Difference between revisions of "Machinist"
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As a ranged dps, their most important [[attributes|stat]] is [[dexterity]], which increases [[Attack Power|attack power]]. | As a ranged dps, their most important [[attributes|stat]] is [[dexterity]], which increases [[Attack Power|attack power]]. | ||
==Requirement== | |||
*[[Heavensward]] | |||
*Access to [[Ishgard]], where [[guilds|Machinist's Guild]] is located. | |||
*Complete the quest [[File:Sidequest.png|link=Side Quests|20px|Side Quest]][[Savior of Skysteel]]. | |||
==Trainer Locations== | ==Trainer Locations== | ||
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==Actions== | ==Actions== |
Revision as of 15:16, 11 November 2016
Lore
"The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.
Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them―the machinist." — Game Description
General Information
Machinist is a ranged DPS job introduced in 2014 Fan Fest in Tokyo. Machinist is the gun-wielding job released in Heavensward. Unlike 2.0 jobs, Machinist does not require a base class and starts from level 30. The job's main weapon is the Firearm. Machinist uses specialized mechanical equipment such as attachments to the firearm along with deploy-able turrets. Using deployable turrets, Machinist can perform a support style role in addition to the DPS role. The turrets can attack enemies, debuff enemies or buff allies
As a ranged dps, their most important stat is dexterity, which increases attack power.
Requirement
- Heavensward
- Access to Ishgard, where Machinist's Guild is located.
- Complete the quest Savior of Skysteel.
Trainer Locations
NPC | Location | Description |
---|---|---|
Stephanivien | Foundation (x8,y10) | Job Start for ARR |
Stephanivien | Foundation (x8,y10) | Job Trainer for 30-50 |
Stephanivien | Foundation (x8,y10) | Job Start for Heavensward |
Stephanivien | Foundation (x8,y10) | Job Trainer for 52-60 |
Actions
Action | Icon | Level | TP Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Split Shot | 1 | 60 | Instant | 2.5s | 25y | 0 | Delivers an attack with a potency of 140. Additional Effect: 50% chance of increasing next Slug Shot potency by 80. Gauss Barrel Effect: Next slug Shot will have no cast time. Duration: 10s Ammunition Effect: 100% chance of increasing next Slug Shot potency. | |
Slug Shot | 2 | 60 | Instant | 2.5s | 25y | 0 | Delivers an attack with a potency of 100. Split Shot Bonus Potency: 180. Additional Effect: 50% chance of increasing next Clean Shot potency by 100. Gauss Barrel Effect: Next Clean Shot will have no cast time. Duration: 10s Ammunition Effect: 100% chance of increasing next Clean Shot potency. | |
Reload | 4 | 0 | Instant | 60s | 0 | 0 | Loads firearm with five rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed. Increase that weaponskill's potency by 20. Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered. No more than five rounds can be loaded one at a time. | |
Lead Shot | 6 | 70 | Instant | 2.5s | 25y | 0 | Delivers an attack with a potency of 40. Places a DoT with a potency of 45 for 30s. | |
Heartbreak | 8 | 0 | Instant | 30s | 25y | 0 | Delivers an attack with a potency of 180. Can only be executed when target's HP is below 20%. | |
Leg Graze | 10 | 0 | Instant | 20s | 25y | 0 | Inflicts target with Heavy +40%. Duration 12s (PvP 8s) Shares a recast timer with Foot Graze. | |
Reassemble | 12 | 0 | Instant | 90s | 0 | 0 | Next weaponskill will result in a critical hit. If the next action is an area of effect attack, only the first enemy hit will be ensured critical damage. Duration: 20s | |
