Difference between revisions of "Black Mage Endgame Rotations"
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[[file: blizzard iii.png|link=Blizzard III]] --> [[file: thunder iii.png|link=Thunder III]] --> [[file:blizzard iv icon1.png|link=Blizzard IV]] --> [[file: fire iii.png|link=Fire III]] --> [[file:fire iv icon1.png|link=Fire IV]] --> [[file:fire iv icon1.png|link=Fire IV]] --> [[file:fire iv icon1.png|link=Fire IV]] --> [[file: fire.png|link=Fire]]([[file: thunder iii.png|link=Thunder III]]if [[file:Thundercloud.png|link=Thundercloud]] procced) --> [[file:fire iv icon1.png|link=Fire IV]] --> [[file:fire iv icon1.png|link=Fire IV]] --> [[file:fire iv icon1.png|link=Fire IV]] --> [[file:Despair.png|link=Despair]] --> [[file:Xenoglossy.png|link=Xenoglossy]][[file:sharpcast icon1.png|link=Sharpcast]] --> (repeat from [[file: blizzard iii.png|link=Blizzard III]]) | [[file: blizzard iii.png|link=Blizzard III]] --> [[file: thunder iii.png|link=Thunder III]] --> [[file:blizzard iv icon1.png|link=Blizzard IV]] --> [[file: fire iii.png|link=Fire III]] --> [[file:fire iv icon1.png|link=Fire IV]] --> [[file:fire iv icon1.png|link=Fire IV]] --> [[file:fire iv icon1.png|link=Fire IV]] --> [[file: fire.png|link=Fire]]([[file: thunder iii.png|link=Thunder III]]if [[file:Thundercloud.png|link=Thundercloud]] procced) --> [[file:fire iv icon1.png|link=Fire IV]] --> [[file:fire iv icon1.png|link=Fire IV]] --> [[file:fire iv icon1.png|link=Fire IV]] --> [[file:Despair.png|link=Despair]] --> [[file:Xenoglossy.png|link=Xenoglossy]][[file:sharpcast icon1.png|link=Sharpcast]] --> (repeat from [[file: blizzard iii.png|link=Blizzard III]]) | ||
Note: Try to use [[file:ley lines icon1.png|link=Ley Lines]] and [[file:triplecast.png|link=Triplecast]] on cooldown. Holding [[file:swiftcast.png|link=Swiftcast]] for emergency movement is usually a good idea until you know the fight solidly. If you know a heavy movement phase is coming up in the next 60s, save [[file:triplecast.png|link=Triplecast]] as well. Similarly, try not to drop [[file:ley lines icon1.png|link=Ley Lines]] if you know you won't be able to stay in the whole time. If you're forced to move for mechanics, [[file:Aetherial_Manipulation.png|link=Aetherial Manipulation]] and [[file:Between_the_Lines.png|link=Between the Lines]] can help to minimize downtime. | |||
==Stormblood== | ==Stormblood== |
Revision as of 08:45, 13 February 2020
- See also: Black Mage and Black Mage Guide
Shadowbringers
Opener:
No B4:
(Precast @12s) --> (Precast @3s) --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> (go to rotation)
Rotation:
--> --> --> --> --> --> --> (if procced) --> --> --> --> --> --> (repeat from )
Note: Try to use and on cooldown. Holding for emergency movement is usually a good idea until you know the fight solidly. If you know a heavy movement phase is coming up in the next 60s, save as well. Similarly, try not to drop if you know you won't be able to stay in the whole time. If you're forced to move for mechanics, and can help to minimize downtime.
Stormblood
Opener:
(Precast) --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> (proc) --> --> --> --> --> --> -->
Rotation:
--> --> --> --> --> --> --> --> --> --> -->
Heavensward
Opener:
--> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> --> -->
Rotation (while under Enochian):
(or if proc’d) --> --> --> --> --> --> --> (or if procd) -->
Note:
I am able to get the six Fire IV in with around 840 Spell Speed/Full Prototype Midan gear. If you are having trouble, start off with two Fire IVs, not three, and work your way up to three in a row. Even with high spell speed, I can just barely get off Blizzard IV before Enochian drops. Remember in boss fights to do what you can to keep Enochian up!