Dun Scaith
General Information
Dun Scaith is a level 60 raid released in patch 3.5. It is the third and final 24-player raid of Heavensward expansion. Dun Scaith requires the players to have item levels of 235 or higher. The raid composition is 3 tanks, 6 healers and 15 DPS (1:2:5 ratio).
Unlock
- Quest: Dun Scaith (Quest)
- Quest-giver Location: Stacia - The Sea of Clouds (X:6.2 Y:5.8)
- Prerequisite Quest: Freedom for Our Skies
Bosses
Temporary notes, please clean up with proper names and such:
Haven't seen a guide up yet but I ran it last night after the patch and here's my notes if anyone wants to use them. I left out some obvious aoe dodges but I think I got all of it. I'm sure you guys will find other things.
First boss: Death Gaze
- Void Doom: Red/Black AOE in center will pull you in, keep running away from it, as it will try to pull you in again a second time, then explode for massive damage.
- Doom is randomly cast on 2 people, must be cleansed by healers.
- Void Aero II: Random players will be marked with a green icon over head and will drop a tornado after the boss finishes the cast. Drop these away from others and towards edges of ship.
- Void Blizzard II: Big cone AoE with safe cone spots.
- Void Aero III: Green AoE in center will explode and push you away, dealing proximity-based damage. Either stay in the center to avoid the knockback (big damage), or run to the walls that block the boss area. Please note that after a certain point in the battle, the boss will fly to a section of the room and cast Bolt of Darkness.
- Bolt of Darkness: Perpendicular AoE, deals damage and applies Bleeding to players affected.
- Void Blizzard IV: Two AoEs will appear, dealing proximity-based damage and dropping ice crystals in the center of the area. After they fall, the boss will cast Void Aero IV.
- Void Aero IV: Boss will appear in one side of the arena and push players. Line with a crystal dropped from Void Blizzard IV to avoid falling off.
- As the battle progresses, gray square will appear on the floor. Those will deal damage to anyone standing on them when the boss casts Void Death IV.
- Void Death IV: Instantly kills any player standing on a gray square.
Second boss Ferdiad
- 4 Atomos spawn (2 blue 2 gold) boss will tether one, then the matching one will AOE.
- If the AOE orb is blue it will be a big circle AOE(run away)
- If the AOE orb is gold it will be a ring/donut AOE(stand under it)
- Add killing phase
- Atomos will shoot in a line sometimes
- A couple of the adds use petrify, look away to avoid)
- Ferdiad will cleave in front of him at some point during this phase, AOEing the entire half of the room
- Small AOE circles will spawn
- If Fire Resistance is down turn them all blue
- If Water Resistance is down turn them all red
3rd boss Queen
- When wings(?) get really big be in front or behind THEM, boss direction doesn't matter
- When she ports she will do large aoe a few seconds later
- When message about shadows on the ground pops up, stop all movement, otherwise little arms grab you and do a good amount of damage
- Occasionally she will turn toward party and do line aoe, sidestep it
- Move adds away and kill, if they get too close they tether and buff her
- Giant hands are weeping angels(look at them they stop moving), these should be killed ASAP
- Add killing phase(dps check)
- Multiple waves of enemies will spawn and must be killed quickly
- A Chimera will spawn during this portion, he has typical "voice attacks"
- After this phase she will do a room wide AOE with damage based on how much you killed
4th boss Diabolos
- Lots of familiar moves
- Gates are priority
- After a while there will be 2 doors that spawn things and 1 big door. Kill small doors asap
- Watch for more small doors as you kill big door 3 times
5th boss Diabolo Hollow(2nd form)
NEW GAME MECHANIC
- He will do a large "group up" type AOE COMBINED with a "look away" AOE. People should stack on this person BUT also look away from them
- All the mechanics from last fight plus some from queen
- Watch for the line aoe from queen
- Uses earthquake from t13
- Gates again
- Big gate is now cerberus style, some dps should go in(all?)
Rewards
You can receive only one reward item per week for completing duties in Dun Scaith. In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed. If time expires and a reward item is obtained automatically, this will also count toward the weekly limit.
- Reward eligibility is reset every Tuesday at 12:00 a.m. (PST).
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.
- Players cannot open a treasure chest belonging to another party.
Completion Reward
Upon completing Dun Scaith, players can also earn a separate reward once per week. This reward can be exchanged with Bertana in Idyllshire (X:5.8 Y:5.2) for items used to enhance equipment purchased with Allagan Tomestone of Lore.
Loot
Images
Gear Images
Dungeon Images
- Dun scaith7.jpg
Lore
The ancient tome recovered by Captain Radlia of the Talons tells of a floating refuge─an island created by Mhachi sorcerers to provide safe haven from calamitous floodwaters. With the disaster that befell the Void Ark, however, the island's intended residents never arrived. Cait Sith is convinced that Diabolos has instead claimed this refuge as his own, transforming what was to be a bastion of hope into a voidsent nest of shadowy nightmare.