Blank | 15 | 0 | Instant | 30s | 5y | 0 | Deals damage with a potency of 100. Additional Effect: 15-yalm knockback | |
Spread Shot | 18 | 130 | Instant | 2.5s | 8y | 3y | Deliver an attack with a potency of 100 to all enemies in a cone before you. | |
Foot Graze | 22 | 0 | Instant | 20s | 25y | 0 | Binds target. Duration 12s (PvP 8s) Cancels auto-attack upon execution Shares a recast timer with Leg Graze. | |
Quick Reload | 26 | 0 | Instant | 30s | 0 | 0 | Replenishes your ammunition by 1 and restores 30 TP. | |
Hot Shot | 30 | 70 | Instant | 2.5s | 25y | 0 | Delivers an attack with a potency of 120. Additional Effect: Increases physical damage dealt by 5%. Duration: 30s | |
Rapid Fire | 30 | 0 | Instant | 90s | 0 | 0 | Reduces weaponskill recast timer to 1.5s. Gauss Barrel Effect: Weaponskills will have no cast time. Effect ends upon using 3 weaponskills. Duration: 15s | |
Head Graze | 34 | 0 | Instant | 25s | 25y | 0 | Delivers an attack with a potency of 100. Additional Effect: Silence Duration: 2s Share a recast timer with Suppressive Fire | |
Clean Shot | 35 | 60 | Instant | 2.5s | 25y | 0 | Delivers an attack with a potency of 100. Slug Shot Bonus Potency: 200 | |
Wildfire | 38 | 0 | Instant | 90s | 25y | 0 | Covers target's body in a slow-burning pitch. For the next 15 seconds, 25% of most damage you inflict upon the target is compiled, then dealt at the end of the effect’s duration. | |
Rook Autoturret | 40 | 0 | Instant | 10s | 25y | 7y | Deploys a single-target battle turret which will deliver auto-attacks with a potency of 80 to its master's target. Using a weaponskill will cause turret to change targets. Hypercharge Potency: 160. Hypercharge Effect: Increases target’s physical damage taken by 10%. Duration: 10s. Shares a recast timer with Bishop Autoturret. | |
Turret Retrieval | 40 | 0 | Instant | 5s | 0 | 0 | Retrieves an autoturret from the battlefield. | |
Promotion | 42 | 0 | Instant | 5s | 0 | 0 | Disables a turret's attack mode. Rooks will instead create a 20-yalm radius TP regeneration field. Bishops will create an MP regeneration field. Caster MP is slowly drained while autoturret is promoted. Hypercharge Effect: Regeneration potency is doubled. Attack mode is reactivated upon reuse. | |
Suppressive Fire | 45 | Instant | 25s | 5y | 0 | Delivers an attack with a potency of 100. Additional Effect: Stun Duration 2s. Shares a recast timer with Head Graze. | ||
Grenado Shot | 46 | 160 | Instant | 2.5s | 25y | 5y | Delivers an attack with a potency of 120 to target and enemies near it. | |
Bishop Autoturret | 50 | Instant | 10s | 25y | 7y | Deploys an area of effect battle turret which will deliver auto-attacks with a potency of 60 to all nearby enemies. Hypercharge Potency: 120 Hypercharge Effect: Increases target’s magic damage taken by 10% Duration: 10s. Shares a recast timer with Rook Autoturret | ||
Dismantle | 50 | 0 | Instant | 90s | 25y | 0 | Lowers target's physical damage dealt by 5% Duration: 10s Shares a recast timer with Rend Mind | |
Gauss Barrel | 52 | 0 | Instant | 15s | 0 | 0 | Equips your current firearm with a gauss barrel, increasing damage dealt by 30%. While barrel is equipped, all auto-attack will stop and all weaponskills will require casting time. Effect ends upon reuse. | |
Gauss Round | 54 | 0 | Instant | 20s | 25y | 0 | Delivers an attack with potency of 200. Can only be executed with a Gauss Barrel attached. | |
Rend Mind | 56 | 0 | Instant | 90s | 25y | 0 | Lowers target's magic damage dealt by 5%. Duration: 10s Share a recast timer with Dismantle. | |
