Way of the Marauder
Way of the Marauder
- Quest giver
- Blauthota
- Location
- Limsa Lominsa Upper Decks (X:11, Y:6)
- Class
- Marauder
- Level
- 1
- Experience
- 100
- Gil
- 0
- Next quest
- My First Axe
“Blauthota wishes you to reaffirm your desire to join the Marauders' Guild.
— In-game description
Walkthrough
???
Steps
- Speak with Axemaster Wyrnzoen.
Reward
Journal
- Blauthota wishes you to reaffirm your desire to join the Marauders' Guild.
- Blauthota bids you speak with Axemaster Wyrnzoen, whose approval you must obtain if you wish to join the guild.
- Though somewhat grim of word and demeanor, Axemaster Wyrnzoen nevertheless welcomes you to the Marauders' Guild.
Dialogue
Blauthota: Ho there, adventurer. Curious about the Marauders' Guild, are ye?
Blauthota: Any axe worth swingin' needs two hands on the haft, an' has a blade what can make short work of a galley's mast. That's the kind o' weapon our members train to use with deceptive swiftness an' all too predictable force.
Blauthota: Are ye interested in hearin' more, [GENDER]/lass? Then why don't I give ye the short version o' the guild's foundin' history, an' we can go from there.
Blauthota: It all started with ships, ye see. What've ships got to do with axes, ye ask? Well, buildin' 'em would be pretty bloody difficult without a sturdy tool to lop down trees for timber.
Blauthota: An' since only the Navigator Herself knows when a ship'll run afoul of a storm or worse, it makes sense for the crew's carpenter to carry an axe on board. Aye, it all started with shipbuildin' an' ship repair. What? Am I borin' ye?
Blauthota: Hmph. As I was sayin', any tool on a ship can become a weapon, an' the axe was perfect for hookin' yerself over the rail of an enemy vessel, lettin' loose in a whirl o' steel, an' generally layin' waste to all about ye.
Blauthota: As more seafarers took up the axe as their weapon o' choice, so did the bloody art o' the marauder begin to take shape─'specially among pirates, where strength an' skill decided yer place in the world.
Blauthota: With an eye to assemblin' crews o' battle-ready raiders, the pirates started teachin' the proper way to wield a choppin' blade to their new recruits. An' that's how the Marauders' Guild first came to be.
Blauthota: But once the Galadion Accord was signed to unite the Maelstrom an' the pirates against Limsa's enemies, the whole game changed.
Blauthota: The accord itself was a dismal failure, o' course, but the Marauders' Guild was never the same─it was taken over, restructured, an' purged of its pirate elements. It had been reborn as an institution dedicated to naught but the teachin' of axe fightin'.
Blauthota: The members o' this new Marauders' Guild weren't no greed-driven cutthroats, neither─they were warriors what sought to use their martial prowess for the good o' society.
Blauthota: If masterin' the axe is yer heart's desire, then ye'll find no better arena in which to practice yer swings.
Blauthota: Think it over, then let me know if ye fancy joinin' our ranks. I've a feelin' I'll be seein' more o' ye soon, [GENDER]/lass.
Blauthota: Ye've decided to swing an axe with the marauders, then?
> Decline
Blauthota: That's yer choice, [GENDER]/lass─the axe ain't for everyone. May the Navigator guide ye on whichever path ye decide to set yer feet on.
> Accept
Blauthota stands up.
Blauthota: Alright, then. All that needs doin' now is to speak with the axemaster himself. Sounds simple? I've seen folk slink out the door rather than put 'emselves in the path o' that unnervin' glare.
Blauthota points.
Blauthota: That's the bloke right there in the middle o' the room. Wyrnzoen's his name. Put some steel in yer spine an' look him straight in the eye when ye talk to him, lass. Good fortune to ye.