Kugane Castle
Kugane Castle
- Level
- 70
- Item Level
- 280 (Sync: 340)
- Difficulty
- Normal
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Roulette
- Level 50/60/70"Level 50/60/70" is not in the list (Expert, Leveling, Main Scenario, Trials, Guildhests, Frontline, Mentor, Normal Raids, Alliance Raids, High-level Dungeons, ...) of allowed values for the "Is available for duty roulette" property.
- Req. quest
- King of the Castle
- Entrance
- Kugane (X:-1, Y:-1)
- Patch
- 4.0
“Upon the western coast of Hingashi, caressed by the Ruby Sea, there lies the city of Kugane, the nation's sole open port. Dominating the vibrant cityscape is the majestic Kugane Castle, within whose halls a performance was unfolding, a spectacle to entertain visiting dignitaries. But comedy quickly turned to tragedy when a band of lawless shinobi stormed the castle. Ardently opposed to the influence of foreign nations, these interlopers took all present captive, the lord bugyo of Kugane included. The country now sits on a knife's edge, leaning perilously toward an international incident. Who will see that it falls to the other side?
— In-game description
Kugane Castle is a level 70 dungeon introduced in patch 4.0 with Stormblood.
Unlock
- Quest: King of the Castle
- Quest-giver Location: East Aldenard Trading Company Associate - Kugane (x13.9, y13.4)
- Prerequisites: Main Scenario Quest Stormblood
Objectives
- Arrive at the Keisen Garden.
- Defeat Zuiko-maru.
- Arrive at the Budokan Training Grounds.
- Defeat Dojun-maru.
- Arrive at the Noh theater.
- Defeat Yojimbo.
Bosses
Zuiko-maru
Avoid the frontal cone he occasionally casts.
Stack when someone is hit with the shareable damage marker.
He will spawn up to two bombs at a time that will tether to a player, chase them, and try to bind them. When a bomb is killed, it will stay in place and damage anyone in its radius AoE. Players who get tethered should keep to one side of the room to make it easier to avoid the very large AoE.
Healers should prepare to heal through his occasional casts of Kenki Release, which hits the whole party.
Dojun-maru
Avoid the narrow column AoEs that stretches from one end of the room to the other.
Kill the clones as soon as possible to avoid heavy groupwide damage.
When marked with the electric circle marker, spread out to avoid catching anyone in more than their own damage AoE.
Yojimbo
During the first Payday phase, piles of gold will spawn around the room. His dog will lunge to pick them up, knocking aside anyone in his trajectory, filling the duty gauge with each pile he successfully picks up. Interact with as much gold as you can to pick it up; his dog prioritizes gold in the order in which it drops. When the Payday phase completes, Yojimbo will deal groupwide damage according to how much the duty gauge has filled.
Be ready for occasional groupwide damage from Metta-Giri.
Inoshi-Katcho casts circle AoEs on first the center of the room, then the outskirts. Move out of these.
Avoid his circle AoE he casts on himself.
During the second Payday phase, act as before, but destroy the dragon heads he summons during this phase. They cast column AoEs on players' locations, and don't take much punishment before dying. He may summon dragon heads after the second Payday phase is complete as well; deal with them when that time comes.
Loot
Zuiko-maru
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Arhat Bracelets of Aiming | Bracelets | 300 | Green | 1 |
Arhat Bracelets of Casting | Bracelets | 300 | Green | 1 |
Arhat Bracelets of Fending | Bracelets | 300 | Green | 1 |
Arhat Bracelets of Healing | Bracelets | 300 | Green | 1 |
Arhat Bracelets of Slaying | Bracelets | 300 | Green | 1 |
Arhat Kyahan of Aiming | Feet | 300 | Green | 1 |
Arhat Kyahan of Casting | Feet | 300 | Green | 1 |
Arhat Kyahan of Fending | Feet | 300 | Green | 1 |
Arhat Kyahan of Healing | Feet | 300 | Green | 1 |
Arhat Kyahan of Maiming | Feet | 300 | Green | 1 |
Arhat Kyahan of Scouting | Feet | 300 | Green | 1 |
Arhat Kyahan of Striking | Feet | 300 | Green | 1 |
Arhat Ring of Aiming | Ring | 300 | Green | 1 |
Arhat Ring of Casting | Ring | 300 | Green | 1 |
Arhat Ring of Fending | Ring | 300 | Green | 1 |
Arhat Ring of Healing | Ring | 300 | Green | 1 |
Arhat Ring of Slaying | Ring | 300 | Green | 1 |
Cracked Hanya Mask | Other | N/A | Basic | 1 |
Dojun-maru
Yojimbo
No item drops found that match the constraints of the query.
Additional Treasure Coffers
Treasure Coffer 1 (X: 11.0 Y: 7.2)
Any of Zuiko-maru's loot
Treasure Coffer 2 (X: 10.3 Y: 9.2)
Any of Dojun-maru's loot
Treasure Coffer 3 (X: 11.1 Y: 14.5)
Any armor from Yojimbo's loot, or any accessories from Zuiko-maru's loot
Treasure Coffer 4 (X: 11.6 Y: 15.8)
Any weapons from Yojimbo's loot, or any accessories from Dojun-maru's loot