Difference between revisions of "Squadron Missions"

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<noinclude>{{see also| Adventurer Squadrons}}</noinclude><includeonly>=</includeonly>==Trainee Missions==<includeonly>=</includeonly>
<noinclude>{{see also| Adventurer Squadrons}}</noinclude><includeonly>=</includeonly>==General Mission Information==<includeonly>=</includeonly>
[[Squadron Missions]] can be undertaken to acquire rewards. Players need at least 4 [[recruits]] to form a squad.
 
The first mission, [[City Patrol]], is only 1-hour and is required. Upon completion the remaining trainee missions will be unlocked. With the exception of the first mission, missions take 18-hours and can fail. A failed mission will still grant 1/2 of the EXP upon completion. Each mission can be attempted once per week, and, whether ending in a success or failure, cannot be re-attempted until the weekly reset. Missions also cost Grand Company seals to select.
 
Recruits each have a pool of attributes ([[Physical]], [[Mental]] and [[Tactical]]), which varies based on their class and level. In order to attempt a mission you must select and deploy a squad of four members. Each member's attributes will be factored into the likelihood of mission success. To supplement your Squadron's attributes, you have a bonus pool of points which can be allocated to the three attributed via 1-hour training sessions, each of which will allocate, or reallocate, 40 pooled attribute points.
 
Mission success depends on the difference between your Squadron's attributes (Physical, Mental and Tactical) and the mission's required attributes. If your Squadron's attributes exceeds each of the mission's required attributes, success will be guaranteed. The larger the disparity between your Squadron's attributes and the mission's required attributes, the higher the likelihood of failure.
 
Up to 3 training sessions can be completed each day, with each granting 2000 or 3000 EXP. Squadron members out on an 18-hour mission will not obtain the training EXP.
 
Once one member has reached level 20, [[Flagged Mission: Voidsent Elimination]] becomes available. Successful completion of this mission will unlock the Routine Missions. Once one member has reached level 40, [[Flagged Mission: Crystal Recovery]] becomes available. Successful completion of this mission will unlock the [[Priority Missions]].
 
<includeonly>=</includeonly>==Trainee Missions==<includeonly>=</includeonly>
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Revision as of 18:48, 25 March 2017

See also: Adventurer Squadrons==General Mission Information==

Squadron Missions can be undertaken to acquire rewards. Players need at least 4 recruits to form a squad.

The first mission, City Patrol, is only 1-hour and is required. Upon completion the remaining trainee missions will be unlocked. With the exception of the first mission, missions take 18-hours and can fail. A failed mission will still grant 1/2 of the EXP upon completion. Each mission can be attempted once per week, and, whether ending in a success or failure, cannot be re-attempted until the weekly reset. Missions also cost Grand Company seals to select.

Recruits each have a pool of attributes (Physical, Mental and Tactical), which varies based on their class and level. In order to attempt a mission you must select and deploy a squad of four members. Each member's attributes will be factored into the likelihood of mission success. To supplement your Squadron's attributes, you have a bonus pool of points which can be allocated to the three attributed via 1-hour training sessions, each of which will allocate, or reallocate, 40 pooled attribute points.

Mission success depends on the difference between your Squadron's attributes (Physical, Mental and Tactical) and the mission's required attributes. If your Squadron's attributes exceeds each of the mission's required attributes, success will be guaranteed. The larger the disparity between your Squadron's attributes and the mission's required attributes, the higher the likelihood of failure.

Up to 3 training sessions can be completed each day, with each granting 2000 or 3000 EXP. Squadron members out on an 18-hour mission will not obtain the training EXP.

Once one member has reached level 20, Flagged Mission: Voidsent Elimination becomes available. Successful completion of this mission will unlock the Routine Missions. Once one member has reached level 40, Flagged Mission: Crystal Recovery becomes available. Successful completion of this mission will unlock the Priority Missions.

Trainee Missions

Name Level Physical Mental Tactical XP Rewards
City Patrol 1 145 140 140 5000
Military Courier 1 165 170 150 5000
Outskirts Patrol 1 150 255 195 6000
Beastmen Recon 5 155 195 250 7000
Supply Wagon Escort 10 305 210 130 8000
Pest Eradication 15 320 145 225 9000 Squadron Enlistment Manual
Flagged Mission: Voidsent Elimination 20 235 245 255 14000 Contemporary Warfare: Defense

Routine Missions

Name Level Physical Mental Tactical XP Rewards
Frontline Support 20 265 435 125 10000
Officer Escort 20 270 145 425 11000
Border Patrol 25 280 155 435 13000
Stronghold Recon 30 440 175 300 15000
Search and Rescue (Squadron Mission) 35 455 315 190 17000
Allied Maneuvers 35 170 480 310 18000 Squadron Enlistment Manual
Flagged Mission: Crystal Recovery 40 315 325 340 20000

Priority Missions

Name Level Physical Mental Tactical XP Rewards
Black Market Crackdown 40 385 265 540 20000 5 Gold Saucer VIP Card
Chimerical Elimination 40 530 275 385 20000 5 Priority Aetheryte Pass
Criminal Pursuit 40 245 560 385 20000 5 Squadron Rationing Manual
Imperial Feint 40 265 385 540 20000 5 Squadron Engineering Manual
Imperial Pursuit 40 245 560 385 20000 5 Squadron Survival Manual
Imperial Recon 40 530 385 275 20000 5 Squadron Battle Manual
Stronghold Assault 40 385 560 245 20000 5 Priority Seal Allowance
Supply Line Disruption 40 530 275 385 20000 5 Squadron Spiritbonding Manual
Supply Wagon Destruction 40 265 385 540 20000 5 Squadron Gear Maintenance Manual