The World of Darkness

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See also: Crystal Tower

General Information

The World of Darkness is the third and final part of Crystal Tower. It is a dungeon that requires a full raid of 24 players with item levels of at least 90. Similar to Syrcus Tower, the raid composition is 3 tanks, 6 healers and 15 DPS (1:2:5 ratio).

Unlock

Bosses

Video Guide

Angra Mainyu

Double Vision, a floor-covering AoE that is split into red and white, which gives a stacking debuff depending on what colour you're standing on. The white AOE will give a "Sullen" debuff and the red AOE will give an "Ireful" debuff. The stacks will reset to 1 if you alternate which colour you stand on when it hits. If you get 2 stacks of the debuff you will take 2.5k damage. If you get 3 stacks you will die.

When he casts Mortal Gaze, anyone looking in his direction will receive a Doom debuff that kills you in 10 seconds. Stand on 1 of 4 circular platforms that is lit up to remove this debuff. You can also turn away from the boss when he casts the ability to completely avoid the Doom debuff.

Roulette, signified by a finger and a cone that rotates clockwise around the boss room, occurs when 4 Final Hourglass spawn at the outer edge of the room. Kill the 4 Final Hourglass one by one in a clockwise direction. To avoid being killed, do not stand in the quarter that is lit up when the last Final Hourglass dies. As long as all four of the Hourglasses die, you will be able to run out of that section if you happen to be in it.

Level 100 Flare: Red ball spawns on a player and a red circle appears on the ground. This ability tethers several players to 1 player. You need to run out of the circle to cancel the ability. Players will all die if the total number of players in the circle is an even number.

Level 150 Doom: Purple ball spawns on a player and a purple circle appears on the ground. This ability tethers several players to 1 player. You need to run out of the circle to cancel the ability. Players will all die if the total number of players in the circle is a multiple of 3.

Five-headed Dragon

Ice Floor's AoE expends if it hits a player. When you see a white, circular swirl on the ground, run away.

The poison Slimes need to be killed to stop them from joining together and casting silence on the entire raid. Killing them causes them to burst into poison resistance buffs. Wherever the slimes spawn, there will be a puddle of slime left over. At least one player needs to stand in the puddle to prevent more slimes from spawning and turning into a Toxic Slime.

When the boss channels Discordance you have to kill the 5 extra heads that appear or the raid will wipe. I have seen him use this multiple times, so stay on your toes if your DPS is slower.

The boss will occasionally mark a player with a symbol similar to the lightning ball symbol from Scylla in Syrcus Tower. When this happens, a small number of players (usually 3-5) need to stack on this player to split the damage. If this does not happen, the player will receive 9999 damage, likely killing them unless they are a tank with over 10,000 health.

When you see Prominence, red circles spawn on the ground followed by red or white balls, kill the red balls ASAP because they explode and deal 1.5k to 2k damage.

Red Bird Tether attaches to a player and inflicts a debuff, the player needs to run and touch another player before the debuff kills them.

Heatwave is a raid-wide attack used when the boss' HP is low. For 5 seconds, every action you make will deal 500 damage. DO NOT CAST ANYTHING while you have the debuff on!

Howling Atomos (3rd Trash Pull)

Everyone stacks on one side including tank. One person will get marked, they have to go to the other side and get devoured by themselves and will be spit off the platform. Then someone in the party has to stand in the light circle, and that person can jump back up. Stand right under the mob when it's casting Shockwave because if you're not in that purple puddle you will get knocked off.

It might be useful for the person that gets marked to run opposite the group and then run off the edge once the marker fades so they don't get sucked in but it still turn the boss away in time. Then no one takes damage.

Cerberus

When Cerberus becomes unchained and starts Thrashing, one group needs to stand next to the Gastric Orb mob to get hit by Mini spell and shrunk to a small size. The same group then stands in the Purple Goo to get eaten by the boss. Once inside, the group needs to kill the adds in his stomach. When the adds are dead he will stop thrashing, and will "slump to the ground in pain". Groups outside the stomach need to use the two tethers to re-chain him while he is weakened - both tethers need to be re-attached to each of the Open Fetters on his sides.

Alliance A should focus on the adds. Alliance B should go into Cerberus' stomach. Alliance C should focus on re-chaining Cerberus whilst he is weakened.

  • If he is not re-chained, Cerberus' haste buff will stack out of control.
  • Do not stand in the purple goo if you don't have the Mini debuff, as it is an instant kill when Cerberus attempts to eat you.

