Difference between revisions of "Containment Bay Z1T9 (Extreme)"
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==Mechanics== | ==Mechanics== | ||
===Soar=== | |||
===Broken Seal=== | |||
===Demon Claw=== | |||
==Strategy== | ==Strategy== | ||
'''Southern Cross''' | |||
*Stack at the butt. | |||
*MT moves to the RIGHT(counter-clockwise), or just walk across the boss to be less risky with tether. | |||
*Party moves to the LEFT(clockwise) | |||
*If you're tethered with MT, move RIGHT(180 degree, so you don't get hit by tank cleaves) | |||
'''Wave Cannon''' | |||
*Go to LEFT/RIGHT FLANK of the boss (assign one) | |||
*Rest of party can have RIGHT/LEFT Flank(opposite flank of wave cannon) and Rear. | |||
'''Broken Seal''' | |||
*1 Red + 1 Blue on each Flank of the boss. Position yourself once Ice puddles disappear. | |||
*Never stay close to the other pair of same colored tethers. | |||
*If there's no matching circles on your side, go to opposite side of the other same-color tethered pair. | |||
'''Soar''' | |||
Strat 1: | |||
*MT North, OT South, 2 DPS East, 2 DPS West, Healers stack with any tank/DPS | |||
*Look out which pattern of soar (you have bunch of time to look out. memorize where soar AoEs are at) | |||
*IF Evenly spread, there are 6 safe spots. go to the closest flank of a mirage | |||
*IF 2 Mirages together, there are 2 large safe spots. position yourself not to clip each other with red AoE. | |||
Strat 2: | |||
*Just Tank LB this shit before mechanic or Healer LB3 after mechanic. | |||
*You may get clipped by NO MORE THAN TWO AoE's. Just AVOID the Divebombs | |||
==Loot== | ==Loot== |
Revision as of 06:59, 12 February 2017
- See also: Containment Bay Z1T9
Unlock
- Quest: A Demonic Duplicate
- Level: Disciples of War and Magic Level 60
- Quest-giver Location: The Rising Stones (X:6.1 Y:5.2)
- NPC: Unukalhai
- Prerequisites: The Last Pillar to Fall
Rotations
1. First Phase
(boss does auto attack cleaves all the time. Should always be facing away from party members) East Platform falls + Red Circle AoE's: Bait melee fire circles together at right side of South platform and then move away. North Platform falls West Platform falls + Red Circle AoE's: Bait again.
2. Second Phase
Soar (skipped at 75%): see below Ice pad Spawns under the boss. You can't move through the boss. Biting Halberd: needs to be directly behind the boss (Edit: Biting Halberd is used right after THIRD Cleave attacks. Like, Ice pad spawns -> cleave x3 -> Biting Halberd) Southern Cross: Stack at the butt to bait and then move out. Biting Halberd/Ciclicle/Tail End: Randomly selected (skipped at 59%)
3. Adds Phase
{ ADDS: Execrated Will = Should be tanked by a tank. Does high damage attack, which always crit, on its target and gain damage up buff every 10 sec. Use of Awareness helps mitigating damage especially when a single tank is getting both Wills in wave 2. Execrated Thew = Small add. Should also be tanked by a tank. Nothing special. Execrated Wile = doesn't need to be tanked. Should face away from it when Meracydian Fear is cast. Execrated Wit = Doesn't need to be tanked. Should kill it before Meracydian Meteor casting is done. } Will x1 (North) + Thew (North): just AoE down Will x2 (West) + Wile x1 (South) + Wit x1 (East): Each tank grab 1 Will at West. All DPS classes kill Wile first. Should face away from South to avoid Fear. Bring two Wills to South and AoE them down once Wit is dead. Will x1 (South) + Thew x3 (East) + Wit (West) + Wile (North): One tank grabs Will and the other tank grabs 3 Thews while DPS classes burn Wit. Should face away from North to avoid as well. Bring all the adds to North and AoE them down once Wit is dead. Zurvan's Ult
4. Final Phase Part I
Tethers appear: 2 pairs of Infinite Fire and 2 pairs of Infinite Ice come out. Tethered pair should be close enough to each other to avoid DoT damage (about 10k dmg each tick). (similar to T11 tethers) Wave Cannon: Randomly selects a non-MT player and does damage with Bleeding debuff. Everyone else should be away from its target, but make sure target's partner is in safe distance of tether. Tyrfing: Attacks Main Tank 5 times with spear and does fire damage at the end. High Damages and cooldowns are needed as necessary. Southern Cross: Stack under the boss and move out. Make sure tethered partner is going to the same direction or it's going to kill both players. Call out where you're going to! Broken Seal: Spawns 4 fire meteors and 4 ice meteors. 4 players with Infinite Ice go into 4 Ice meteor circles while 4 Infinite Fire goes into 4 Fire meteor circles. (Match your color) Since players are tethered, tethered pair should always be close to each other. Call out! There are three patterns that randomly spawn: please check here. Biting Halberd/Ciclicle/Tail End: IF blue/red circles at EDGE: Ciclicle(IN) IF blue/red circles at CENTER: Tail End(OUT) IF DIAMOND shapes x2: Biting Halberd(Butt) <basically repeating again from here> New tethers appear: find a new partner and hug each other. Wave Cannon: targets a random non-MT player. Away from its target. Tyrfing(hits 6 times and fire damage) Southern Cross Broken Seal <repeating ends here> Biting Halberd/Ciclicle/Tail End:
5. Final Phase Part II
Soar: see below The Demon's Claw: Does High Damage and Stuns MT while putting Magical Vulnerability up. OT vokes the boss off MT. MT will also get knocked back. Make sure position yourself at the center so MT doesn't get knocked back into the fiery wall. Wave Cannon: targets MT (not sure if it targets OT if he/she vokes during Demon's claw or MT still gets targeted by it) and shows huge AoE box that arrows indicate into the AoE. Seems like People stack in the box to soak the damage together. However, my group just killed MT and had OT voking the boss after. <basically repeating again from here> New tethers appear: find a new partner Wave Cannon: targets a random non-MT player. Away from its target. Tyrfing(hits 7 times and fire damage) Southern Cross Broken Seal <repeating ends here> Biting Halberd The Demon's Claw Wave Cannon New tethers appear Wave Cannon ... Probably repeating... You wanna kill the boss now.
