongside the NM in the tables on the zone pages. Additionally, other conditions are listed on the Eureka Tracker site, linked below. There are occasionally weather or time-of-day requirements.
Resources
Notes
- ↑ There is, however, a different statistic that can increase gear power in Eureka: Elemental Bonus
Lore
The Uncharted Isle
Unmarked on any navigational chart, this island appeared in the vastness of the Glass Ocean seemingly overnight. The East Aldenard Trading Company welcomed the discovery as a potential waypoint for their interests in the region, and sent an expedition to evaluate the possibility of building a port. What greeted the explorers was an environment warped by elemental forces and populated with violent monstrosities.
Thus was a second expedition formed, its ranks bolstered by veteran adventurers, and once more did it depart for the shores of “Eureka”—a tentative name for a forbidden land, taken from Allagan legend. The expedition landed safely, and, thanks to the Students of Baldesion who accompanied it, soon unraveled the first thread of the island’s mystery. Eureka was not, as first thought, a new landmass, but the miraculously relocated Isle of Val.
How had the isle, once believed obliterated by powerful magicks, shifted across the world from the coast of Sharlayan to the Glass Ocean in the Far East? To find the answer to this question and more, the assembled members of the expedition continue to survey the dangerous expanses of Eureka.
Copycat Cassie
Though the Isle of Val remains unchanged in its topography, its aetheric equilibrium is distorted beyond measure, which in turn has worked bizarre alterations upon its monstrous denizens. One such example of this transformation is a morbol dubbed “Copycat Cassie” by adventurers familiar with its Black Shroud namesake. Sheathed in ice and writhing with tendrils, this specimen has grown to truly inconceivable proportions.