Cerberus has a Tail Swipe attack that hits players behind him in a cone.

Ululation is a roar that causes players who are not around other players to become feared for 15 seconds. Stay near your party members to avoid the fear effect.

Cloud of Darkness

Any time CoD moves around the ring, she fires a massive laser through the center of the area. When she disappears, immediately move to the sides. This attack will give a vulnerability debuff.

Throughout the fight, CoD will spawn comets that mark off small areas in a regular pattern across the area. AT LEAST 1 PERSON has to be in each comet area before the comet reaches the ground or suffer extensive raid wide damage. The person in the comet area will take a hit, but this can be split among the people standing in the area when the comet falls and becomes negligible with just two or three players.

A random player will get targeted with a floating marker. After a few seconds, blasts will start falling from the sky chasing after the target player. The blasts move towards the player at running speed, so use Sprint if they get too close. Each blast adds a Vulnerability Up debuff and it will kill you quickly if you let it. The player targeted should start running a lap around the outside edge of the area, away from all other players because those blasts can and will hit anyone caught by them.

During the next phase, worm adds will spawn around the area. Hitting them once or twice causes them to disappear. The worms add many debuffs like Morbol's Bad Breath to anyone standing too close to them. Stay away and let the ranged DPS handle.

After the worms, the floor of the area will light up and cloud and storm adds will start spawning. These MUST be killed quickly. They slowly make their way toward CoD and if she eats them she gets a damage buff for her next, raid-wide attack. If she is allowed to consume too many she will wipe you with the attack. The clouds can be affected by Heavy but not by Bind. If anyone stands between the clouds and CoD, it will add the Heavy effect to them.

After the cloud phase is done she will do a raid-wide attack that will hurt a lot. AoE heals and protection buffs are important.

Next phase she will spawn 3 clouds in a triangle formation. These clouds have a box shaped outline around them and each party HAS TO get in one of the boxes. A, B, and C should have their own cloud and this should be marked ahead of time. After a few seconds the box will go up and make it impossible for anyone to enter or leave until the clouds are either dead or explode. The raid will survive one of these exploding, some might survive two, none will survive three. Kill 'em quick.

Almost immediately after the clouds in boxes phase, many comets will spawn all around the area. If you aren't ready for this, you will wipe, probably multiple times. Everyone needs to spread out right after the clouds in boxes are down and each comet MUST be taken by at least one person. It may be prudent to save the Healer LB3 for this phase if your alliance screws up.

After the big sequence of comets ends, comets will start spawning along with clouds and storms. Comets must be taken by at least one person and clouds and storms must be killed before they make it to CoD. Ranged DPS is key here, prepare to get a workout.

Loot

Angra Mainyu Loot

Item Icon Level Item Level Requirement Slot Defence Magic Defence Materia Slots Stats and Attributes
Demon Bracers of Scouting Demon bracers of scouting icon1.png 50 120 ROG, NIN Hands 66 66 0 Dexterity +27, Vitality +32, Determination +13, Skill Speed +27
Demon Bracers of Striking Demon bracers of striking icon1.png 50 120 PGL, MNK Hands 66 66 0 Strength +27, Vitality +32, Determination +13, Skill Speed +27
Demon Circlet of Maiming Demon circlet of maiming icon1.png 50 120 LNC, DRG Head 84 66 0 Strength +27, Vitality +32, Determination +13, Skill Speed +27
Demon Gloves of Healing Demon gloves of healing icon1.png 50 120 CNJ, WHM, SCH Hands 50 84 0 Vitality +29, Mind +27, Accuracy +5, Critical Hit Rate +19, Determination +19
Demon Greaves of Maiming Demon greaves of maiming icon1.png 50 120 LNC, DRG Feet 84 66 0 Strength +27, Vitality +32, Accuracy +19, Determination +19
Demon Hat of Aiming Demon hat of aiming icon1.png 50 120 ARC, BRD Head 66 66 0 Dexterity +27, Vitality +32, Accuracy +19, Critical Hit Rate +27
Demon Hat of Casting Demon hat of casting icon1.png 50 120 THM, ACN, BLM, SMN Head 50 84 0 Vitality +29, Intelligence +27, Critical Hit Rate +27, Spell Speed +19
Demon Sabatons of Fending Demon sabatons of fending icon1.png 50 120 GLA, MRD, PLD, WAR Feet 118 118 0 Strength +27, Vitality +32, Critical Hit Rate +27, Determination +13
Demon Sash of Striking Demon sash of striking icon1.png 50 120 PGL, MNK Waist 58 58 0 Strength +21, Vitality +24, Accuracy +14, Skill Speed +20
Demon Tassets of Fending Demon tassets of fending icon1.png 50 120 GLA, MRD, PLD, WAR Waist 102 102 0 Strength +21, Vitality +24, Accuracy +14, Skill Speed +20

