Difference between revisions of "The Crown of the Immaculate (Extreme)"
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===Phases & Abilities=== | |||
There are three phases within this battle. The first and last phase contains massive mechanical overlaps and copious amounts of AoE that will test the positioning and reactions of all participants. The second phase serves as a simple DPS check versus three adds while Innocence himself remains inactive and invulnerable. Players should be mindful of the below-listed abilities as they will be cast at various intervals throughout the first and last phase, usually between (or sometimes during) other mechanical overlaps. | |||
*'''Shadowreaver''' - an unavoidable raid-wide AoE. Healers should be ready to top-up the entire group whenever necessary, as this will often be used as a finisher before (or during) other overlapped mechanics. | |||
*'''Righteous Bolt''' - a vicious and frequently used tankbuster which applies a lightning-based debuff to the primary target. '''Righteous Bolt''' will be used often throughout the encounter, requiring tanks to pay attention to each other and perform tank-swaps as soon as possible. | |||
*'''Righteous Bolt''' - a vicious and frequently used tankbuster | |||
==Phase 1== | ==Phase 1== | ||
*'''Winged Reprobation''' - a mechanic that summons resplendent swords into the arena that will tether to random party members. Tethered players should move away from the party | *'''Winged Reprobation''' - a mechanic that summons resplendent swords into the arena that will tether to random party members. Tethered players should move away from the party to the far sides of the arena. After a brief delay, marked players will drop the tethers at their current location in the form of a circle AoE which must be avoided. Shortly after, the sword they were tethered to will fire a beam directly at the marked location. This beam will damage anyone caught in the path and also split at the marked area, firing three more line-AoEs to the East, North and West side of the target location (indicated by small arrows where the tether was dropped). By placing markers at a diagonal-edge of the arena, most of these beams will shoot across the top and sides, leaving the centre as a safe-zone. | ||
This beam will damage anyone caught in the path and also split at the | |||
*'''Rightful Reprobation''' - a frequently used two-part mechanic, indicated by blue AoE-markers that are aimed from the centre of the arena to the outer edges. After a short delay, spears will be fired through these markers to the outer-arena, slicing through anyone caught in their path. After a moderate delay, the weapons outside of the arena will then shoot across the entire arena in the opposite direction after a very limited telegraph. As a rule of thumb; whenever you see blue line-AoEs, always be mindful that these will re-enter the arena after a moderate delay and give very little time for players to react if they have not pre-positioned themselves to avoid it. | |||
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*'''Rotating Swords''' - after falling from the sky, a large resplendent sword will carve the arena in a fan-like AoE that | *'''Rotating Swords''' - after falling from the sky, a large resplendent sword will carve the arena in a fan-like AoE that will slowly rotate around the arena, forcing players to remain on the move to stay within the three visible safe-zones. This ability will overlap '''Drop of Light''' (see below). Bear in mind that later versions of this mechanic may involve a single rotating blade rather than a double-rotating blade, and may also come with small gaps in the blade, allowing players to traverse between the available safe-spots without taking damage. | ||
*'''Drop of Light''' marks two random players with large AoE markers, forcing them to move away from the party (and each other). Due to the size of the | *'''Drop of Light''' marks two random players with large AoE markers, forcing them to move away from the party (and each other). Due to the size of the AoEs, marked players and unmarked players must be wary of their positioning to avoid unnecessary damage. | ||
