Stormblood content

Hells' Kier

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Disambig icon.png This article is about the optional story-mode level 70 trial. For the level 70 challenge-mode trial, see Hells' Kier (Extreme).

Trial.png

Hells' Kier

Hells' Kier.png
Level
70 (Sync: 70)
Item Level
355
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
60 minutes
Roulette
Trials
Tomestones
Allagan Tomestone of Poetics 15 
Req. quest
Feature quest The Fire-bird Down Below
Location
Hells' Kier
Region
Othard
Patch
4.4

As the return of the mad auspice Koryu draws ever closer, Genbu of the Four Lords seeks to marshal his comrades' strength. But while the white tiger, Byakko, has been restored to his senses, the radiant Suzaku is on the verge of succumbing to the aramitama. As before, there is but one way Suzaku can be brought back from the brink of madness─for the sake of the Ruby Sea and those who call her home, you and your comrades must quell the rage within the auspice's soul.

— In-game description

Hells' Kier is a level 70 trial introduced in patch 4.4 with Stormblood.

Strategy

Aggressive difficulty r6.png Auspice: Suzaku

Hell's Kier (Normal)

Cremate - Tankbuster

Eternal Flame - Revives all the phoenix corpses

These will tether to a damage dealer and must be killed ASAP. If not killed after a certain amount of time they will cast

Ashes to Ashes - high damage and debuff (will likely result in a wipe)

Best strategy is to stack them in the middle and AOE them down together

Endless Summer - Massive frontal cone AOE directed at one player - move out of the way to avoid damage and debuffs

Screams of the Damned - raid wide AOE damage

Phoenix Down - large plumes cover the platform and slowly begin to cast an explosion.

If above strategy was followed and all 4 phoenix were killed in the middle - then middle plume should be destroyed to create a safe zone before the explosion happens. Any phoenix corpse caught in the explosion will be revived with HP buffs.

If any phoenix are raised then be sure to focus them down so they do not explode and wipe the party.

The boss will then return to the centre and cast Eternal Flame again. The phoenix will fly away this time and the platform will begin to change forming 8 circles around the centre.

Players must face the way of the arrow to absorb the orbs and not let them reach the boss so she does not power her special. There are 7 waves of orbs.

Scarlet Melody - raid-wide damage based on strength of gauge from the orbs

--

At this point the platform will have changed drastically and there will be a hole in the middle which you can fall through - so be careful. You can also fall of the edge as well.

--

Southron Star - raid-wide damage

Ruthless Refrain - knockback from centre of platform

Phantom Flurry - multi-hit tankbuster, followed by huge frontal AOE knockback

Well of Flame - large column AOE attack on a player, dodge this

Phoenix Says - when the phoenix hits a rune the corresponding platform explodes dealing high damage and debuffs

See which direction the phoenix is flying and position yourself next to (but not in) that section about to explode and then move into it after the explosion

Another Well of Flame and Ruthless Refrain will occur during this part. Once all four sections have exploded the platform will return to normal.

Incandescent Interlude - four meteor circles spawn around the boss - ensure at least 1 player is in each

Rekindle - all players are targeted by circle AOEs, spread out to avoid any overlap (will happen at same times as Incandescent Interlude)

Another tankbuster and knockback will happen.

Phoenix Rush - phoenix on edge will appear and rush across platform - dodge them

Phoenix Says 2.0 - platform will change colour again but this time 2 sequences of 4 runes on each side, same principle as before but faster movement required.

After this you have seen all mechanic and these will repeat until the boss is dead.

Loot

Images