Labyrinth of the Ancients

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Main article: Crystal Tower
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Labyrinth of the Ancients is the first section of Crystal Tower released in patch 2.1. It requires a full raid of 24 players.

Bosses

Bone Dragon

The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds. Each group should stand in a separate side of the room and pull one add to the outside of the room on a platform. Each add must be killed on a separate platform. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These can be killed anywhere and the dragon will die for good this time.

  • Kill skeles on different platforms, kill skeles before they reach dragon.

Atomos

The raid will need to divide into their 3 groups: 1 for each path. 2 healers and 2 ranged DPS need to stand on the colored platform, (4 people total). The boss does not need to be tanked but will continuously spawn adds. The tanks need to position these adds within range of the DPS on the platforms. The remaining 2 DPS kill the boss.

  • 4 people on the colored platform, kill adds.

Allagan Bomb

The boss initially does nothing. Each group takes one of the large sword adds. The boss will periodically spawn balloon adds that need to be killed before they explode (high priority). In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.

  • Visible=kill adds, invisible=kill boss. Healers keep pots alive.

King Behemoth

Off tanks go to towers; DPS priority is Iron Giant/Moving adds, and then boss. King behemoth will target a few players with a comet (green mark above head). These players need to run to the center and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed asap. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, he is casting meteor. The entire raid needs to drop what they're doing and get behind a comet (put a comet between you and him). Rinse and repeat and the fight is done.

  • Priority: Napalm, Balloon, Sword Add.

Acheron

Only 1 big move to watch out for. The fight will start off slow and get you used to the visuals for his AoEs. A short while later, 3 adds will spawn and target a player to stun. each group should take a position ahead of time (A on the left, B center, C on the right) and kill the closest iron hand add. Once the add is down, each group needs to move to their corresponding circle (3 large circles on the outside of the arena). Doing this will put up a barrier to block his flare attack (flare will instantly kill you). Immediately after the flare, an iron golem will spawn for each group and must be picked up quickly by each tank. As the fight progresses the AoEs will become larger and harder to dodge. In addition, I was told that another iron hand will spawn if someone gets hit by the green AoE (confirm?). At 50% he will spawn another 3 iron hands and you need to repeat the above process to live. Once you've completely that, burn him down and enjoy your loot.

  • Kill iron hands then have each group stand on once of the circles the adds spawned from.

Loot

Main article: Crystal Tower Loot

Lore

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