Hall of the Novice
“Hall of the Novice is a series of challenges designed to prepare new adventurers for the rigors of party combat. It was a feature introduced in patch 3.2.
— In-game description
Hall of the Novice is a landmark in Skull Valley, Western La Noscea.
Additional Information
The Hall of the Novice can be found in Western La Noscea at (x28,y24).
Entry Requirements
Upon reaching level 15 with at least one combat class, players can speak with The Smith NPCs located at the Adventurers' Guild in each city and several other locations to register for Hall of the Novice training. The Main Scenario Quests will also lead to the Smith near the first dungeon you are expected to complete. Once this is done, Hall of the Novice training can be accessed through the Duty tab in the Action bar.
Registration locations:
- New Gridania (x11,y13)
- Limsa Lominsa Upper Decks (x11,y11)
- Ul'dah - Steps of Nald (x11.8,y:9)
- South Shroud (x19,y18)
- Central Shroud (x10,y22)
- Central Shroud (x19,y28)
- Western La Noscea (x28,y24)
- Western Thanalan (x27,y16)
- Eastern Thanalan (x14,y30)
Types of Training
Players can undertake several training exercises depending on the role of their current class or job. Each role will have a different number of exercises to complete. Tank roles have eight total, DPS roles have seven total, and healer roles have five total.
Class/job roles are as follows:
- Tank: Gladiator / Paladin / Marauder / Warrior / Dark Knight
- DPS: Pugilist / Monk / Rogue / Ninja / Lancer / Dragoon / Archer / Bard / Arcanist / Summoner / Thaumaturge / Black Mage / Machinist
- Healer: Conjurer / White Mage / Scholar / Astrologian
Jobs introduced in Stormblood and later expansions cannot participate in the Hall of the Novice.
Hall of the Novice Loot
Tank Loot
Item | Icon | Level | Item Level | Requirement | Slot | Defense | Magic Defense | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|---|
Brand-new Cuirass | 15 | 17 | GLA MRD PLD WAR DRK GNB | Body | 49 | 49 | 0 | Strength +3 Vitality +3 Direct Hit Rate +2 Tenacity +3 | |
Brand-new Gauntlets | 15 | 17 | GLA MRD PLD WAR DRK GNB | Hands | 37 | 37 | 0 | Strength +2 Vitality +2 Critical Hit +2 Direct Hit Rate +1 | |
Brand-new Trousers | 15 | 17 | GLA MRD PLD WAR DRK GNB | Legs | 49 | 49 | 0 | Strength +3 Vitality +3 Determination +3 Direct Hit Rate +2 | |
Brand-new Sabatons | 15 | 17 | GLA MRD PLD WAR DRK GNB | Feet | 37 | 37 | 0 | Strength +2 Vitality +2 Direct Hit Rate +1 Skill Speed +2 |
Disciples of War Loot
Item | Icon | Level | Item Level | Requirement | Slot | Defense | Magic Defense | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|---|
Brand-new Tabard | 15 | 17 | Disciple of War | Body | 49 | 49 | 0 | Strength +3 Dexterity +3 Vitality +3 Determination +2 Skill Speed +3 | |
Brand-new Gloves | 15 | 17 | Disciple of War | Hands | 37 | 37 | 0 | Strength +2 Dexterity +2 Vitality +2 Determination +1 Direct Hit Rate +2 | |
Brand-new Skirt | 15 | 17 | Disciple of War | Legs | 49 | 49 | 0 | Strength +3 Dexterity +3 Vitality +3 Determination +2 Direct Hit Rate +3 | |
Brand-new Boots | 15 | 17 | Disciple of War | Feet | 37 | 37 | 0 | Strength +2 Dexterity +2 Vitality +2 Critical Hit +2 Determination +1 |
Disciples of Magic Loot
Item | Icon | Level | Item Level | Requirement | Slot | Defense | Magic Defense | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|---|
Brand-new Robe | 15 | 17 | Disciple of Magic | Body | 20 | 34 | 0 | Intelligence +3 Mind +3 Vitality +3 Critical Hit +3 Determination +2 | |
Brand-new Halfgloves | 15 | 17 | Disciple of Magic | Hands | 15 | 26 | 0 | Intelligence +2 Mind +2 Vitality +2 Determination +1 Direct Hit Rate +2 | |
