Conjurer Actions

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Main article: Conjurer

Actions are abilities that you can actively use in combat. Conjurer's Actions consist of spells that restore HP, inflict damage and enhance the defenses of both the conjurer and his or her allies.

Spells and Abilities

Action Icon Level MP Cost* Cast Time Cooldown Range Radius Description
Stone Stone (spell).png 1 5 2.5s 2.5s 25y 0 Deals earth damage with a potency of 140.
Additional Effect: Heavy +40% for 20s
Cure Cure.png 2 5 2s 2.5s 30y 0 Restores target's HP. Cure Potency: 400
Aero Aero.png 4 6 Instant 2.5s 25y 0 Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time with potency of 25 for 18s.
Cleric Stance Cleric stance.png 6 0 Instant 5s 0 0 Swaps current INT and MD attribute ratings, while increasing potency of attack spells by 10% and reducing potency of healing spells by 20%. Effect ends upon reuse.
Protect Protect.png 8 10 3s 2.5s 30y 15y Increases the physical defense of all party members within range of target for 30mins
Medica Medica.png 10 12 2.5s 2.5s 0 15y Restores own HP and HP of all nearby party members. Cure potency: 300
Raise Raise.png 12 31 8s 2.5s 30y 0 Resurrects target to a weakened state.
Cannot be used when in combat.
Fluid Aura Fluid aura.png 15 ?? Instant 30s 5y 0 Deals water damage with a potency of 150.
Additional Effect: 15y knockback and Bind for 6s.
Esuna Esuna.png 18 7 2.5s 2.5s 30y 0 Removes a single detrimental effect from target.
Additional Effect: 20% chance next Esuna will cost no MP
Stone II Stone ii.png 22 7 2.5s 2.5s 25y 0 Deals earth damage with a potency of 170.
Repose Repose.png 26 8 2.5s 2.5s 30y 0 Inflicts target with sleep for 30s.
Cancels auto-attack upon execution.
Cure II Cure ii.png 30 ?? 2s 2.5s 30y 0 Restores target's HP with Cure Potency of 650.
Additional Effect: 15% chance next Cure III will restore critical HP for 15s.
Stoneskin Stoneskin.png 34 15 3s 2.5s 30y 0 Creates a barrier around target that prevents physical damage totaling 10% of target's maximum HP for 30mins.
Shroud of Saints Shroud of saints.png 38 0 Instant 180s 0 0 Reduces enmity by half.
Additional Effect: Refresh with potency of 80 for 15s
Cure III Cure iii.png 42 15 2.5s 2.5s 30y 4y Restores HP of all party members within range of target. Cure potency: 550
Aero II Aero ii.png 46 11 2.5s 2.5s 25y 0 Deals wind damage with potency of 50.
Additional Effect: Wind damage over time with a potency of 40 for 12s
Medica II Medica ii.png 50 26 3.5s 3s 0 25y Restores own HP and the HP of all nearby party members. Cure potency: 200
Additional Effect: Regen for 15s, Cure potency: 100
  • MP Cost is based on a level 1 character. As you level up, MP Cost of spells will increase.

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