Difference between revisions of "Monk Endgame Rotations"
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A Monk's damage output depends on her ability to keep all her DoTs up on the target and herself, positioning herself appropriately at all times, and making the most of every application of [[Dragon Kick]] and [[Twin Snakes]] without re-applying them early or allowing them to fall off. | |||
'''Opener:''' | |||
[[file:fists of fire.png|link=Fists of Fire]] --> Precast [[file:form shift icon1.png|link=Form Shift]] x3 --> [[file: demolish.png|link=Demolish]] --> [[file: Perfect balance.png|link=Perfect Balance]] --> [[file: Snap punch.png|link=Snap Punch]] --> [[file:Blood for blood.png|link=Blood for Blood]] --> [[file: Snap punch.png|link=Snap Punch]] --> [[file:internal release.png|link=Internal Release]] --> [[File:dragon kick.png|link=Dragon Kick]] --> [[file: Supramax-potion_of_strength_icon1.png|link=Supramax-Potion of Strength]] --> [[file: Twin snakes.png|link=Twin Snakes]] --> [[file:shoulder tackle.png|link=Shoulder Tackle]] --> [[file: Snap punch.png|link=Snap Punch]] --> [[file:elixir field icon1.png|link=Elixir Field]] --> [[file: Touch of death.png|link=Touch of Death]] --> [[file: Steel peak.png|link=Steel Peak]] --> [[file: bootshine.png|link=Bootshine]] --> [[file: Howling fist.png|link=Howling Fist]] --> [[file: True strike.png|link=True Strike]] --> [[file:forbidden chakra icon1.png|link=Forbidden Chakra]] --> [[file: demolish.png|link=Demolish]] | |||
'''Priority:''' | |||
[[file:dragon kick.png|link=Dragon Kick]] --> [[file: Twin snakes.png|link=Twin Snakes]] --> [[file: Touch of death.png|link=Touch of Death]] --> [[file: demolish.png|link=Demolish]]<br /> | |||
Use [[file: fracture.png|link=Fracture]] when you are in the appropriate form for [[Dragon Kick]], [[Twin Snakes]], or [[Demolish]]; the timer for it is at 4-6 seconds remaining; and when [[Touch of Death]] doesn't need to be reapplied. This ensures that the re-application of those three skills will be "staggered" so that you benefit from their full duration without missing ticks/GCDs, as [[Fracture]] is higher potency than any other non-DoT weaponskill. Do not upkeep Fracture, as this will lead to dropping your buffs/DoTs and running dry on TP quickly. | |||
'''Explanation:''' | |||
This opener involves using [[Perfect Balance]] to set up all your DoTs right away at their full potency. By [[Form Shift]]ing into raptor form and using [[Demolish]] first, you will perform your opener while a weak Demolish ticks away, reach Greased Lightning III quickly and will have [[Dragon Kick]], [[Blood for Blood]], [[Internal Release]], and [[Twin Snakes]] applied to you for every oGCD attack as well as [[Touch of Death]]. Your first re-application of [[Demolish]] should coincide perfectly with the expiration of the weak [[Demolish]] applied at the beginning of the opener as well as still being applied during the duration of [[Blood for Blood]], [[Internal Release]], and your potion in order to squeeze out as much damage as possible. | |||
[[Category:Monk]] [[Category:Endgame Rotations]] [[Category:Guides]] | [[Category:Monk]] [[Category:Endgame Rotations]] [[Category:Guides]] |
Revision as of 03:39, 19 June 2017
- See also: Monk and Monk Guide
Stormblood
Heavensward
A Monk's damage output depends on her ability to keep all her DoTs up on the target and herself, positioning herself appropriately at all times, and making the most of every application of Dragon Kick and Twin Snakes without re-applying them early or allowing them to fall off.
Opener:
--> Precast
x3 -->
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Priority:
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Use when you are in the appropriate form for Dragon Kick, Twin Snakes, or Demolish; the timer for it is at 4-6 seconds remaining; and when Touch of Death doesn't need to be reapplied. This ensures that the re-application of those three skills will be "staggered" so that you benefit from their full duration without missing ticks/GCDs, as Fracture is higher potency than any other non-DoT weaponskill. Do not upkeep Fracture, as this will lead to dropping your buffs/DoTs and running dry on TP quickly.
Explanation: This opener involves using Perfect Balance to set up all your DoTs right away at their full potency. By Form Shifting into raptor form and using Demolish first, you will perform your opener while a weak Demolish ticks away, reach Greased Lightning III quickly and will have Dragon Kick, Blood for Blood, Internal Release, and Twin Snakes applied to you for every oGCD attack as well as Touch of Death. Your first re-application of Demolish should coincide perfectly with the expiration of the weak Demolish applied at the beginning of the opener as well as still being applied during the duration of Blood for Blood, Internal Release, and your potion in order to squeeze out as much damage as possible.