Difference between revisions of "Limit Break"

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Limit Breaks are specific to each party role. Tank's limit breaks reduce the damage taken for the entire party for a short time. Damage Dealer's limit breaks deal a massive amount of single target. Caster's limit breaks deal devastating area of effect damage. Healer's limit breaks restore HP and MP to the entire party.  
Limit Breaks are specific to each party role. Tank's limit breaks reduce the damage taken for the entire party for a short time. Damage Dealer's limit breaks deal a massive amount of single target. Caster's limit breaks deal devastating area of effect damage. Healer's limit breaks restore HP and MP to the entire party.  


*For example, [[Monk]] and [[Dragoon]] are both damage dealers. They can both use damage dealer limit breaks such as [[Bladedance]] or [[Final Heaven]].
*For example, [[Monk]] and [[Dragoon]] are both damage dealers. They can both use damage dealer limit breaks such as [[Bladedance]] and [[Final Heaven]].


Limit Breaks are only usable in a party environment. There are 3 levels of limit breaks, the 1st level can be used in a party with 4 or more members, the 2nd level needs a full party of 8 members, the 3rd level requires a full raid of 24 players.
Limit Breaks are only usable in a party environment. There are 3 levels of limit breaks, the 1st level can be used in a party with 4 or more members, the 2nd level needs a full party of 8 members, the 3rd level requires a full raid of 24 players.

Revision as of 06:59, 14 June 2013

Limit Breaks are group oriented ultimate abilities that can alter the outcome of a battle. They can be performed after charging up a limit break meter.

Limit Breaks are specific to each party role. Tank's limit breaks reduce the damage taken for the entire party for a short time. Damage Dealer's limit breaks deal a massive amount of single target. Caster's limit breaks deal devastating area of effect damage. Healer's limit breaks restore HP and MP to the entire party.

Limit Breaks are only usable in a party environment. There are 3 levels of limit breaks, the 1st level can be used in a party with 4 or more members, the 2nd level needs a full party of 8 members, the 3rd level requires a full raid of 24 players.

Tank Limit Breaks

Shield Wall

Shield Wall is the level 1 limit break for tanks. It reduces damage taken by all party members by 10% for 10 seconds.

Mighty Guard

Mighty Guard is the level 2 limit break for tanks. It reduces damage taken by all party members by 20% for 15 seconds.

Last Bastion

Last Bastion is the level 3 limit break for tanks. It reduces damage taken by all party members by 50% for 12 seconds.

Damage Dealer Limit Breaks

Braver

Braver is the level 1 limit break for damage dealers. It executes a single target attack with potency of 2300.

Bladedance

Bladedance is the level 2 limit break for damage dealers. It executes a single target attack with potency of 5000.

Final Heaven

Final Heaven is the level 3 limit break for damage dealers. It executes a single target attack with potency of 9000.

Caster Limit Breaks

Skyshard

Skyshard is the level 1 limit break for casters. It delivers an area of effect attack with potency of 1400.

Starstorm

Starstorm is the level 2 limit break for casters. It delivers an area of effect attack with potency of 3000.

Meteor

Meteor is the level 3 limit break for casters. It delivers an area of effect attack with potency of 5400.

Healer Limit Breaks

Healing Wind

Healing Wind is the level 1 limit break for healers. It restores 25% of HP and MP of all nearby party members.

Breath of the Earth

Breath of the Earth is the level 2 limit break for healers. It restores 60% of HP and MP of all nearby party members.

Pulse of Life

Breath of the Earth is the level 3 limit break for healers. It restores 100% of HP and MP of all nearby party members and revive any party members that are KO'd.