Dungeons
- See also: Trials, Raids, Deep Dungeon, Field Operations, Variant Dungeons, Criterion Dungeons
Introduction
Dungeons are instanced areas teeming with enemies and bosses, fought by a party of 4 players (1 tank, 1 healer, and 2 DPS). Each instance of a dungeon is separate from others and is exclusive to a specific party. Dungeons need to be unlocked through quests (many are unlocked as part of the main story). They also have level requirements (and, starting at level 50, item level requirements). Players below the level requirement cannot enter the dungeon. Players above the level requirement are level synced to the maximum level permitted for the dungeon. Dungeons are some of the most common instances to be played using Duty Finder matching.
For example: Sastasha's level requirements are 15-18. Level 14 players cannot enter the dungeon; and level 19 and above players are level synced down to level 18 upon entering.
Some dungeons may have two difficulties: regular and hard. "Hard" dungeons are remixes of the original dungeon with new enemies and pathing through the dungeon, but are not generally not significantly more difficult than the original, and can be completed using matched parties. Hard difficulty dungeons are available at Lv. 50, 60, and 70.
Dungeons contain treasure coffers throughout the map and after defeating each boss. Lower level dungeons may have branching paths with optional treasure coffers, but all dungeons past Lv. 50 have a linear layout. Dungeons below an expansion's level cap reward gear that is useful for characters that are leveling up. Dungeons at the current level cap reward gear that has a lower item level than gear from raids or capped tomestones, or the most recent crafted gear. However, dungeon gear is not subject to weekly loot restrictions and is free to acquire, so it is useful as "catch-up" gear for players. Many dungeons drop rare minions that can be sold on the Market Board for good prices. Level cap dungeons also reward random combat materia from defeating enemies.
All dungeons that are part of the Main Scenario will be compatible with Duty Support, allowing players to complete the dungeon with a party of NPCs instead of other players. This feature will be fully implemented by patch 6.5. All Main Scenario Quest dungeons from Lv. 71 and onwards are compatible with the Trust System in addition to Duty Support.
A Realm Reborn
Heavensward
*Duty Support will be implemented in a future patch.
Stormblood
*Duty Support will be implemented in a future patch.
Shadowbringers
Endwalker
Endwalker | Level | Item Level Req | Item Level Sync | Roulette | Loot Item Level | Tomestones | Unlock | Trust available |
---|---|---|---|---|---|---|---|---|
The Tower of Zot | 81 | 500 | - | Leveling | 520 | - | In the Dark of the Tower | Yes |
The Tower of Babil | 83 | 505 | - | Leveling | 530 | - | Gateway of the Gods | Yes |
Vanaspati | 85 | 510 | - | Leveling | 536 | - | Skies Aflame | Yes |
Ktisis Hyperboreia | 87 | 515 | - | Leveling | 542 | - | Caging the Messenger | Yes |
The Aitiascope | 89 | 520 | 550 | Leveling | 548 | - | Her Children, One and All | Yes |
The Dead Ends | 90 | 540 | 570 | Level 90 | 560 | 50 20 | Endwalker | Yes |
Smileton | 90 | 540 | 600 | Level 90 | 560 | 50 20 | Cutting the Cheese | No |
The Stigma Dreamscape | 90 | 540 | 600 | Level 90 | 560 | 50 20 | Where No Loporrit Has Gone Before | No |
Alzadaal's Legacy | 90 | 575 | 600 | Expert | 575 | 80 50 | Alzadaal's Legacy | Yes |
The Fell Court of Troia | 90 | 575 | - | Expert | 595 | 80 50 | In Search of Azdaja | Yes |