Status effects

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Revision as of 19:03, 21 March 2022 by Freedom4556 (talk | contribs)
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Status effects are debuffs that can be applied to players or hostile creatures which have an adverse impact on their combat capabilities. How these debuffs are applied, how long they last, and in some cases how potent they are varies depending on the source of the debuff. For debuffs with a duration, some, but not all, can be removed using abilities such as Esuna.png  Esuna, or occasionally, environmental as part of the fight.

List of Status Effects

ThingsThatCanBeEsuna.png

Amnesia icon1.png Amnesia

The target is prevented from using abilities, but not weaponskills or spells.

Bind icon1.png Bind

The target is immobilized, preventing movement, changes of facing, and usage of movement abilities (ex. En Avant, Shukuchi, etc). Usually breaks when any damage is received.

Blind icon1.png Blind

Lowers the target's Accuracy for the duration, causing some attacks or spells randomly miss. Also grants immunity to gaze-based attacks.

Brink of Death icon1.png Brink of Death

Strength, Dexterity, Intelligence, and Mind are reduced by 50% for the duration. It is received from a player dying with Weakness icon1.png Weakness still active.

Brush with Death icon1.png Brush with Death

Target is unable to self-knockout for the duration. Blue Mage frame icon.png Blue Mage only.

Burns icon1.png Burns

Deals sustained fire damage over time, occasionally a result of being within a ground effect applying the debuff.

Hysteria icon1.png Charm

Causes the target to attack their allies. Players lose control of their characters during the effect.

Damage Down icon1.png Damage Down

Damage dealt is decreased. It is received after being hit by an avoidable mechanic. The strength of the debuff depends on the duty, and it can be a stacking debuff. Max is 16.

Deep Freeze icon1.png Deep Freeze

Prevents the target from taking any action, including weaponskills, spells, and all movement, and interrupts any actions currently in progress.

Disease icon1.png Disease

Movement speed and HP recovery via healing magic are reduced.

Doom (status effect) icon1.png Doom

Knocks out the target after duration expires.

Dropsy icon1.png Dropsy

Deals sustained water damage over time, occasionally a result of being within a ground effect applying the debuff.

Electrocution icon1.png Electrocution

Deals sustained lightning damage over time, occasionally a result of being within a ground effect applying the debuff.

Frostbite icon2.png Frostbite

Deals sustained ice damage over time, occasionally a result of being within a ground effect applying the debuff.

Heavy icon1.png Heavy

Reduces the target's movement speed proportional to the intensity of the effect (ex. Heavy +40% from Leg Graze reduces the target's movement speed to 60% of normal)

Hysteria icon1.png Hysteria

Causes the target to wonder aimlessly in confusion.

Infirmity icon1.png Infirmity

Reduces all healing received by the target.

Interrupt

Temporarily blocks the target from casting spells, usually as a result of a ability used to interrupt an ongoing cast. Serves as a replacement for Silence from player abilities as of Shadowbringers (5.0).

Pacification icon1.png Pacification

The target is prevented from using weaponskills (or auto-attacking), but not spells or or abilities.

Paralysis icon1.png Paralysis

For the duration of the effect, the target is randomly stunned for short periods of time, preventing all weaponskills/abilities/spells and movement.

Petrification icon1.png Petrification

The target is unable to execute any weaponskills/abilities/spells and movement for a short duration.

Poison icon1.png Poison

Deals sustained damage over time.

Hysteria icon1.png Seduce

The target is forced to walk towards the caster, usually preventing other actions. The player loses control of their character for the duration.

Silence icon1.png Silence

The target is prevented from using spells, but not weaponskills or abilities.

Sleep (status effect) icon1.png Sleep

Overwhelming drowsiness is preventing the execution of actions. Usually breaks when any damage is received.

Slow icon1.png Slow

Increases the delay between auto-attack and weaponskills and spell recast timers (anything affected by Skill Speed or Spell Speed).

Sludge icon1.png Sludge

Deals sustained earth damage over time, occasionally a result of being within a ground effect applying the debuff.

Stun icon1.png Stun

Prevents the target from taking any action, including weaponskills, spells, and all movement, and interrupts any actions currently in progress.

Vulnerability Up icon1.png Vulnerability Up

Damage taken is increased. It is received after being hit by an avoidable mechanic. The strength of the debuff depends on the duty, and it can be a stacking debuff. Max is 16.

Weakness icon1.png Weakness

Strength, Dexterity, Intelligence, and Mind are reduced by 25% for the duration. It is received after being revived from death in combat.

Windburn icon1.png Windburn

Deals sustained wind damage over time.