White Wind
Revision as of 01:54, 26 July 2023 by AmidrahMol (talk | contribs) (Undo revision 616312 by Xi (talk), and added two more videos showcasing different people learning White Wind from Enkidu. Please see my comments in the Discussion page.)
White Wind
“Restores own HP and the HP of all nearby party members by an amount equal to your current HP.
— In-game description
White Wind is an action unlocked at level 1. It is available for Blue Mage.
Flavor Text
White Wind imbues a localized current of air with purified aether, distributing its curative effects throughout the vicinity. Though powerful for such a simple spell, the purification of sufficient aether requires significant magical exertion on the part of the caster, and thus should be used sparingly.
Acquisition
Item
Vendor | Location / Coordinates | Section | Cost | Unlock req. |
---|---|---|---|---|
Wayward Gaheel Ja | Ul'dah - Steps of Thal (12.5, 12.9) | Acquire Whalaqee totems. | Free | The More You Know II |
Requirements: Learn 10 Blue Magic Spells.
Duties
Tips
Acquisition Tips
- After obtaining the totem, you must use it in order to learn the White Wind spell.
- While a uncommon way of learning, it is possible to learn White Wind directly from Enkidu. While other enemies guarantee that you learn the spell when the duty is level synced, White Wind is not guaranteed.
Other Tips
- If you are mimicking a healer with Aetheric Mimicry, keep this only as a back-up healing spell if you have learned other healing spells.