Heavensward content

Palace of the Dead (Floors 11-20)

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See also: Palace of the Dead

Deep Dungeon.png

Palace of the Dead (Floors 11-20)

PotD 11-20 Banner.png
Level
18 (Sync: 60)
Difficulty
Normal
Party size
Flexible
1-4 man 1-4 Any class frame icon.png
Unsyncing
Not Allowed
Time limit
60 minutes
Req. quest
Feature quest The House That Death Built
Entrance
South Shroud (X:25.2, Y:20.6)
Patch
3.35

In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to the whispering of a "Palace of the Dead", and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...

— In-game description

Palace of the Dead (Floors 11-20) is a level 18 deep dungeon introduced in patch 3.35 with Heavensward.

Enemies

Enemies
Enemy Level Aggro Type Known Floors Notes
Living Whelk 18 Sight 11-13
Palace Uragnite 20 Sight 11-14
Palace Toad 22 Sight 11-15
Palace Slime 23 Sound 13-16 Explodes if not killed fast enough
Palace Ninki-Nanka 25 Sound 15-18
Palace Nanka 26 Sound 15-18
Palace Ochu 28 Proximity 16-19
Palace Seedling 29 Sound 17-19
Palace Morbol 33 Proximity 17-19


Patroling Enemies
Enemy Level Aggro Type Known Floors Notes
Palace Pudding 19 Proximity 11-13
Palace Cobra 25 Sight 14-17 If player is transformed into frog, executes move Devour, one-shotting the player
Palace Biloko 31 Sight 16-19

Floor 20 Boss

Aggressive difficulty r6.png Spurge

Level 35

Similar to the previous boss, as long as players avoid the telegraphed AoEs, they will not take too much damage. The boss will use a telegraphed cleave called Bloody Caress that deals heavy damage. The boss will also fire an unavoidable AoE, after which the boss will summon two Palace Hornets, which will cast an unavoidable Final Sting, killing players if they aren't defeated quickly enough. The boss will also cast Rotten Stench, a long line AoE that deals heavy damage if players don't avoid it.