Way of the Marauder

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Way of the Marauder

Marauder quest image.png
Quest giver
Blauthota
Location
Limsa Lominsa Upper Decks (X:11.0, Y:6.3)
Level
1
Experience
Experience 400
Gil
Gil 0
Previous quest
Feature QuestSo You Want to Be a Marauder
Next quest
Feature QuestMy First Axe
Feature QuestAxe in the Stone
Patch
2.0

Blauthota wishes you to reaffirm your desire to join the Marauders' Guild.

— In-game description


Rewards

Unlocks

Steps

  • Speak with Axemaster Wyrnzoen.
  • (If starting the game as a marauder, you will have additional objectives):
  • Slay wharf rats. 0/2
  • Slay lost lambs. 0/2
  • Slay little ladybugs.
  • Report to Axemaster Wyrnzoen at the Marauders' Guild.

Journal

  • Blauthota wishes you to reaffirm your desire to join the Marauders' Guild.
  • Blauthota bids you speak with Axemaster Wyrnzoen, whose approval you must obtain if you wish to join the guild.
  • Though somewhat grim of word and demeanor, Axemaster Wyrnzoen nevertheless welcomes you to the Marauders' Guild.

Dialogue

Blauthota: Ho there, adventurer. Curious about the Marauders' Guild, are ye?

Blauthota: Any axe worth swingin' needs two hands on the haft, an' has a blade what can make short work of a galley's mast. That's the kind o' weapon our members train to use with deceptive swiftness an' all too predictable force.

Blauthota: Are ye interested in hearin' more, [GENDER]/lass? Then why don't I give ye the short version o' the guild's foundin' history, an' we can go from there.

Blauthota: It all started with ships, ye see. What've ships got to do with axes, ye ask? Well, buildin' 'em would be pretty bloody difficult without a sturdy tool to lop down trees for timber.

Blauthota: An' since only the Navigator Herself knows when a ship'll run afoul of a storm or worse, it makes sense for the crew's carpenter to carry an axe on board. Aye, it all started with shipbuildin' an' ship repair. What? Am I borin' ye?

Blauthota: Hmph. As I was sayin', any tool on a ship can become a weapon, an' the axe was perfect for hookin' yerself over the rail of an enemy vessel, lettin' loose in a whirl o' steel, an' generally layin' waste to all about ye.

Blauthota: As more seafarers took up the axe as their weapon o' choice, so did the bloody art o' the marauder begin to take shape─'specially among pirates, where strength an' skill decided yer place in the world.

Blauthota: With an eye to assemblin' crews o' battle-ready raiders, the pirates started teachin' the proper way to wield a choppin' blade to their new recruits. An' that's how the Marauders' Guild first came to be.

Blauthota: But once the Galadion Accord was signed to unite the Maelstrom an' the pirates against Limsa's enemies, the whole game changed.

Blauthota: The accord itself was a dismal failure, o' course, but the Marauders' Guild was never the same─it was taken over, restructured, an' purged of its pirate elements. It had been reborn as an institution dedicated to naught but the teachin' of axe fightin'.

Blauthota: The members o' this new Marauders' Guild weren't no greed-driven cutthroats, neither─they were warriors what sought to use their martial prowess for the good o' society.

Blauthota: If masterin' the axe is yer heart's desire, then ye'll find no better arena in which to practice yer swings.

Blauthota: Think it over, then let me know if ye fancy joinin' our ranks. I've a feelin' I'll be seein' more o' ye soon, [GENDER]/lass.

Blauthota: Ye've decided to swing an axe with the marauders, then?

> Decline

Blauthota: That's yer choice, [GENDER]/lass─the axe ain't for everyone. May the Navigator guide ye on whichever path ye decide to set yer feet on.

> Accept

Blauthota stands up.

Blauthota: Alright, then. All that needs doin' now is to speak with the axemaster himself. Sounds simple? I've seen folk slink out the door rather than put 'emselves in the path o' that unnervin' glare.

Blauthota points.

Blauthota: That's the bloke right there in the middle o' the room. Wyrnzoen's his name. Put some steel in yer spine an' look him straight in the eye when ye talk to him, lass. Good fortune to ye.

Speaking to Guildmaster Wyrnzoen:

[Unvoiced Cutscene START]

Wyrnzoen: Yes. I am Wyrnzoen. “Axemaster” they call me. Not the most imaginative of titles, I agree, but one should not underestimate the value of directness. I welcome your interest in our guild.

Wyrnzoen: The art of the marauder is used to rend, to cleave, and to destroy. It is not our way to simply outfight our adversaries; we seek to overwhelm them.

Wyrnzoen: A marauder must be the most powerful and enduring presence on the battlefield; we must account for the most enemies defeated. Our role in combat is that of a steel whirlwind, dealing death and destruction without equal.

Wyrnzoen: No doubt the question has already been put to you by Blauthota, but once more shall I challenge your commitment: are you prepared for the bloody carnage that awaits an initiate of the Marauders' Guild?

Are you prepared for carnage?

> No You shake your head.

Wyrnzoen: You recoil at the thought of shattered bone and hewn flesh? Then it is well you choose to turn away from this path. There is no dishonor in knowing your own strengths...or weaknesses.

> Yes You nod silently.

Wyrnzoen: Very well. Your name? Attend me well, then, [Forename]. Hold fast to this moment of dedication. The path of the marauder is a jagged and perilous one─the blood that spills at your feet will ofttimes be your own.

Wyrnzoen: You stand now as a student of the axe─let us waste no time in testing the edge of your chosen weapon. You shall wade straightway into combat as befits a novice of our discipline.

Wyrnzoen: Go forth and slay the bleating, scurrying, crawling pests that plague the outskirts of Limsa Lominsa.

Wyrnzoen: Lost lambs, wharf rats, and little ladybugs shall be your piteous adversaries this day. Return to me once three of each creature have fallen to your blade.

Walkthrough

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