Difference between revisions of "Waiting for Golem"
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Staplerguy (talk | contribs) m (fun fact, turns out this interruptable move does almost nothing) |
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====[[Zipacna]]==== | ====[[Zipacna]]==== | ||
*'''Endurance''': High | *'''Endurance''': High | ||
*'''Strengths''': | *'''Strengths''': {{eurekaelement icon|Earth}} Earth | ||
*'''Weaknesses''': | *'''Weaknesses''': {{eurekaelement icon|Water}} Water | ||
*'''Vulnerabilities''': [[Slow]], [[ | *'''Vulnerabilities''': {{status effect|Slow}} [[Slow]], {{status effect|Paralysis}} [[Paralysis]], [[Interrupt]], {{status effect|Blind}} [[Blind]] | ||
===Strategy=== | ===Strategy=== | ||
Easy fight against one enemy. | Easy fight against one enemy. Bring a water spell such as {{action icon|Water Cannon}} to attack, any healing spell, and {{action icon|Flying Sardine}} to interrupt | ||
* '''Autoattack''': Deals unavoidable damage. Make sure you can heal. | * '''Autoattack''': Deals unavoidable damage. Make sure you can heal. | ||
* '''Boulder Clap''': Frontal cone AOE. Dodge it. | * '''Boulder Clap''': Frontal cone AOE. Dodge it. | ||
* '''Earthen Heart''': Interruptible circle AOE. Leaves burning circle and inflicts the {{status effect|burns}} [[Burns]] status | * '''Earthen Heart''': Interruptible circle AOE. Leaves burning circle and inflicts the {{status effect|burns}} [[Burns]] status | ||
* '''Obliterate''': Interruptible move with a long cast time... that does about 1000 damage if not interrupted. Also, you have {{ | * '''Obliterate''': Interruptible move with a long cast time... that does about 1000 damage if not interrupted. Also, you have {{action icon|Flying Sardine}}. |
Latest revision as of 21:11, 16 September 2024
Waiting for Golem
- Number
- 03
- Level
- 50
- Standard Time
- 3:45
- Ideal Time
- 2:45
- Act 1 Enemies
- Zipacna
- Gil Reward
- 3,000
- Seals Reward
- 50
- Tomestones
- 40
- Next stage
- Gentlemen Prefer Swords
- Prev. stage
- Much Ado About Pudding
- Patch
- 4.5
Waiting for Golem is a stage in The Masked Carnivale for Blue Mage, introduced in patch 4.5 with Stormblood.
Act 1
Enemies
Zipacna
- Endurance: High
- Strengths: Earth
- Weaknesses: Water
- Vulnerabilities: Slow, Paralysis, Interrupt, Blind
Strategy
Easy fight against one enemy. Bring a water spell such as Water Cannon to attack, any healing spell, and Flying Sardine to interrupt
- Autoattack: Deals unavoidable damage. Make sure you can heal.
- Boulder Clap: Frontal cone AOE. Dodge it.
- Earthen Heart: Interruptible circle AOE. Leaves burning circle and inflicts the Burns status
- Obliterate: Interruptible move with a long cast time... that does about 1000 damage if not interrupted. Also, you have Flying Sardine.