The Forbidden Land, Eureka Pyros
The Forbidden Land, Eureka Pyros
Map of The Forbidden Land, Eureka Pyros
- Type
- Zone
- Within
- Isle of Val
- Connects to
- Kugane (W)
- Aetherytes
- Aethernet Shard (X:16.4, Y:24.3)
“The Forbidden Land, Eureka, is an instanced area that up to 144 players can explore simultaneously. Contend with raging aetherial energies and strengthen Eureka weapons and gear in order to progress through this untamed land.
— In-game description
The Forbidden Land, Eureka Pyros is a zone in Isle of Val.
- See also: The Forbidden Land and Field Operations
Introduction
The Forbidden Land, Eureka Pyros is an instanced area that up to 144 players can explore simultaneously.
The elemental level cap has been increased to 50. Increasing your elemental level will unlock more of the story.
To enter Eureka Pyros, you must first complete And We Shall Call It Pyros and the Pagos story.
- Level Requirement: Disciple of War or Magic level 70
- Item Level Sync: 300
- Party Size: Eight players
- Time Limit: 180 minutes
Requirements
Complete the quest And We Shall Call It Pyros
- Level: Disciple of War or Magic level 70
- Starting NPC: Rodney
- Starting NPC Location: Kugane (X:8.5 Y:14.2)
- Prerequisite: Players must first complete the story of Eureka Pagos.
Shops & Services
Merchant Name | Merchant Location |
---|---|
Expedition Artisan | (X:15.4, Y:23.9) |
Expedition Birdwatcher | (X:17.6, Y:25.4) |
Expedition Provisioner | (X:16.7, Y:23.8) |
Gerolt | (X:15.3, Y:23.6) |
Eureka Pyros FATEs
Logos Actions
Logos actions are a new type of duty action available in Eureka Pyros.
Logograms
Logos actions require crystals known as logograms.
After obtaining unidentified logograms in Eureka Pyros, take them to Drake (X:15.7, Y:23.9) to have them appraised and converted into logograms.
Unidentified logograms are kept in your inventory, but appraised logograms are stored only in the logos manipulator.
Logos Manipulator
With the logos manipulator, logograms can be combined to produce various logos actions.
Some logos actions can only be produced through specific combinations of logograms. Share information with your fellow players and discover more combinations.
Using Logos Actions
Logos actions are kept in the logos actions window and can be assigned as duty actions. Logos actions assigned as duty actions will be lost upon exiting Eureka.
Proceed through the Eureka Pyros story to improve the logos manipulator, which will allow two logos actions to be produced simultaneously.
By placing logograms in both the astral and umbral arrays of the logos manipulator, two logos actions can be produced at the same time. These will be kept in the logos actions window and can both be set as duty actions.
However, using four or more logograms will increase the rate of failure, which causes all logograms used to be lost. Therefore, you should weigh the risk against the potential reward before proceeding.
When two duty actions are set, the controls are as follows:
- Duty Action 1
- RT + Right Thumb-click (R2 + R3)
- Duty Action 2
- LT + Right Thumb-click (L2 + R3)
- If only one duty action is set, either of the above inputs will activate it, as per the default controls.
Eureka Weapons
After fully augmenting a Eureka weapon in Pagos and proceeding to a certain point in the Pyros story, you will be able to augment your Eureka weapon further by speaking to Gerolt in Pyros (X:15.3 Y:23.5).
Research into logos actions is required to augment Eureka weapons.
Acquired logos actions will be recorded in the Logos Action Log, which can be viewed at any time by speaking to Drake. Eureka weapons can be enhanced incrementally upon registration of 10, 20, 30, and 50 logos actions.
Eurekan Weapons
- See also: Eurekan Weapons and Eurekan Gear
Pyros Weapons
An upgrade to Elemental weapons. Weapons will have a white-blue flame particle effect.
Item Quick Reference | Total for every weapon | ||||||
---|---|---|---|---|---|---|---|
|
|
Pyros Weapons (IL 385) | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Weapon Tier | IL | Items needed |
---|---|---|
Elemental +1 | 375 | x150, must have unlocked 10 unique Logos Actions |
Elemental +2 | 380 | x200, must have unlocked 20 unique Logos Actions |
Pyros | 385 | x300, x5, must have unlocked 30 unique Logos Actions |
How to acquire items to upgrade
- Pyros Crystal: These are acquired by killing Notorious Monsters in Eureka Pyros. The higher level the Notorious Monster, the more crystals it will drop.
- Penthesilea's Flame: 3 chunks will drop each time you complete the FATE Lost Epic with gold medal credit in Eureka Pyros, which requires you to kill the notorious monster Penthesilea. Penthesilea's Flames can also be purchased from the Expedition Birdwatcher for 50 Pyros Crystals each.
Elemental Gear Sets
Other Rewards
Happy Bunnies
Pyros is also home to many a happy bunny. As a reward for saving them from imminent peril, happy bunnies will help you find hidden treasure on the island.
Bronze
- 10,000 gil
- Conceptual Logogram
- Fundamental Logogram
- Savage Aim Materia V
- Savage Might Materia V
- Heavens' Eye Materia V
- Quickarm Materia V
- Quicktongue Materia V
- Battledance Materia V
- Piety Materia V
- Savage Aim Materia VI
- Savage Might Materia VI
- Heavens' Eye Materia VI
- Quickarm Materia VI
- Quicktongue Materia VI
- Battledance Materia VI
- Piety Materia VI
Silver
- 25,000 gil
- Happy Bunny Card
- Modern Aesthetics - Form and Function
- Archaeodemon Horns
- Eldthurs Horn
- Curative Logogram
- Savage Aim Materia V
- Savage Might Materia V
- Heavens' Eye Materia V
- Quickarm Materia V
- Quicktongue Materia V
- Battledance Materia V
- Piety Materia V
- Savage Aim Materia VI
- Savage Might Materia VI
- Heavens' Eye Materia VI
- Quickarm Materia VI
- Quicktongue Materia VI
- Battledance Materia VI
- Piety Materia VI
Gold
- 100,000 gil
- Happy Bunny Card
- Modern Aesthetics - Form and Function
- Archaeodemon Horns
- Eldthurs Horn
- Offensive Logogram
- Mitigative Logogram
- Protective Logogram
- Savage Aim Materia V
- Savage Might Materia V
- Heavens' Eye Materia V
- Quickarm Materia V
- Quicktongue Materia V
- Battledance Materia V
- Piety Materia V
- Savage Aim Materia VI
- Savage Might Materia VI
- Heavens' Eye Materia VI
- Quickarm Materia VI
- Quicktongue Materia VI
- Battledance Materia VI
- Piety Materia VI
Notorious Monsters
Players may encounter notorious monsters that cannot be found in other regions of Eureka. Those who would engage them are advised to seek aid from other adventurers.
Defeating notorious monsters yields a great deal of elemental EXP, as well as various rewards.
Eureka is teeming with mysterious creatures and phenomena. Intrepid adventurers will need to work together if they are to uncover those of its secrets not mentioned here.
Lore
The expedition's quest to reach the headquarters of the Students of Baldesion at the center of the isle continues, and to that end they have relocated to a new base camp to utilize an ancient proto-aetheryte. Yet as they venture further north into a network of caves hidden within the massive mountains, frozen tundra gives way to smoldering lava: Pyros, a new region replete with new wonders and new threats...