Difference between revisions of "Classes"
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== Disciples of the Hand == | == Disciples of the Hand == | ||
[[File:Disciple of the Hand.png|thumb|[[Disciples of the Hand]]]] | [[File:Disciple of the Hand.png|thumb|[[Disciples of the Hand]]]] | ||
Crafting classes synthesize useful items such as [[weapons]], [[armor]], [[tools]], [[meal|food]] and [[medicine|potions]] from basic [[materials]]. | Crafting classes synthesize useful items such as [[weapons]], [[armor]], [[tools]], [[accessories]], [[meal|food]] and [[medicine|potions]] from basic [[materials]]. | ||
=== Carpenter === | === Carpenter === |
Revision as of 23:16, 18 December 2015
Eorzea is home to myriad disciplines, or classes, suitable to every adventuring style. Each class is capable of performing unique actions acquired through experience. Furthermore, achieving a certain level of mastery in multiple classes will unlock jobs, which feature even greater specialization.
To be better prepared to brave the wilds, all adventurers begin their journey as either a Disciple of War—a master of arms who lives for the call of battle—or a Disciple of Magic—an erudite researcher of all things esoteric.
Experienced adventurers can take up other martial classes to diversify their skills. If you seek more peaceful pursuits, you may consider becoming a Disciple of the Land—one who gathers and harvests Eorzea’s natural resources—or a Disciple of the Hand—one who uses these resources to craft wares and turn a profit.
- Important: You can level all classes and jobs on one character!
Charts
Combat
Class | Disciple of | Role | Starting City | Weapons | Job |
---|---|---|---|---|---|
Marauder | War | Tank | Limsa Lominsa | Greataxes | Warrior |
Gladiator | War | Tank | Ul'dah | Swords and Shields | Paladin |
Pugilist | War | Melee Physical DPS | Ul'dah | Fist Weapons | Monk |
Lancer | War | Melee Physical DPS | Gridania | Polearms | Dragoon |
Archer | War | Ranged Physical DPS | Gridania | Bows | Bard |
Rogue | War | Melee Physical DPS | Limsa Lominsa | Dual Daggers | Ninja |
Conjurer | Magic | Healer | Gridania | Canes/Wands** | White Mage |
Thaumaturge | Magic | Ranged Magical DPS | Ul'dah | Staves/Scepters** | Black Mage |
Arcanist | Magic | Ranged Magical DPS* | Limsa Lominsa | Books | Summoner Scholar |
*can become both Summoner (DPS) and Scholar (Healer). ** can also equip some Shields with these one-handed weapons.
- Players can start the game as any of these classes except Rogue and unlock the others as they reach level 10 in their starting class.
Crafting and Gathering
Class | Disciple of | Role | Guild Location | Goods |
---|---|---|---|---|
Carpenter | Hand | Crafting | Gridania | Wooden Weapons |
Blacksmith | Hand | Crafting | Limsa Lominsa | Metal Weapons |
Armorer | Hand | Crafting | Limsa Lominsa | Metal Armor |
Goldsmith | Hand | Crafting | Ul'dah | Accessories |
Leatherworker | Hand | Crafting | Gridania | Leather Armor |
Weaver | Hand | Crafting | Ul'dah | Cloth Armor |
Alchemist | Hand | Crafting | Ul'dah | Potions |
Culinarian | Hand | Crafting | Limsa Lominsa | Food |
Botanist | Land | Gathering | Gridania | Lumber, Ingredient |
Fisher | Land | Gathering | Limsa Lominsa | Fish |
Miner | Land | Gathering | Ul'dah | Mineral |
- Crafting and Gathering classes are unlocked when your combat class reaches level 10. There are no jobs for these classes.
- Dyes can be crafted by any crafting class at level 30 or higher. Each class also has a selection of Housing Item recipes starting around level 20.
Disciples of War
Disciples of War are physical melee and ranged classes that use weaponskills as their primary offensive abilities and TP as the resources for those abilities.
Gladiator
Gladiator is a class that specializes in swords and shields. With swords in their main hands and shields in their offhands, gladiators draw the attention of enemies and protect their allies from harm. The Gladiator's Guild is in the desert city of Ul'dah. If you choose gladiator as your first class, you will start off in the city of Ul'dah. At level 30, gladiator can acquire the job Paladin.
- Gladiator is a tank class.
Pugilist
Pugilist is class that specializes in hand-to-hand combat. It is a physical, melee class that forgoes heavy armor in favor of mobility. Pugilist's Guild is in the desert city of Ul'dah. If you choose pugilist as your first class, you will start off in the city of Ul'dah. At level 30, Pugilist can acquire the job Monk.
- Pugilist is a DPS class.
Marauder
Marauder is a class that specializes in greataxes. The Marauder's Guild is in the marine city of Limsa Lominsa. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. The Marauder can acquire the job Warrior at level 30.
- Marauder is a tank class.
Lancer
Lancer is a class that specializes in the use of polearms. It is a physical, melee class capable of using long spears, halberds and tridents. Lancer's Guild is in the forested city of Gridania. If you choose lancer as your first class, you will start off in the city of Gridania. At level 30, Lancer can acquire the job Dragoon.
- Lancer is a DPS class.