Five-headed Dragon Loot

Item Icon Level Item Level Requirement Slot Defence Magic Defence Materia Slots Stats and Attributes
Demon Belt of Aiming Demon belt of aiming icon1.png 50 120 ARC, BRD Waist 58 58 0 Dexterity +21, Vitality +24, Accuracy +14, Skill Speed +20
Demon Belt of Casting Demon belt of casting icon1.png 50 120 THM, ACN, BLM, SMN Waist 43 72 0 Vitality +22, Intelligence +21, Accuracy +14, Determination +14
Demon Belt of Healing Demon belt of healing icon1.png 50 120 CNJ, WHM, SCH Waist 43 72 0 Vitality +22, Mind +21, Accuracy +4, Critical Hit Rate +20, Determination +10
Demon Caligae of Scouting Demon caligae of scouting icon1.png 50 120 ROG, NIN Feet 66 66 0 Dexterity +27, Vitality +32, Determination +19, Skill Speed +19
Demon Circlet of Scouting Demon circlet of scouting icon1.png 50 120 ROG, NIN Head 66 66 0 Dexterity +27, Vitality +32, Critical Hit Rate +19, Skill Speed +27
Demon Circlet of Striking Demon circlet of striking icon1.png 50 120 PGL, MNK Head 66 66 0 Strength +27, Vitality +32, Determination +19, Skill Speed +19
Demon Gauntlets of Fending Demon gauntlets of fending icon1.png 50 120 GLA, MRD, PLD, WAR Hands 118 118 0 Strength +27, Vitality +32, Parry +19, Critical Hit Rate +27
Demon Hat of Healing Demon hat of healing icon1.png 50 120 CNJ, WHM, SCH Head 50 84 0 Vitality +29, Mind +27, Accuracy +5, Critical Hit Rate +27, Determination +13
Demon Mail of Maiming Demon mail of maiming icon1.png 50 120 LNC, DRG Body 117 93 0 Strength +45, Vitality +52, Accuracy +31, Critical Hit Rate +44
Demon Skirt of Casting Demon skirt of casting icon1.png 50 120 THM, ACN, BLM, SMN Legs 69 117 0 Vitality +47, Intelligence +45, Accuracy +31, Spell Speed +44
Demon Tabard of Aiming Demon tabard of aiming icon1.png 50 120 ARC, BRD Body 93 93 0 Dexterity +45, Vitality +52, Critical Hit Rate +44, Determination +22

Cerberus Loot

Item Icon Level Item Level Requirement Slot Defence Magic Defence Materia Slots Stats and Attributes
Demon Boots of Aiming Demon boots of aiming icon1.png 50 120 ARC, BRD Feet 66 66 0 Dexterity +27, Vitality +32, Critical Hit Rate +19, Determination +19
Demon Breeches of Fending Demon breeches of fending icon1.png 50 120 GLA, MRD, PLD, WAR Legs 165 165 0 Strength +45, Vitality +52, Parry +44, Skill Speed +31
Demon Chestpiece of Scouting Demon chestpiece of scouting icon1.png 50 120 ROG, NIN Body 93 93 0 Dexterity +45, Vitality +52, Accuracy +44, Critical Hit Rate +31
Demon Gauntlets of Maiming Demon gauntlets of maiming icon1.png 50 120 LNC, DRG Hands 84 66 0 Strength +27, Vitality +32, Determination +19, Skill Speed +19
Demon Gloves of Casting Demon gloves of casting icon1.png 50 120 THM, ACN, BLM, SMN Hands 50 84 0 Vitality +29, Intelligence +27, Accuracy +19, Critical Hit Rate +27
Demon Helm of Fending Demon helm of fending icon1.png 50 120 GLA, MRD, PLD, WAR Head 118 118 0 Strength +27, Vitality +32, Determination +19, Skill Speed +19
Demon Sandals of Healing Demon sandals of healing icon1.png 50 120 CNJ, WHM, SCH Feet 50 84 0 Vitality +29, Mind +27, Piety +14, Accuracy +5, Determination +19
Demon Sarouels of Striking Demon sarouels of striking icon1.png 50 120 PGL, MNK Legs 93 93 0 Strength +45, Vitality +52, Accuracy +31, Critical Hit Rate +44
Demon Sash of Scouting Demon sash of scouting icon1.png 50 120 ROG, NIN Waist 58 58 0 Dexterity +21, Vitality +24, Accuracy +14, Determination +14
Demon Skirt of Healing Demon skirt of healing icon1.png 50 120 CNJ, WHM, SCH Legs 69 117 0 Vitality +47, Mind +45, Accuracy +9, Critical Hit Rate +44, Determination +22

