Difference between revisions of "Hypercharge"
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{{Action infobox | {{Action infobox | ||
| description = Overcharges your autoturret, increasing its attack potency. | |||
| description = Overcharges your autoturret, increasing its attack potency. | | facts = {{action fact|duration|20}}{{action fact|Can only be executed while a turret is deployed.}} | ||
| acquired = Machinist | | acquired = Machinist | ||
| level = 58 | | level = 58 | ||
| type = ability | | type = ability | ||
| recast = 120 | | recast = 120 | ||
| req-quest = Taking the Fall | |||
| req-quest = | |||
| release = heavensward | | release = heavensward | ||
}} | }} | ||
==Notes== | ==Notes== | ||
Hypercharge is similar to [[Bard]]'s | * Hypercharge is similar to [[Bard]]'s {{action icon|Battle Voice}}. If the turret is in support mode, Hypercharge will double the rate of [[MP]]/[[TP]] regeneration. If the turret is in attack mode, it'll double it's attack power AND add a defense down. Rook adds Physical Defense down, Bishop adds Magic Defense down. It's nowhere near as strong as {{action icon|Foe Requiem}} and can't be used nearly as often. | ||
Revision as of 18:33, 24 November 2017
Hypercharge
“Overcharges your autoturret, increasing its attack potency.
Duration: 20s
Can only be executed while a turret is deployed.— In-game description
Hypercharge is an action unlocked by questing at level 58. It is available for Machinist.
Notes
- Hypercharge is similar to Bard's Battle Voice. If the turret is in support mode, Hypercharge will double the rate of MP/TP regeneration. If the turret is in attack mode, it'll double it's attack power AND add a defense down. Rook adds Physical Defense down, Bishop adds Magic Defense down. It's nowhere near as strong as Foe Requiem and can't be used nearly as often.