Hypercharge | 58 | 0 | Instant | 120s | 0 | 0 | Overcharges your autoturret, increasing its effectiveness. Duration: 20s Can only be executed when a turret is deployed. | |
Ricochet | 60 | 0 | Instant | 60s | 25y | 5y | Delivers an attack with a potency of 100 to target and 200 distributed among all nearby targets. Can only be executed with a Gauss Barrel attached. |
Traits
Trait | Icon | Level | Description |
---|---|---|---|
Enhanced Dexterity | 8 | Increases dexterity by 2. | |
Lodged Lead | 14 | Extends Lead Shot duration to 30 seconds. | |
Enhanced Dexterity II | 16 | Increases dexterity by 4. | |
Increased Action Damage | 20 | Increases base action damage and autoturret damage by 10%. | |
Enhanced Dexterity III | 24 | Increases dexterity by 6. | |
Enhanced Reassemble | 28 | Shortens Reassemble recast time to 60 seconds. | |
Quicker Reload | 32 | Shortens Quick Reload recast time to 15 seconds. | |
Enhanced Spread Shot | 36 | Extends the range of Spread Shot to 12 yalms. | |
Increased Action Damage II | 40 | Increases base action damage and autoturret damage by 20%. | |
Enhanced Rapid Fire | 44 | Extends Rapid Fire effect to three weaponskills. | |
Enhanced Wildfire | 48 | Increases Wildfire damage compilation to 25%. |
Cross-Class Actions
Lancer | Archer | ||||
---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level |
Feint | 2 | Raging Strikes | 4 | ||
Keen Flurry | 6 | Hawk's Eye | 26 | ||
Invigorate | 22 | Quelling Strikes | 34 | ||
Blood for Blood | 34 |
Cross-Discipline Actions
Botanist | Miner | ||||
---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level |
Triangulate | 1 | Prospect | 1 | ||
Arbor Call | 3 | Lay of the Land | 3 | ||
Arbor Call II | 6 | Lay of the Land II | 6 | ||
Truth of Forests | 46 | Truth of Mountains | 46 |
PvP Actions
Action | Icon | Description | Upgrade 1 | Upgrade 2 | Upgrade 3 |
---|---|---|---|---|---|
Between the Eyes | Delivers an attack with a potency of 150. If target is bound, stunned, or asleep, potency triples. |
Enhanced Between the Eyes: Shortens recast time to 90 seconds. | Enhanced Between the Eyes II: Increases base potency to 180. | Enhanced Between the Eyes III: Increases critical hit rate by 10%. | |
Detect | Reveal the location of nearby enemies under the effect of Hide. | Enhanced Detect: Shortens recast time to 150 seconds. | |||
Enliven | Instantly restores 50% TP. | Enhanced Enliven: Shortens recast time to 180 seconds. | Enhanced Enliven II: Increases TP recovery to 75%. | ||
Mana Draw | Restores 30% of maximum MP. | Enhanced Mana Draw: Shortens recast time to 180 seconds. | Enhanced Mana Draw II: Increases MP recovery to 50%. | ||
Purify | Removes all detrimental effects from self or ally. Can be used regardless of status affliction. | Enhanced Purify: Shortens recast time to 150 seconds. | |||
Recouperate | Instantly restores 20% of maximum HP. | Enhanced Recouperate: Shortens recast time to 150 seconds. | Enhanced Recouperate II: Increases HP recovery to 30%. | ||
Report | Restores 25% of maximum MP for self and all nearby party members. | Enhanced Report: Shortens recast time to 180 seconds. | Enhanced Report II: Increases MP recovery to 40%. | ||
Stun Gun | Delivers an attack with a potency of 150 to all nearby enemies. Additional Effect: Stun for 2s. |
Enhanced Stun Gun: Shortens recast time to 120 seconds. | Enhanced Stun Gun II: Increases potency to 180. | Enhanced Stun Gun III: Extends duration to 3s. |
Quests
Machinist Guide
Endgame Rotations
Opener:
--> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> -->
Priority:
--> --> --> If proc, --> if proc,