Cloud of Darkness Loot

Item Icon Level Item Level Requirement Slot Defence Magic Defence Materia Slots Stats and Attributes
Demon Armor of Fending Demon armor of fending icon1.png 50 120 GLA, MRD, PLD, WAR Body 165 165 0 Strength +45, Vitality +52, Critical Hit Rate +44, Determination +22
Demon Bracers of Aiming Demon bracers of aiming icon1.png 50 120 ARC, BRD Hands 66 66 0 Dexterity +27, Vitality +32, Critical Hit Rate +19, Skill Speed +27
Demon Breeches of Aiming Demon breeches of aiming icon1.png 50 120 ARC, BRD Legs 93 93 0 Dexterity +45, Vitality +52, Determination +22, Skill Speed +44
Demon Breeches of Maiming Demon breeches of maiming icon1.png 50 120 LNC, DRG Legs 117 93 0 Strength +45, Vitality +52, Accuracy +31, Critical Hit Rate +44
Demon Caligae of Striking Demon caligae of striking icon1.png 50 120 PGL, MNK Feet 66 66 0 Strength +27, Vitality +32, Accuracy +19, Skill Speed +27
Demon Chestpiece of Striking Demon chestpiece of striking icon1.png 50 120 PGL, MNK Body 93 93 0 Strength +45, Vitality +52, Accuracy +31, Critical Hit Rate +44
Demon Robe of Casting Demon robe of casting icon1.png 50 120 THM, ACN, BLM, SMN Body 69 117 0 Vitality +47, Intelligence +45, Critical Hit Rate +31, Determination +31
Demon Robe of Healing Demon robe of healing icon1.png 50 120 CNJ, WHM, SCH Body 69 117 0 Vitality +47, Mind +45, Piety +23, Accuracy +9, Spell Speed +44
Demon Sandals of Casting Demon sandals of casting icon1.png 50 120 THM, ACN, BLM, SMN Feet 50 84 0 Vitality +29, Intelligence +27, Critical Hit Rate +19, Determination +19
Demon Sarouels of Scouting Demon sarouels of scouting icon1.png 50 120 ROG, NIN Legs 93 93 0 Dexterity +45, Vitality +52, Accuracy +31, Critical Hit Rate +44
Demon Tassets of Maiming Demon tassets of maiming icon1.png 50 120 LNC, DRG Waist 72 58 0 Strength +21, Vitality +24, Critical Hit Rate +14, Skill Speed +20

Images

Gear Images

Left to Right: BRD, BLM/SMN, DRG, WHM/SCH, MNK, NIN, WAR/PLD

World of darkness bard gear1.jpg World of darkness caster gear1.jpg World of darkness dragoon gear1.jpg World of darkness healer gear1.jpg World of darkness monk gear1.jpg World of darkness ninja gear1.jpg World of darkness tank gear1.jpg

Dungeon Images

The world of darkness1.jpg The world of darkness2.jpg The world of darkness3.jpg

Lore

In the twilight of his reign, the first and last emperor of Allag, Xande, desired power above all else. He turned to the terrible being known as the Cloud of Darkness, a ruler of the void, and asked of her strength to make the world kneel before his throne with a covenant of blood.

When Xande was slain, his ambitions were laid to rest alongside him. Yet the Cloud of Darkness still seeks to enter the material realm, and will soon find passage through the Voidgate set to manifest within Syrcus Tower. With the fiend's coming, can the fellowship of NOAH brave the void and rescue the three souls able to stem the Cloud's flood of shadows, or will the expedition itself vanish beyond the rift in the World of Darkness?