Stormblood content

Heaven-on-High (Floors 21-30)

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See also: Heaven-on-High

Deep Dungeon.png

Heaven-on-High (Floors 21-30)

HoH 21-30 Banner.png
Level
70 (Sync: 70)
Difficulty
Normal
Party size
Flexible
1-4 man 1-4 Any class frame icon.png
Unsyncing
Not Allowed
Time limit
60 minutes
Req. quest
Feature quest Knocking on Heaven's Door
Entrance
The Ruby Sea (X:21.4, Y:9.2)
Patch
4.35

Rising high above the Ruby Sea from the island of Onokoro, Heaven-on-High is said to be the stairway traversed by kami descending from their empyrean home. Following the discovery of a secret entrance, the Confederate leader Rasho asks you to investigate the tower and brave the hordes of vile fiends that lurk within.

— In-game description

Heaven-on-High (Floors 21-30) is a level 70 deep dungeon introduced in patch 4.35 with Stormblood.

Enemies

Enemies
Enemy Level Aggro Type Known Floors Notes
Heavenly Onibi 70 Proximity 21-22
Heavenly Halgai 70 Sight 21-23
Heavenly Dhruva 70 Proximity 21-25
Heavenly Sai Taisui 70 Sight 22-25
Heavenly Hatamoto 70 Proximity 24-27 Enrage - Midare Setsugekka: Massive physical damage
Heavenly Tenaga 70 Sight 25-27
Heavenly Keukegen 70 Sight 26-28
Heavenly Yuki 70 Proximity 26-29 Untelegraphed - Enter Night: Draws in nearby players, followed by an instant conal AoE (Enter Night)
Enrage - Bloodburst: Untelegraphed point-blank AoE dealing massive damage.
Heavenly Koja 70 Proximity 27-29
Heavenly Tengu 70 Sight 27-29
Quivering Coffer 70 Proximity 21-29 Bronze Chests
Patrolling Enemies
Enemy Level Aggro Type Known Floors Notes
Heavenly Katasharin 70 Sight 21-24
Heavenly Menreiki 70 Sight 24-26 Untelegraphed - Paralyse III: Massive point-blank AoE inflicting paralysis. Can be interrupted.
Heavenly Wanyudo 70 Sight 26-29

Floor 30 Boss

Aggressive difficulty r6.png Hiruko

The boss will cast Supercell, firing a wide AoE in the area in front of it, as well as Lightning Strike, a line AoE that targets a random player. The boss will summon clouds periodically that will perform an attack that knocks players into the air. Players need to stand under the clouds so when they get kocked into the air, they hit the clouds, destroying them. If any clouds remain, they will cast a small AoE underneath them that debuffs with Vulnerability Down.