Classes
A Realm Reborn launched with 6 disciples of war classes, 3 disciples of magic classes, 8 Disciples of the Hand classes and 3 Disciples of the Land classes.
- Disciples of War and Magic are combat classes while Disciples of the Hand and Land are crafting and gathering classes.
Disciples of War classes are Gladiator, Pugilist, Marauder, Lancer, Archer and Rogue.
Disciples of Magic classes are Conjurer, Thaumaturge and Arcanist.
Disciples of the Hand classes are Carpenter, Blacksmith, Armorer, Goldsmith, Leatherworker, Weaver, Alchemist and Culinarian.
Disciples of the Land classes are Miner, Botanist and Fisher.
Disciples of War
Disciples of War are physical melee and ranged classes that use weaponskills as their primary offensive abilities and TP as the resources for those abilities.
Gladiator
Gladiator is a class that specializes in swords and shields. With swords in their main hands and shields in their offhands, gladiators draw the attention of enemies and protect their allies from harm. The Gladiator's Guild is in the desert city of Ul'dah. If you choose gladiator as your first class, you will start off in the city of Ul'dah. At level 30, gladiator can acquire the job Paladin.
- Gladiator is a tank class.
Marauder
Marauder is a class that specializes in greataxes. The Marauder's Guild is in the marine city of Limsa Lominsa. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. The Marauder can acquire the job Warrior at level 30.
- Marauder is a tank class.
Pugilist
Pugilist is class that specializes in hand-to-hand combat. It is a physical, melee class that forgoes heavy armor in favor of mobility. Pugilist's Guild is in the desert city of Ul'dah. If you choose pugilist as your first class, you will start off in the city of Ul'dah. At level 30, Pugilist can acquire the job Monk.
- Pugilist is a DPS class.
Lancer
Lancer is a class that specializes in the use of polearms. It is a physical, melee class capable of using long spears, halberds and tridents. Lancer's Guild is in the forested city of Gridania. If you choose lancer as your first class, you will start off in the city of Gridania. At level 30, Lancer can acquire the job Dragoon.
- Lancer is a DPS class.
Archer
Archer is a class that specializes in bows. It is a ranged, physical class that prefers to strike their targets at a distance. The Archer's Guild is in the forested city of Gridania. If you choose archer as your first class, you will start off in the city of Gridania. At level 30 Archer can acquire the job Bard.
- Archer is a DPS class.
Rogue
Rogue is a class that dual wield 2 dagger/blade weapons. It is a melee, physical DPS class that utilizes poisons and stealth. Rogue evolves into the shadowy Ninja at level 30.
- Rogue is a DPS class
Disciples of Magic
Disciples of Magic are classes that cast magical spells and use MP as their primary resources.
Conjurer
Conjurer is a class that specializes in earth, wind and healing magic. The Conjurer's Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the job White Mage.
- Conjurer is a healing class.
Thaumaturge
Thaumaturge is a class that specializes in destructive magic of Fire, Blizzard and Thunder. The Thaumaturge's Guild is in the desert city of Ul'dah. If you choose thaumaturge as your first class, you will start off in the city of Ul'dah. At level 30, the thaumaturge can acquire the job Black Mage.
- Thaumaturge is a DPS class.
Arcanist
Arcanist is a class capable of summoning carbuncle as his or her companion. The Arcanist's Guild is in the marine city of Limsa Lominsa. If you choose arcanist as your first class, you will start off in the city of Limsa Lominsa. At level 30, Arcanist can acquire the jobs Summoner (DPS) and Scholar (Healer).
- Arcanist is a DPS class.
Disciples of the Hand
Crafting classes synthesize useful items such as weapon, armor, food and potion from basic materials.
Alchemist
Alchemist transforms materials into potions and elixirs. Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for conjurers and books for arcanists.
Armorer
Armorer works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for marauder and gladiator, scale armor for tanks and lancer and helmets for gathering classes. They can also make frying pans for culinarians and alembics for alchemists along with heavy shields for gladiator and bucklers for casters.
Blacksmith
Blacksmith works with metals to create weapons such as swords and axes and tools. The ores they use are gathered by miners. Blacksmiths can create hand-to-hand weapons for pugilists, swords and daggers for gladiators, two-handed axes for marauders. In addition to weapons for disciples of war, they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for botanists, pickaxes and sledgehammers for miners, knives for culinarians and leatherworkers, hammers for goldsmith, blacksmiths and armorers, saws and hammers for carpenters, pliers for armorers, mortars for alchemists, awls for leatherworkers and files for blacksmith.
Carpenter
Carpenter works with wood to create bows, staves, tools and other items. The lumber they depend on are gathered by botanists. Carpenters are able to craft bows for archers, staves for conjurers, polearms for lancers and Macuahuitls for gladiators. They can also make wooden shields and masks for casters, In additions for weapons and armor for disciples of war, carpenters can also create fishing poles for fishers, grinding wheels for goldsmiths, spinning wheels for weavers and clogs for crafters.
Culinarian
Culinarian utilizes animal products to create food items. Players can consume food items to receive temporary buffs.
Goldsmith
Goldsmith uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on miners for ores and gemstones. Goldsmiths can craft staves and scepters for thaumaturges and hora for pugilists. They can also make needles for weavers, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.
Leatherworker
Leatherworker uses hides, furs and pelts to create leather armor of all kinds. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for pugilists, lancers and archers along with armor for gathering classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.
Weaver
Weaver utilizes fabric and fiber to create cloth armor. Cloth armor is weaker than plate and leather. Weavers can make armor for crafting classes, gathering classes and casters. They also make light armor with strength and dexterity.
Disciples of the Land
Gathering classes harvest natural resources of Eorzea such as lumber, mineral and fish.
Botanist
Botanists gather resources from the various plant lives of Eorzea. They gather raw materials for the various crafting classes, including Carpenter, Weaver, Culinarian and Alchemist.
Fisher
Fishers harvest fish and other sea creatures from the waters of Eorzea. The raw materials they gather are used by the Culinarian crafting class. When you fish, Fishing Tackles are expended. Different fishing tackles are used to catch different fish in various environments.
Miner
Miners extract minerals from grounds of Eorzea. The raw ores and gemstones they acquire are utilized by the Blacksmith and Goldsmith crafting classes.