Difference between revisions of "Limit Break"
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Limit Breaks are group oriented ultimate abilities that can alter the outcome of battle. They can be performed after charging up a limit break meter. | Limit Breaks are group oriented ultimate abilities that can alter the outcome of a battle. They can be performed after charging up a limit break meter. | ||
Limit Breaks are specific to each party role. Tank limit breaks reduce the damage taken for the entire party for a short time. Damage Dealer limit breaks deal a massive amount of single target | Limit Breaks are specific to each party role. Tank's limit breaks reduce the damage taken for the entire party for a short time. Damage Dealer's limit breaks deal a massive amount of single target. Caster's limit breaks deal devastating area of effect damage. Healer's limit breaks restore HP and MP to the entire party. | ||
*For example, [[Monk]] and [[Dragoon]] are both damage dealers. They can both use damage dealer limit breaks such as Bladedance or Final Heaven. | *For example, [[Monk]] and [[Dragoon]] are both damage dealers. They can both use damage dealer limit breaks such as [[Bladedance]] or [[Final Heaven]]. | ||
Limit Breaks are only usable in a party environment. There are 3 levels of limit breaks, the 1st level can be used in a party with 4 or more members, the 2nd level needs a full party of 8 members, the 3rd level requires a full raid of 24 players. | Limit Breaks are only usable in a party environment. There are 3 levels of limit breaks, the 1st level can be used in a party with 4 or more members, the 2nd level needs a full party of 8 members, the 3rd level requires a full raid of 24 players. |
Revision as of 05:17, 13 June 2013
Limit Breaks are group oriented ultimate abilities that can alter the outcome of a battle. They can be performed after charging up a limit break meter.
Limit Breaks are specific to each party role. Tank's limit breaks reduce the damage taken for the entire party for a short time. Damage Dealer's limit breaks deal a massive amount of single target. Caster's limit breaks deal devastating area of effect damage. Healer's limit breaks restore HP and MP to the entire party.
- For example, Monk and Dragoon are both damage dealers. They can both use damage dealer limit breaks such as Bladedance or Final Heaven.
Limit Breaks are only usable in a party environment. There are 3 levels of limit breaks, the 1st level can be used in a party with 4 or more members, the 2nd level needs a full party of 8 members, the 3rd level requires a full raid of 24 players.
Tank Limit Breaks
Shield Wall
Shield Wall is the level 1 limit break for tanks. It reduces damage taken by all party members by 10% for 10 seconds.
Mighty Guard
Mighty Guard is the level 2 limit break for tanks. It reduces damage taken by all party members by 20% for 15 seconds.
Last Bastion
Last Bastion is the level 3 limit break for tanks. It reduces damage taken by all party members by 50% for 12 seconds.
Damage Dealer Limit Breaks
Braver
Braver is the level 1 limit break for damage dealers. It executes a single target attack with potency of 2300.
Bladedance
Bladedance is the level 2 limit break for damage dealers. It executes a single target attack with potency of 5000.
Final Heaven
Final Heaven is the level 3 limit break for damage dealers. It executes a single target attack with potency of 9000.
Caster Limit Breaks
Skyshard
Skyshard is the level 1 limit break for casters. It delivers an area of effect attack with potency of 1400.
Starstorm
Starstorm is the level 2 limit break for casters. It delivers an area of effect attack with potency of 3000.
Meteor
Meteor is the level 3 limit break for casters. It delivers an area of effect attack with potency of 5400.
Healer Limit Breaks
Healing Wind
Healing Wind is the level 1 limit break for healers. It restores 25% of HP and MP of all nearby party members.
Breath of the Earth
Breath of the Earth is the level 2 limit break for healers. It restores 60% of HP and MP of all nearby party members.
Pulse of Life
Breath of the Earth is the level 3 limit break for healers. It restores 100% of HP and MP of all nearby party members and revive any party members that are KO'd.