Conjurer Actions
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- Main article: Conjurer
Action | Level | MP Cost* | Cast Time | Cooldown | Range (yards) | Radius (yards) | Description |
---|---|---|---|---|---|---|---|
Stone | 1 | 5 | 2.5s | 2.5s | 25 | 0 | Deals earth damage with a potency of 140. Additional Effect: Heavy +40% for 20s |
Cure | 2 | 5 | 2s | 2.5s | 30 | 0 | Restores target's HP. Cure Potency: 300 |
Aero | 4 | 6 | Instant | 2.5s | 25 | 0 | Deals wind damage with a potency of 50. Additional Effect: Wind damage over time with potency of 25 for 18s. |
Cleric Stance | 6 | 0 | Instant | 5s | 0 | 0 | Swaps current INT and MD attribute ratings, while increasing potency of attack spells by 10% and reducing potency of healing spells by 20%. Effect ends upon reuse. |
Protect | 8 | 10 | 3s | 2.5s | 30 | 15 | Increases the physical defense of all party members within range of target for 30mins |
Medica | 10 | 12 | 2.5s | 2.5s | 0 | 15 | Restores own HP and HP of all nearby party members. Cure potency: 250 |
Raise | 12 | 31 | 8s | 2.5s | 30 | 0 | Resurrects target to a weakened state. Cannot be used when in combat. |
Esuna | 18 | 7 | 2.5s | 2.5s | 30 | 0 | Removes a single detrimental effect from target. Additional Effect: 20% chance next Esuna will cost no MP |
Stone II | 22 | 7 | 2.5s | 2.5s | 25 | 0 | Deals earth damage with a potency of 170. |
Repose | 26 | 8 | 2.5s | 2.5s | 30 | 0 | Inflicts target with sleep for 30s. Cancels auto-attack upon execution. |
Stoneskin | 34 | 15 | 3s | 2.5s | 30 | 0 | Creates a barrier around target that prevents physical damage totaling 10% of target's maximum HP for 30mins. |
Shroud of Saints | 38 | 0 | Instant | 180s | 0 | 0 | Reduces enmity by half. Additional Effect: Refresh with potency of 60 for 15s |
Cure III | 42 | 15 | 2.5s | 2.5s | 30 | 4 | Restores HP of all party members within range of target. Cure potency: 400 |
Aero II | 46 | 11 | 2.5s | 2.5s | 25 | 0 | Deals wind damage with potency of 50. Additional Effect: Wind damage over time with a potency of 40 for 12s |
Medica II | 50 | 26 | 3.5s | 3s | 0 | 25 | Restores own HP and the HP of all nearby party members. Cure potency: 350 Additional Effect: Regen for 15s, Cure potency: 50 |
- MP Cost is based on a level 1 character. As you level up, MP Cost of spells will increase.