White Mage
"White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.
Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself." — Game Description
White Mage is the main healing job of ARR. They evolve from the class Conjurer. White Mages are capable of healing, buffing and reviving their allies. White Mages have all the abilities and traits of Conjurers. They can also use all the cross-class abilities of arcanist and thaumaturge. The most important stat for the white mage is mind, which increases healing magic potency. The level of your White Mage is equivalent to that of your Conjurer. Becoming a White Mage is extremely helpful for higher levels, and required for reaching End Game.
Requirements
Actions
White Mages use all the Conjurer Actions in addition to having their own unique actions for their Job:
Action | Icon | Level | MP Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Presence of Mind | 30 | 0 | Instant | 300s | 0y | 0y | Increases casting speed of spells for 10s. | |
Regen | 35 | 319 | Instant | 2.5s | 30y | 0y | Grants healing over time effect with cure potency of 150 to target for 21s. | |
Divine Seal | 40 | 0 | Instant | 60s | 0y | 0y | Increases healing magic potency by 30% for 15s. | |
Holy | 45 | 532 | 3s | 3.5s | 0y | 8y | Deals magic damage with potency of 240 to all nearby enemies. Additional Effect: Stun for 4s | |
Benediction | 50 | 0 | Instant | 300s | 30y | 0y | Restores all of a target's HP. |
Cross Class Actions
Arcanist | Thaumaturge | ||||
---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level |
Ruin | 1 | Surecast | 8 | ||
Physick | 4 | Blizzard II | 12 | ||
Virus | 12 | Swiftcast | 26 | ||
Eye for an Eye | 34 |
PvP Actions
Action | Icon | PVP Level | MP Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Sacred Prism | 50 | 0 | Instant | 300s | 30y | 6y | Envelops a designated area in a veil of succor, healing any who enter and nullifying 40% of physical damage with Cure Potency of 50 for 18s. | |
Divine Breath | 40 | 0 | Instant | 300s | 30y | 0y | Resurrects target at 10% of maximum HP/MP/TP. | |
Aetheric Burst | 50 | 0 | Instant | 300s | 0y | 6y | Deals unaspected damage with a potency of 170 to all nearby enemies.
Additional Effect: Decreases skill speed of target by 30% for 10s. | |
Equanimity | 40 | 0 | Instant | 420s | 0y | 0y | Allows casting without interruption by attacks for 10s. | |
Mana Draw | 40 | 0 | Instant | 300s | 0y | 0y | Restores 30% of maximum MP. | |
Purify | 30 | 0 | Instant | 240s | 30y | 0y | Removes all detrimental effects. Can be used regardless of status affliction. | |
Attunement | 30 | 0 | Instant | 300s | 0y | 0y | Greatly enhances evasion while nullifying 90% of damage for 10s.
Cannot move or act while in effect. |
Quests
Level | Quest | Quest-Giver | Rewards |
---|---|---|---|
30 | Seer Folly | E-Sumi-Yan - Old Gridania (x6,y10) | Unlocks White Mage, Presence of Mind |
35 | Only You Can Prevent Forest Ire | Raya-O-Senna - South Shroud (x18,y27) | Regen |
40 | O Brother, Where Art Thou | Raya-O-Senna - South Shroud (x18,y27) | Divine Seal |
45 | Yearn for the Urn | Raya-O-Senna - South Shroud (x18,y27) | Holy |
45 | Following in His Footsteps | Raya-O-Senna - South Shroud (x18,y27) | Healer's Gloves, Healer's Boots Healer's Culottes, Healer's Circlet |
50 | Heart of the Forest | Raya-O-Senna - South Shroud (x18,y27) | Benediction, Healer's Robe |
50 | A Relic Reborn (Thyrus) | Gerolt - North Shroud (x30,y20) | Thyrus (Relic Weapon) |