Difference between revisions of "List of leatherworker actions"

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== [[Class mechanic]] ==
== [[Class mechanic]] ==
Leatherworkers are able to craft leather armor, and some leather trinkets such as necklaces, bracelets and rings. The leatherworker's unique actions are: [[Waste Not]], [[Waste Not II]], [[Name of Earth]] and [[Brand of Earth]], the first two being helpful in reducing durability loss, but at a high CP cost.
Leatherworkers are able to craft leather armor, and some leather trinkets such as necklaces, bracelets and rings. The leatherworker's unique actions are: [[Waste Not]] and [[Waste Not II]] being helpful in reducing durability loss, but at a high CP cost.


== Actions ==
== Actions ==
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{{crafting action table row|Master's Mend II}}
{{crafting action table row|Master's Mend II}}
{{crafting action table row|Standard Synthesis (leatherworker)}}
{{crafting action table row|Standard Synthesis (leatherworker)}}
{{crafting action table row|Brand of Earth}}
{{crafting action table row|Steady Hand II}}
{{crafting action table row|Name of the Elements}}
{{crafting action table row|Brand of the Elements}}
{{crafting action table row|Advanced Touch (leatherworker)}}
{{crafting action table row|Advanced Touch (leatherworker)}}
{{crafting action table row|Collectable Synthesis}}
{{crafting action table row|Waste Not II}}
{{crafting action table row|Waste Not II}}
{{crafting action table row|Collectable Synthesis}}
{{crafting action table row|Byregot's Blessing}}
{{crafting action table row|Byregot's Brow}}
{{crafting action table row|Precise Touch (leatherworker)}}
{{crafting action table row|Precise Touch (leatherworker)}}
{{crafting action table row|Name of Earth}
{{crafting action table row|Hasty Touch II}}
{{crafting action table row|Hasty Touch II}}
{{crafting action table row|Careful Synthesis III}}
{{crafting action table row|Careful Synthesis III}}

Revision as of 20:43, 13 August 2019

This is a list of leatherworker actions.

Class mechanic

Leatherworkers are able to craft leather armor, and some leather trinkets such as necklaces, bracelets and rings. The leatherworker's unique actions are: Waste Not and Waste Not II being helpful in reducing durability loss, but at a high CP cost.

Actions

Regular actions

Action Quest requirement Level CP Description
Basic Synthesis (leatherworker).png  Basic Synthesis 1 0 Increases progress.
Efficiency: 120%
Success Rate: 100%
Basic Touch (leatherworker).png  Basic Touch 5 18 Increases quality.
Efficiency: 100%
Success Rate: 100%
Master's Mend.png  Master's Mend 7 88 Restores item durability by 30.
Steady Hand.png  Steady Hand 9 22 Improves action success rate by 20% for the next five steps.
Inner Quiet trait.png  Inner Quiet Gain a stack of Inner Quiet with every increase in quality, up to a maximum of 10. Grants a 10% bonus to the efficiency of Touch actions for each stack.
Observe.png  Observe 13 7 Do nothing for one step.
Waste not new icon.png  Waste Not 15 56 Reduces loss of durability by 50% for the next four steps.
Standard Touch (leatherworker).png  Standard Touch 18 32 Increases quality.
Efficiency: 125%
Success Rate: 100%
Combo action: Basic Touch
Combo bonus: CP cost reduced to 18
Great Strides.png  Great Strides 21 32 Increases the efficiency of next Touch action by 100%.
Effect active for three steps.
Master's Mend II.png  Master's Mend II 28 150 Restores item durability by 60.
Standard Synthesis (leatherworker).png  Standard Synthesis 33 15 Increases progress.
Efficiency: 150%
Success Rate: 90%
Steady Hand II.png  Steady Hand II 37 25 Improves action success rate by 30% for the next five steps.
Name of the Elements.png  Name of the Elements 37 30 For the next 3 steps, Brand of the Elements efficiency is increased by up to 200%. Increase determined by current progress.
Can only be used once per synthesis
Brand of the Elements.png  Brand of the Elements 37 6 Increases progress.
Efficiency: 100%
Success Rate: 100%
Advanced Touch (leatherworker).png  Advanced Touch 68 46 Increases quality.
Efficiency: 150%
Success Rate: 100%
Combo action: Standard Touch, Observe
Combo bonus: CP cost reduced to 18
Collectable synthesis icon1.png  Collectable Synthesis 1Quest: Inscrutable Tastes 50 Use existing recipes to create collectables without increasing step count.
Waste not ii new icon.png  Waste Not II 47 98 Reduces loss of durability by 50% for the next eight steps.
Byregot's Blessing.png  Byregot's Blessing 50 24 Increases quality. Inner Quiet effect ends upon use.
Efficiency: 100% plus 20% for each count of your Inner Quiet stack, up to a maximum of 300%
Success Rate: 100%
Requires at least one stack of Inner Quiet.
Precise Touch (leatherworker).png  Precise Touch 53 18 Increases quality.
Additional Effect: Increases Inner Quiet stack by one (up to 10)
Efficiency: 150%
Success Rate: 100%
Available only when material condition is Good or Excellent.
Hasty Touch II.png  Hasty Touch II 61 5 Increases quality.
Efficiency: 100%
Success Rate: 60%
Careful Synthesis III.png  Careful Synthesis III 62 7 Increases progress.
Efficiency: 150%
Success Rate: 100%
Rapid Synthesis II.png  Rapid Synthesis II 63 12 Increases progress.
Efficiency: 300%
Success Rate: 60%
Patient Touch (leatherworker).png  Patient Touch 64 6 Increases quality.
Doubles Inner Quiet stack (up to 11) when successful, halves stack upon failure