Archer
Archer is a class that specializes in bows. It is a ranged, physical class that prefers to strike their targets at a distance. The Archer's Guild is in the forested city of Gridania. If you choose archer as your first class, you will start off in the city of Gridania. At level 30 Archer can acquire the job Bard.
- Archer is a DPS class.
Rogue
Rogue is a class that dual wield 2 dagger/blade weapons. It is a melee, physical DPS class that utilizes poisons and stealth. The Rogue's Guild is located in Limsa Lominsa. It cannot be your starting class. Players need another class to be level 10+ to unlock Rogue. Rogue evolves into the shadowy Ninja at level 30.
- Rogue is a DPS class
Disciples of Magic
Disciples of Magic are classes that cast magical offensive or healing spells and use MP as their primary resources.
Conjurer
Conjurer is a class that specializes in earth, wind and healing magic. The Conjurer's Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the job White Mage.
- Conjurer is a healing class.
Thaumaturge
Thaumaturge is a class that specializes in destructive magic of Fire, Blizzard and Thunder. The Thaumaturge's Guild is in the desert city of Ul'dah. If you choose thaumaturge as your first class, you will start off in the city of Ul'dah. At level 30, the thaumaturge can acquire the job Black Mage.
- Thaumaturge is a DPS class.
Arcanist
Arcanist is a class with powerful damage over time spells and the ability to summon carbuncle as his or her companion. The Arcanist's Guild is in the marine city of Limsa Lominsa. If you choose arcanist as your first class, you will start off in the city of Limsa Lominsa. At level 30, Arcanist can acquire the jobs Summoner (DPS) and Scholar (Healer).
- Arcanist is a DPS class.
Disciples of the Hand
Crafting classes synthesize useful items such as weapons, armor, tools, accessories, food and potions from basic materials.
Carpenter
Carpenter works with wood to create bows, staves, tools and other items. The lumber they depend on are gathered by botanists. Carpenters are able to craft bows for archers, staves for conjurers, polearms for lancers and Macuahuitls for gladiators. They can also make wooden shields and masks for casters, In additions for weapons and armor for disciples of war, carpenters can also create fishing poles for fishers, grinding wheels for goldsmiths, spinning wheels for weavers and clogs for crafters.
Blacksmith
Blacksmith works with metals to create weapons such as swords and axes and tools. The ores they use are gathered by miners. Blacksmiths can create hand-to-hand weapons for pugilists, swords and daggers for gladiators, two-handed axes for marauders. In addition to weapons for disciples of war, they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for botanists, pickaxes and sledgehammers for miners, knives for culinarians and leatherworkers, hammers for goldsmith, blacksmiths and armorers, saws and hammers for carpenters, pliers for armorers, mortars for alchemists, awls for leatherworkers and files for blacksmith.
Armorer
Armorer works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for marauder and gladiator, scale armor for tanks and lancer and helmets for gathering classes. They can also make frying pans for culinarians and alembics for alchemists along with heavy shields for gladiator and bucklers for casters.
Goldsmith
Goldsmith uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on miners for ores and gemstones. Goldsmiths can craft staves and scepters for thaumaturges and hora for pugilists. They can also make needles for weavers, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.
Leatherworker
Leatherworker uses hides, furs and pelts from slain animals to create leather armor of all kinds. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for pugilists, lancers and archers along with armor for gathering classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.
Weaver
Weaver utilizes fabric and fiber to create cloth armor. Cloth armor is weaker than plate and leather. Weavers can make armor for crafting classes, gathering classes and casters. They also make light armor with strength and dexterity.
Alchemist
Alchemist transforms materials into potions and elixirs. Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for conjurers and books for arcanists.
Culinarian
Culinarian utilizes animal products and vegetables to create food items and some fishing tackles. Players can consume food items to receive temporary buffs. Meat and other animal products are found by slaying animals, fish are obtained by Fishers and vegetables are gathered by Botanists.
Disciples of the Land
These harvesters of nature's bounty utilize an array of tools in their work with all forms of plants and minerals. Their trade encompasses knowledge of all of Hydaelyn's natural resources, be it in a cultivated garden or the great outdoors. As a cornerstone of Eorzea's economy, their impact on her inhabitants can hardly be overstated.
Miner
Miners are responsible for the excavation and handling of Eorzea's mineral wealth, be it ores, fossils, precious stones, or otherwise. To fully master the advanced techniques developed by the great mining nation of Ul'dah, they undertake a wide range of tasks, from the meticulous prospecting of the most minute deposits to large-scale civil engineering. Many miners subscribe to the theory of continental drift, and take for their patron deity Oschon the Wanderer.
Botanist
The botanist's profession encompasses the procurement of resources from all forms of plant life. This includes harvesting vegetables and grains, tending fruit-bearing trees, cultivating fibrous plants, logging timber, and more.
Botanists also endeavor to educate others about the need to maintain a symbiotic relationship with Eorzea's plants, rather than carelessly stripping them of their useful parts. Owing to their intimacy with nature, botanists are known to revere Nophica, the goddess of abundance.
Fisher
Fishers are the harvesters of the realm's marine and freshwater animal resources.
The trade rose to prominence in the nation of Limsa Lominsa, owing to the plentiful waters upon and around Vylbrand island. Be it from the shore of a sea, the bank of a river, or the deck of a boat, Eorzea's anglers must constantly account for a wide range of factors to optimize their success, including season, time, place, tools, and bait.