Their Greatest Contribution
Their Greatest Contribution
- Quest giver
- Emet-Selch
- Location
- Elpis (X:32.6, Y:22.2)
- Quest line
- Endwalker Main Scenario Quests
- Level
- 86
- Experience
- 488,400
- Gil
- 1,312
- Previous quest
- Lives Apart
- Next quest
- Aether to Aether
- Patch
- 6.0
“Emet-Selch appears to be deep in thought.
— In-game description
Steps
- Speak with Hermes.
- Speak with Hermes again.
- Speak with Hythlodaeus.
- With the chat mode in Say, enter "I have a favor to ask" to Emet-Selch.
- With the chat mode in Say, enter "Please, Emet-Selch" to Emet-Selch.
- /wave to Emet-Selch from the edge of the isle.
- Speak with Emet-Selch.
Journal
Walkthrough
Dialogue
Emet-Selch
- Not that I or anyone else would be able to make use of it even if we knew... But it irks me to discover that there is an entirely different form of energy -- and no one told me.
- That personal annoyance aside, Hermes's' knowledge is undeniably impressive. Given that there are none among the Fourteen who specialize in the celestial, he would be a welcome edition.
- Assuming he can be persuaded to join, that is. I still can't understand his hesitation...
"Why did you join the convocation?"
Hytlodaeus
- Oho, you wish to know why Emet-Selch was chosen for the Convocation? I should be glad to share the tale!
- Ahem. It began when...
Emet-Selch
- Not. Another Word.
- Lest you've forgotten, we're here to learn about Hermes. Not me. My misspent youth is not your concern.
Hermes
- My apologies for the wait. I have inspected the ampelos to my satisfaction.
- All is well with the creature, and I daresay it won't be long ere it is released unto the world.
- Another creation, however, reportedly isn't fairing so well -- the charybdis.
- That is what we shall tend to next.
- If you would follow me, my friends, we shall return to the main isle and head north.
- I understand there is a problem with one of the charybdis.
Troubled Observer
- Yes, that's right.
- As you know, the charybdis is based on a sea creature. Owing to adjustments to enhance its affinity to wind, it is capable of flight.
- The specimen created from the concept could all fly without issue, but a problem arose in subsequent generations.
- This third-generation creature was born with an aetheric balance leaning strongly towards water. Its aquatic origin reasserting itself, it would seem...
- The result being its affinity to wind is diminished, and it cannot fly. No matter what we try, we can't get it to rise even the slightest bit.
- For such change to manifest in so few generations... I fear they are too unstable. Flawed.
- With your permission, I will revert the creatures, and recommend to the bureau that the concept be revised.
Hermes
- ...With its aetheric balance leaning towards water, the charybdis would indeed struggle to manipulate wind.
- Yet it is too early to conclude that it cannot fly. Having failed at first, it may simply have developed a fear.
- I shall transform and fly with it, helping it to manipulate wind until it finds its wings.
Troubled Observer
- What!? Y-You needn't go to such lengths...
Emet-Selch
- You don't know? <sigh> But of course not...
- Transformation is an art in which one manipulates a vast quantity of aether to construct another body around oneself.
- In practice, this allows one to assume any conceivable form, and thereby transcend the limits of one's flesh.
- Yet convenient though it may be, transforming in the presence of others is considered vainglorious in the extreme. As uncouth and unseemly as running around robeless. Shameful.
- Am I to understand to make a habit of this?
Hermes
- N-Nothing of the sort. It's just that, when transformed, I can wield the wind and fly.
- It may seem excessive, but what is our shame next to the lives of these creatures?
- They deserve a chance, and we owe it to them to do all in our power!
Emet-Selch
- Be that as it may...
Hythlodaeus
- Hmmm...
- Yes, I believe I have a solution. Emet-Selch -- may I trouble you to move that charybdis away from its fellows? Somewhere out of sight.
- Meanwhile, I'd like the rest of you to help me prepare here.
Emet-Selch
- What mischief are you scheming now?
Hythlodaeus
- No mischief, I assure you. I would but spare you the need to report to your colleagues that Hermes committed an indiscretion.
- So have a little faith, and run along.
Emet-Selch
- I trust you don't mind?
Hythlodaeus
- Emet-Selch is out of sight? Good. Let's speak of the plan.
- It's a stroke of genius, really: we have Emet-Selch train the charybdis!
- Aside from being able to fly untransformed, he can readily see aether currents.
- And with his adept spellcraft, he can also employ suitable wind magicks to guide the creature along.
Hermes
- While he is indeed capable of all you described, it is not his duty. I am loath to trouble him with it.
Hythlodaeus
- Don't be! As I mentioned, it would also be for his own sake. With that settled, let's begin at once!
- Player -- I want you to go to Emet-Selch. Tell him that you have a favor to ask.
- He will be disinclined to cooperate at first, but you mustn't be discouraged. With our friend, the trick is to be unflaggingly persistent.
- Off you go, now, and good luck!
Talking to Emet-Selch right after picking up the quest.
"I want to learn about the Convocation"
Emet-Selch
- Hmmm... If you would accompany us, I suppose you should at least now that much.
- The Convocation of Fourteen is a governing body that determines myriad policies. Our goal is to ensure that all is right in creation, that our star may know a brighter future.
- As the name suggests, the council is comprised of fourteen offices, each of which is heald by an individual chosen for their surpassing abilities.
- Depending on the office, one is required to either be an authority in a certain field, or possess skills that would facilitate the performance of their stipulated duties.
- The former category includes Mitron, specialist in aquatic life; Loghrif, specialist in terrestrial life and husbandry...
- Halmarut, specialist in fungal and plant life; Emmerololth, specialist in medicine and healing...
- And Lahabrea, specialist in creation magicks, who has brought forth phantom beings of the highest complexity.
- As for the latter category, there is Altima, advocate of the arts; Igeyorhm, champion of enlightenment and rhetoric; Pashtarot, preserver of discipline and order...
- Emet-Selch, keeper of the aetherial realm─or “Underworld” in the vernacular; Fandaniel, pursuer of extant phenomena...
- And Azem, traveler of the world and counselor to the people.
- ...What? Should I be revealing such details to you? Don't be silly. Even children know this much, and you would do well to remember it all.