White Wind
Revision as of 09:21, 30 July 2023 by AmidrahMol (talk | contribs) (Consolidated the note under "Acquisition Tips" with the note under "Duties" about Enkidu's inconsistency. I think it's worth noting explicitly that getting the spell synced isn't a guarantee, which isn't consistent with every other spell in the game. Weird behavior.)
White Wind
“Restores own HP and the HP of all nearby party members by an amount equal to your current HP.
— In-game description
White Wind is an action unlocked at level 1. It is available for Blue Mage.
Flavor Text
White Wind imbues a localized current of air with purified aether, distributing its curative effects throughout the vicinity. Though powerful for such a simple spell, the purification of sufficient aether requires significant magical exertion on the part of the caster, and thus should be used sparingly.
Acquisition
Item
Vendor | Location / Coordinates | Section | Cost | Unlock req. |
---|---|---|---|---|
Wayward Gaheel Ja | Ul'dah - Steps of Thal (12.5, 12.9) | Acquire Whalaqee totems. | Free | The More You Know II |
Requirements: Learn 10 Blue Magic Spells.
Duties
- Enkidu from level 50 Trial Battle in the Big Keep.[1][2][3]
- Acquiring the totem is a more reliable method of learning White Wind because entering the trial with both Undersized Party and Level Sync selected does not guarantee the spell will be learned. This may be unintended behavior, as this is the only spell known to behave this way.
Tips
Acquisition Tips
- After obtaining the totem, you must use it in order to learn the White Wind spell.
Other Tips
- If you are mimicking a healer with Aetheric Mimicry, keep this only as a back-up healing spell if you have learned other healing spells.