Mechanics
Soar
Broken Seal
Demon Claw
Strategy
Southern Cross
- Stack at the butt.
- MT moves to the RIGHT(counter-clockwise), or just walk across the boss to be less risky with tether.
- Party moves to the LEFT(clockwise)
- If you're tethered with MT, move RIGHT(180 degree, so you don't get hit by tank cleaves)
Wave Cannon
- Go to LEFT/RIGHT FLANK of the boss (assign one)
- Rest of party can have RIGHT/LEFT Flank(opposite flank of wave cannon) and Rear.
Broken Seal
- 1 Red + 1 Blue on each Flank of the boss. Position yourself once Ice puddles disappear.
- Never stay close to the other pair of same colored tethers.
- If there's no matching circles on your side, go to opposite side of the other same-color tethered pair.
Soar
Strat 1:
- MT North, OT South, 2 DPS East, 2 DPS West, Healers stack with any tank/DPS
- Look out which pattern of soar (you have bunch of time to look out. memorize where soar AoEs are at)
- IF Evenly spread, there are 6 safe spots. go to the closest flank of a mirage
- IF 2 Mirages together, there are 2 large safe spots. position yourself not to clip each other with red AoE.
Strat 2:
- Just Tank LB this shit before mechanic or Healer LB3 after mechanic.
- You may get clipped by NO MORE THAN TWO AoE's. Just AVOID the Divebombs
Loot
Weapons
Item | Icon | Level | Item Level | Requirement | Damage (Type) | Delay | Auto Attack | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|---|
Zurvanite Axe | 60 | 265 | MRD WAR | 83 (Physical) | 3.36 | 92.96 | 2 | Strength +175, Vitality +196, Critical Hit Rate +136, Determination +91 | |
Zurvanite Blade | 60 | 265 | GLA PLD | 83 (Physical) | 2.24 | 61.97 | 2 | Strength +125, Vitality +140, Parry +68, Skill Speed +97 | |
Zurvanite Bow | 60 | 265 | ARC BRD | 75 (Physical) | 3.04 | 76.00 | 2 | Dexterity +175, Vitality +196, Critical Hit Rate +95, Skill Speed +136 | |
Zurvanite Cane | 60 | 265 | CNJ WHM | 113 (Magical) | 3.44 | 95.17 | 2 | Vitality +176, Mind +175, Determination +130, Spell Speed +95 | |
Zurvanite Edge | 60 | 265 | DRK | 83 (Physical) | 2.96 | 81.89 | 2 | Strength +175, Vitality +196, Determination +130, Skill Speed +95 | |
Zurvanite Fire | 60 | 265 | MCH | 75 (Physical) | 2.64 | 66.00 | 2 | Dexterity +175, Vitality +196, Critical Hit Rate +95, Determination +130 | |
Zurvanite Fists | 60 | 265 | PGL MNK | 83 (Physical) | 2.56 | 70.82 | 2 | Strength +175, Vitality +196, Determination +91, Skill Speed +136 | |
Zurvanite Pike | 60 | 265 | LNC DRG | 83 (Physical) | 2.80 | 77.46 | 2 | Strength +175, Vitality +196, Critical Hit Rate +95, Skill Speed +136 | |
Zurvanite Points | 60 | 265 | ROG NIN | 83 (Physical) | 2.56 | 70.82 | 2 | Dexterity +175, Vitality +196, Critical Hit Rate +95, Determination +130 | |
Zurvanite Pole | 60 | 265 | THM BLM | 113 (Magical) | 3.28 | 90.74 | 2 | Vitality +176, Intelligence +175, Critical Hit Rate +136, Spell Speed +95 | |
Zurvanite Song | 60 | 265 | SCH | 113 (Magical) | 3.12 | 86.32 | 2 | Vitality +176, Mind +175, Critical Hit Rate +95, Spell Speed +136 | |
Zurvanite Star | 60 | 265 | AST | 113 (Magical) | 3.20 | 88.53 | 2 | Vitality +176, Mind +175, Critical Hit Rate +136, Determination +91 | |
Zurvanite Word | 60 | 265 | ACN SMN | 113 (Magical) | 3.12 | 86.32 | 2 | Vitality +176, Intelligence +175, Determination +130, Spell Speed +95 |
Shield
Item | Icon | Level | Item Level | Requirement | Slot | Block Strength | Block Rate | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|---|
Zurvanite Shield | 60 | 265 | GLA, PLD | Shield | 411 | 411 | 0 | Strength +50, Vitality +56, Critical Hit Rate +39, Determination +26 |
Lore
You hold a tomestone recovered from the research facility of Azys Lla. According to Unukalhai, this recording device contains the data required to generate a simulacrum of Zurvan at the peak of his original, unmitigated power─the final trial of a program designed to test the mightiest of Allag's elite champions. If you would subject yourself to the dangers of this ancient challenge, you need only approach the verification node and stretch forth your hand...
Images