Endwalker content

Their Greatest Contribution

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Main Scenario Quest icon.png

Their Greatest Contribution

Quest giver
Emet-Selch
Location
Elpis (X:32.6, Y:22.2)
Quest line
Endwalker Main Scenario Quests
Level
86
Experience
Experience 488,400
Gil
Gil 1,312
Previous quest
Main Scenario QuestLives Apart
Next quest
Main Scenario QuestAether to Aether
Patch
6.0

Emet-Selch appears to be deep in thought.

— In-game description

Steps

  • Speak with Hermes.
  • Speak with Hermes again.
  • Speak with Hythlodaeus.
  • With the chat mode in Say, enter "I have a favor to ask" to Emet-Selch.
  • With the chat mode in Say, enter "Please, Emet-Selch" to Emet-Selch.
  • /wave to Emet-Selch from the edge of the isle.
  • Speak with Emet-Selch.

Journal

Walkthrough

Dialogue

Emet-Selch

  • Not that I or anyone else would be able to make use of it even if we knew... But it irks me to discover that there is an entirely different form of energy -- and no one told me.
  • That personal annoyance aside, Hermes's' knowledge is undeniably impressive. Given that there are none among the Fourteen who specialize in the celestial, he would be a welcome edition.
  • Assuming he can be persuaded to join, that is. I still can't understand his hesitation...

"Why did you join the convocation?"

Hytlodaeus

  • Oho, you wish to know why Emet-Selch was chosen for the Convocation? I should be glad to share the tale!
  • Ahem. It began when...

Emet-Selch

  • Not. Another Word.
  • Lest you've forgotten, we're here to learn about Hermes. Not me. My misspent youth is not your concern.

Hermes

  • My apologies for the wait. I have inspected the ampelos to my satisfaction.
  • All is well with the creature, and I daresay it won't be long ere it is released unto the world.
  • Another creation, however, reportedly isn't fairing so well -- the charybdis.
  • That is what we shall tend to next.
  • If you would follow me, my friends, we shall return to the main isle and head north.
  • I understand there is a problem with one of the charybdis.

Troubled Observer

  • Yes, that's right.
  • As you know, the charybdis is based on a sea creature. Owing to adjustments to enhance its affinity to wind, it is capable of flight.
  • The specimen created from the concept could all fly without issue, but a problem arose in subsequent generations.
  • This third-generation creature was born with an aetheric balance leaning strongly towards water. Its aquatic origin reasserting itself, it would seem...
  • The result being its affinity to wind is diminished, and it cannot fly. No matter what we try, we can't get it to rise even the slightest bit.
  • For such change to manifest in so few generations... I fear they are too unstable. Flawed.
  • With your permission, I will revert the creatures, and recommend to the bureau that the concept be revised.

Hermes

  • ...With its aetheric balance leaning towards water, the charybdis would indeed struggle to manipulate wind.
  • Yet it is too early to conclude that it cannot fly. Having failed at first, it may simply have developed a fear.
  • I shall transform and fly with it, helping it to manipulate wind until it finds its wings.

Troubled Observer

  • What!? Y-You needn't go to such lengths...

Emet-Selch

  • You don't know? <sigh> But of course not...
  • Transformation is an art in which one manipulates a vast quantity of aether to construct another body around oneself.
  • In practice, this allows one to assume any conceivable form, and thereby transcend the limits of one's flesh.
  • Yet convenient though it may be, transforming in the presence of others is considered vainglorious in the extreme. As uncouth and unseemly as running around robeless. Shameful.
  • Am I to understand to make a habit of this?

Hermes

  • N-Nothing of the sort. It's just that, when transformed, I can wield the wind and fly.
  • It may seem excessive, but what is our shame next to the lives of these creatures?
  • They deserve a chance, and we owe it to them to do all in our power!

Emet-Selch

  • Be that as it may...

Hythlodaeus

  • Hmmm...
  • Yes, I believe I have a solution. Emet-Selch -- may I trouble you to move that charybdis away from its fellows? Somewhere out of sight.
  • Meanwhile, I'd like the rest of you to help me prepare here.

Emet-Selch

  • What mischief are you scheming now?

Hythlodaeus

  • No mischief, I assure you. I would but spare you the need to report to your colleagues that Hermes committed an indiscretion.
  • So have a little faith, and run along.

Emet-Selch

  • I trust you don't mind?

Hythlodaeus

  • Emet-Selch is out of sight? Good. Let's speak of the plan.
  • It's a stroke of genius, really: we have Emet-Selch train the charybdis!
  • Aside from being able to fly untransformed, he can readily see aether currents.
  • And with his adept spellcraft, he can also employ suitable wind magicks to guide the creature along.

Hermes

  • While he is indeed capable of all you described, it is not his duty. I am loath to trouble him with it.

Hythlodaeus

  • Don't be! As I mentioned, it would also be for his own sake. With that settled, let's begin at once!
  • Player -- I want you to go to Emet-Selch. Tell him that you have a favor to ask.
  • He will be disinclined to cooperate at first, but you mustn't be discouraged. With our friend, the trick is to be unflaggingly persistent.
  • Off you go, now, and good luck!


Talking to Emet-Selch right after picking up the quest.

"I want to learn about the Convocation"

Emet-Selch

  • Hmmm... If you would accompany us, I suppose you should at least now that much.
  • The Convocation of Fourteen is a governing body that determines myriad policies. Our goal is to ensure that all is right in creation, that our star may know a brighter future.
  • As the name suggests, the council is comprised of fourteen offices, each of which is heald by an individual chosen for their surpassing abilities.
  • Depending on the office, one is required to either be an authority in a certain field, or possess skills that would facilitate the performance of their stipulated duties.
  • The former category includes Mitron, specialist in aquatic life; Loghrif, specialist in terrestrial life and husbandry...
  • Halmarut, specialist in fungal and plant life; Emmerololth, specialist in medicine and healing...
  • And Lahabrea, specialist in creation magicks, who has brought forth phantom beings of the highest complexity.
  • As for the latter category, there is Altima, advocate of the arts; Igeyorhm, champion of enlightenment and rhetoric; Pashtarot, preserver of discipline and order...
  • Emet-Selch, keeper of the aetherial realm─or “Underworld” in the vernacular; Fandaniel, pursuer of extant phenomena...
  • And Azem, traveler of the world and counselor to the people.
  • ...What? Should I be revealing such details to you? Don't be silly. Even children know this much, and you would do well to remember it all.