Brand-new Waistwrap | 15 | 17 | Disciple of Magic | Legs | 20 | 34 | 0 | Intelligence +3 Mind +3 Vitality +3 Critical Hit +3 Determination +2 | |
Brand-new Thighboots | 15 | 17 | Disciple of Magic | Feet | 15 | 26 | 0 | Intelligence +2 Mind +2 Vitality +2 Critical Hit +2 Determination +1 |
All Roles Loot
Item | Icon | Level | Item Level | Requirement | Slot | Defense | Magic Defense | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|---|
Brand-new Ring | 1 | 30 | Disciple of War or Magic | Ring | 1 | 1 | 0 | Strength +3 Dexterity +3 Intelligence +3 Mind +3 Vitality +3 |
Hall of the Novice Role Exercises
Tank Exercises
Exercise | Description |
---|---|
Tank Training - Exercise 1: Avoid Area of Effect Attacks | Master moving out of the way of attacks from caster and melee targets. |
Tank Training - Exercise 2: Execute a Combo to Increase Enmity | Practice your class's specific attack combo designed to generate enmity. |
Tank Training - Exercise 3: Execute a Combo in Battle | Use your expertise from the previous training exercise on live targets. |
Tank Training - Exercise 4: Accrue Enmity from Multiple Targets | Practice using your conal attack against multiple dummy targets. |
Tank Training - Exercise 5: Engage Multiple Targets | Use your expertise from the previous training exercise against three live targets, making sure to keep them away from your party members. |
Tank Training - Exercise 6: Execute a Ranged Attack to Increase Enmity | Use your class's ranged attack to get the attention of pairs of targets, picking them off one by one instead of charging into the group. |
Tank Training - Exercise 7: Engage Enemy Reinforcements | Use any tools in your new arsenal to make sure your healer doesn't get attacked by current, and then new, enemies. |
Tank Training - Exercise 8: Final Exercise | Put all of your training to use in one final exercise. |
DPS Exercises
Exercise | Description |
---|---|
DPS Training - Exercise 1: Avoid Area of Effect Attacks | Master moving out of the way of attacks from caster and melee targets. |
DPS Training - Exercise 2: Assist Allies in Defeating a Target | Use your offensive skills to bring the enemy down. |
DPS Training - Exercise 3: Defeat an Occupied Target | Take down multiple enemies in specific order. |
DPS Training - Exercise 4: Avoid Engaged Targets | Avoid the targeted attacks from an enemy that's engaged with a different party member. |
DPS Training - Exercise 5: Engage Enemy Reinforcements | Defeat the reinforcements before they bring down a party member. |
DPS Training - Exercise 6: Interact with the Battlefield | Find the way to close out the enemies and interact with it, then take down the rest of the enemies left on the battlefield. |
DPS Training - Exercise 7: Final Exercise | Put all of your training to use in one final exercise. |
Healer Exercises
Exercise | Description |
---|---|
Healer Training - Exercise 1: Avoid Area of Effect Attacks | Master moving out of the way of attacks from caster and melee targets |
Healer Training - Exercise 2: Heal an Ally | Use your classes healing abilities to keep your party members alive. |
Healer Training - Exercise 3: Heal Multiple Allies | Use your expertise from the previous training exercise on more than one target, while enemy reinforcements arrive periodically. |
Healer Training - Exercise 4: Avoid Engaged Targets | Practice moving out of the way of attacks that may hit you but are focused on your party members, and keep your attacks clear of your party members. |
Healer Training - Exercise 5: Final Exercise | Put all of your training to use in one final exercise. |