Difference between revisions of "Baderon"
Line 68: | Line 68: | ||
====Card Rewards==== | ====Card Rewards==== | ||
[[file:sahagin card1.png|link=Sahagin Card]], [[file:baderon tenfingers card1.png|link=Baderon Tenfingers Card]] | [[file:sahagin card1.png|link=Sahagin Card]], [[file:baderon tenfingers card1.png|link=Baderon Tenfingers Card]] | ||
==Dialogue== | |||
===Small Talk=== | |||
'''Baderon:''' Well met, lad/lass, and welcome to the Drownin' Wench! Consider me place yer 'ome away from 'ome. | |||
'''Baderon:''' This town's famous fer lettin' any bugger in an' fer doin' naught to stop 'em leavin', so ye'd best get used to dealin' with free spirits. | |||
'''Baderon:''' Most folk're still recoverin' from that thrice-damned Calamity, though, and are in sore need o' year 'venturin' talents. Ye do yer best to put things to right, and I'll do me best to 'elp ye out when ye need it. | |||
==Additional Information== | ==Additional Information== |
Revision as of 23:33, 2 July 2024
Baderon
- Title
- Drowning Wench Proprietor
- Gender
- Male ♂
- Age
- 48
- Race
- Hyur (Midlander)
- Profession
- Tavernkeeper, Triple Triad Player
- Zone
- Limsa Lominsa Upper Decks (11.6, 11.1)
“This affable former mercenary runs the Drowning Wench, a beer hall found in Limsa Lominsa. Foul-mouthed yet good-natured, Baderon's soft spot for helping out fledgling heroes has earned him the trust and respect of the adventuring community.
— In-game description
Baderon is a Hyur found in Limsa Lominsa Upper Decks.
Quests Started
Quest | Type | Level | Quest Giver |
---|---|---|---|
Close to Home | 1 | Baderon | |
On to Summerford | 4 | Baderon | |
Sky-high | 10 | Baderon | |
Feint and Strike | 14 | Baderon | |
A Mizzenmast Repast | 14 | Baderon | |
It's Probably Pirates | 15 | Baderon | |
Call of the Forest | 15 | Baderon |
Quests Involved In
Triple Triad NPC
- Rules: Three Open
- Cost: 20 MGP
- Requirement: A Wild Rose by Any Other Name
Deck
Reward
MGP Rewards
Win | Draw | Lose |
---|---|---|
49 | 19 | 7 |
Card Rewards
Dialogue
Small Talk
Baderon: Well met, lad/lass, and welcome to the Drownin' Wench! Consider me place yer 'ome away from 'ome. Baderon: This town's famous fer lettin' any bugger in an' fer doin' naught to stop 'em leavin', so ye'd best get used to dealin' with free spirits. Baderon: Most folk're still recoverin' from that thrice-damned Calamity, though, and are in sore need o' year 'venturin' talents. Ye do yer best to put things to right, and I'll do me best to 'elp ye out when ye need it.
Additional Information
The proprietor of The Drowning Wench in Limsa Lominsa, Baderon is the only son of Lodewicus. However, the founder of the Adventurers' Guild seemingly cast a long shadow, and Baderon grew rebellious, leaving home when he was but a lad. He became a mercenary, and threw himself into pitched battle time and again. At some point, something must have changed, for the Midlander man quit the sellsword life to open a tavern, and there established a space for the Adventurers' Guild. Now a man of forty eight winters, he acts as something of a teacher, helping the younger generation find its feet. Baderon's nickname, "Tenfingers", is a mark of respect for his skill as a mercenary, for only a few of those who walk that path will leave it with all their digits whole.
Lore
“Men in my line of work tend to know a little something about everything.”
The proprietor of the Drowning Wench in Limsa Lominsa, Baderon is the only son of Lodewicus. However, the founder of the Adventurers’ Guild seemingly cast a long shadow, and Baderon grew rebellious, leaving home when he was but a lad. He became a mercenary, and threw himself into pitched battle time and again. At some point, something must have changed, for the Midlander man quit the sellsword life to open a tavern, and there established a space for the Adventurers’ Guild. Now a man of forty-eight winters, he acts as something of a teacher, helping the younger generation find its feet. Baderon’s nickname, “Tenfingers,” is a mark of respect for his skill as a mercenary, for only a few of those who walk that path will leave it with all their digits whole. [1]
References
- ↑ Encyclopaedia Eorzea: Volume I, page 194