Efficiency: 100%
Success Rate: 50%
Manipulation.png  Manipulation 1Quest: Manipulation unlock quests 65 96 Restores 5 points of durability after each step for the next eight steps.
Prudent Touch (leatherworker).png  Prudent Touch 66 25 Increases quality at half the durability cost.
Efficiency: 100%
Success Rate: 100%
Unavailable when Waste Not or Waste Not II are active.
Focused Synthesis (leatherworker).png  Focused Synthesis 67 5 Increases progress.
Efficiency: 200%
Success Rate: 50%
Combo Action: Observe
Combo Bonus: Increases success rate to 100%
Focused Touch (leatherworker).png  Focused Touch 68 18 Increases quality.
Efficiency: 150%
Success Rate: 50%
Combo Action: Observe
Combo Bonus: Increases success rate to 100%
Initial Preparations.png  Initial Preparations 69 50 May reduce CP consumption while status is active. When a specialist, cancelling the status grants the use of a single Specialty action.Available only on the first step.

Specialist actions

Action Quest requirement Level CP Description
Satisfaction.png  Satisfaction 55 15 Use 1 Whistle to restore 15 CP. Available only when Whistle stack size is a multiple of three.
Whistle While You Work.png  Whistle While You Work 55 36 Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Progress increases significantly when stack size reaches 0 and effect wears off.
Innovative Touch.png  Innovative Touch 55 15 Increases quality.
Additional Effect: Innovation
Efficiency: 100%
Success Rate: 40%
Nymeias wheel icon1.png  Nymeia's Wheel An ancient wavekin allegedly born of divine error─or divine clumsiness, at the least.

[Suitable for printing on medium canvases.]
Byregot's Miracle.png  Byregot's Miracle 58 10 Increases quality. Inner Quiet stack is halved upon use.
Efficiency: 100% plus 15% for each bonus to control granted by Inner Quiet
Success Rate: 70%
Trained Hand.png  Trained Hand 59 16 Significantly increases both progress and quality.
Efficiency: 150%
Success Rate: 100%
Available only when Inner Quiet and Whistle stack sizes are identical.
Heart of the Leatherworker.png  Heart of the Leatherworker 60 45 For the next seven steps, increases chances of material condition becoming good. A leatherworking delineation is used upon execution.
Specialty Reflect.png  Specialty: Reflect 69 0 Increases Inner Quiet stack by three (up to 11). Can only be used when Initial Preparations is active.
Specialty Refurbish.png  Specialty: Refurbish 69 0 Restores 65 CP. Can only be used when Initial Preparations is active.
Specialty Reinforce.png  Specialty: Reinforce 69 0 Restores item durability by 25. Can only be used when Initial Preparations is active.