Heaven-on-High (Floors 21-30)
- See also: Heaven-on-High
Heaven-on-High (Floors 21-30)
- Level
- 70 (Sync: 70)
- Difficulty
- Normal
- Party size
- Flexible
1-4 man • 1-4 - Unsyncing
- Not Allowed
- Time limit
- 60 minutes
- Req. quest
- Knocking on Heaven's Door
- Entrance
- The Ruby Sea (X:21.4, Y:9.2)
- Patch
- 4.35
“Rising high above the Ruby Sea from the island of Onokoro, Heaven-on-High is said to be the stairway traversed by kami descending from their empyrean home. Following the discovery of a secret entrance, the Confederate leader Rasho asks you to investigate the tower and brave the hordes of vile fiends that lurk within.
— In-game description
Heaven-on-High (Floors 21-30) is a level 70 deep dungeon introduced in patch 4.35 with Stormblood.
Enemies
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Heavenly Onibi | 70 | Proximity | 21-22 | |
Heavenly Halgai | 70 | Sight | 21-23 | |
Heavenly Dhruva | 70 | Proximity | 21-25 | |
Heavenly Sai Taisui | 70 | Sight | 22-25 | |
Heavenly Hatamoto | 70 | Proximity | 24-27 | Enrage - Midare Setsugekka: Massive physical damage |
Heavenly Tenaga | 70 | Sight | 25-27 | |
Heavenly Keukegen | 70 | Sight | 26-28 | |
Heavenly Yuki | 70 | Proximity | 26-29 | Untelegraphed - Enter Night: Draws in nearby players, followed by an instant conal AoE (Enter Night) Enrage - Bloodburst: Untelegraphed point-blank AoE dealing massive damage. |
Heavenly Koja | 70 | Proximity | 27-29 | |
Heavenly Tengu | 70 | Sight | 27-29 | |
Quivering Coffer | 70 | Proximity | 21-29 | Bronze Chests |
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Heavenly Katasharin | 70 | Sight | 21-24 | |
Heavenly Menreiki | 70 | Sight | 24-26 | Untelegraphed - Paralyse III: Massive point-blank AoE inflicting paralysis. Can be interrupted. |
Heavenly Wanyudo | 70 | Sight | 26-29 |
Floor 30 Boss
Hiruko
The boss will cast Supercell, firing a wide AoE in the area in front of it, as well as Lightning Strike, a line AoE that targets a random player. The boss will summon clouds periodically that will perform an attack that knocks players into the air. Players need to stand under the clouds so when they get kocked into the air, they hit the clouds, destroying them. If any clouds remain, they will cast a small AoE underneath them that debuffs with Vulnerability Down.