The Aetherochemical Research Facility
Template:Dungeon Infobox "Your pursuit of the archbishop has brought you to the Aetherochemical Research Facility, at the heart of the floating isle of Azys Lla. However, he and his knights are not the only threat for which you must be prepared; shortly before your arrival, the VIth Imperial Legion entered the facility in search of the secret to mastering primals, and their presence will serve to complicate matters. With multiple factions and their ambitions set on a collision course, your mission promises to be fraught with danger and uncertainty both." — Game Description
Unlock
Heavensward(60) Main Story Quest
Objectives
(1) Clear Analysis and Proving
(2) Clear Bioweapons Research
(3) Defeat Harmachis
(4) Defeat all opposition
(5) Defeat the -Spoiler- Prime
Bosses
(Boss 1)
Stuns the tank, be ready with a large heal, as he follows this up with judgement.
At phase swap he summons increasing turrets, first transition is one, then two, then three.
Turrets target random duty members
Turrets self-destruct if not killed, causing AoE damage.
During Phase 2 he does a charging attack dealing 5,000+ damage, dodge this above all else.
At the end of Phase 2 he does an AoE attack that hits everywhere except directly behind him.
Harmachis:
Dodge AoEs
Serpent form: Does poison damage
Naga form: Stuns everyone with petrification
Anti-Machina form: Seems to target a random party member with a missile, missile does massive damage and must be healed up immediately.
Boss 3 (Referred to avoid spoilers as L and I)
Two bosses, one active and one inactive at all times
Inactive boss will continually cast a straight-line AoE.
Both bosses will periodically cast Blizzard Spheres and then Fire Spheres. Blizzard freezes and Fire inflicts a DoT, if Blizzard freezes then Fire will finish.
When L is active he will freeze the room, causing duty members to slip around when attempting to walk, I will then cast AoE's that do large damage, be very careful in this phase.
A. Prime
Dodge circle AoEs
Boss will go immune and summon two orbs that move towards him, destroy at least one. If blizzard is not broken, it will freeze everyone, if fire is not frozen it will damage and DoT everyone.
Begins casting Universal Manipulation, when he does move into one of the dark portals spawned around the room. They will stun and lift you, making you immune to the catastrophic effects of Universal Manipulation.
At around 30% health he begins attaching orbs to all party members, it seems to be unable to dissipate and our group detonated them purposely when no other damage was coming out.
Loot
10 tomestones of law for first boss
20 tomestones of law for second and third boss
30 tomestones of law for final boss
40 tomestones of law for first time completion