*'''Winged & Rightful Reprobation''' - players must avoid a succession of orange line-AoEs from summoned swords, and a large number of blue-marked spear AoEs from Innocence. This time, however, the overlapped mechanics will be performed in a more star-like pattern. Despite the volume of AoE's fired in all directions, safe-spots will be noticeable throughout the arena. Players must primarily be wary of where the blue-markers have fired seeing as, just like before, the spears will once again fire back into the arena after a moderate delay with little warning. This succession of attacks will be loosely overlapped by '''Light Pillar'''. | *'''Winged & Rightful Reprobation''' - players must avoid a succession of orange line-AoEs from summoned swords, and a large number of blue-marked spear AoEs from Innocence. This time, however, the overlapped mechanics will be performed in a more star-like pattern rather than the hourglass-pattern from earlier. Despite the volume of AoE's fired in all directions, safe-spots will be noticeable throughout the arena. Players must primarily be wary of where the blue-markers have fired seeing as, just like before, the launched spears will once again fire back into the arena after a moderate delay with little warning. This succession of attacks will be loosely overlapped by '''Light Pillar'''. | ||
*'''Light Pillar''' - a line-directed stack-mark AoE that will target a random healer. | *'''Light Pillar''' - a line-directed stack-mark AoE that will target a random healer. Players must stack along the line to share damage. | ||
*'''Winged Reprobation & Rotating Sword''' - overlap between the summoned sword tether mechanic as well as another rotating AoE. Unlike before, this '''Rotating sword ''' will cast a single line across the arena (instead of two in a fan-shape) and there will also be two gaps so that players can move from one safe spot to the other if necessary. As before, tethered players must avoid the rest of the party, and everyone must be cautious of any beams fired from the swords towards marked players. | *'''Winged Reprobation & Rotating Sword''' - overlap between the summoned sword tether mechanic as well as another rotating AoE. Unlike before, this '''Rotating sword ''' will cast a single line across the arena (instead of two in a fan-shape) and there will also be two gaps so that players can move from one safe spot to the other if necessary. As before, tethered players must avoid the rest of the party, and everyone must be cautious of any beams fired from the swords towards marked players. |
Revision as of 03:15, 29 February 2020
- See also: The Crown of the Immaculate
The Crown of the Immaculate (Extreme)
- Level
- 80 (Sync: ???"???" is not a number.)
- Item Level
- 430 (Sync: ???"???" is not a number.)
- Difficulty
- Extreme
- Party size
- Full Party
8 man • 2 2 4 - Unsyncing
- Allowed
- Time limit
- 60 minutes
- Roulette
- Trials
- Tomestones
- Req. quest
- Minstrel from Another Mother
- Entrance
- The Crystarium (X:7.5, Y:12.5)
- Patch
- 5.0
“The esteemed Lord Vauthry believed himself to be without flaw or sin─the embodiment of glorious perfection in Innocence. Needless to say, he was not, but he nevertheless made for a tremendous opponent. Upon hearing of how you and your comrades claimed victory atop Mt. Gulg, the minstreling wanderer was immediately driven into a fit of inspired creativity, and the result is yet another composition that will send even the most unimaginative Warrior of Darkness hurtling into the depths of memory that they might once more do battle with Eulmore's fallen tyrant.
— In-game description
The Crown of the Immaculate (Extreme) is a level 80 trial introduced in patch 5.0 with Shadowbringers.
Phases & Abilities
There are three phases within this battle. The first and last phase contains massive mechanical overlaps and copious amounts of AoE that will test the positioning and reactions of all participants. The second phase serves as a simple DPS check versus three adds while Innocence himself remains inactive and invulnerable. Players should be mindful of the below-listed abilities as they will be cast at various intervals throughout the first and last phase, usually between (or sometimes during) other mechanical overlaps.
- Shadowreaver - an unavoidable raid-wide AoE. Healers should be ready to top-up the entire group whenever necessary, as this will often be used as a finisher before (or during) other overlapped mechanics.
- Righteous Bolt - a vicious and frequently used tankbuster which applies a lightning-based debuff to the primary target. Righteous Bolt will be used often throughout the encounter, requiring tanks to pay attention to each other and perform tank-swaps as soon as possible.
Phase 1
- Winged Reprobation - a mechanic that summons resplendent swords into the arena that will tether to random party members. Tethered players should move away from the party to the far sides of the arena. After a brief delay, marked players will drop the tethers at their current location in the form of a circle AoE which must be avoided. Shortly after, the sword they were tethered to will fire a beam directly at the marked location. This beam will damage anyone caught in the path and also split at the marked area, firing three more line-AoEs to the East, North and West side of the target location (indicated by small arrows where the tether was dropped). By placing markers at a diagonal-edge of the arena, most of these beams will shoot across the top and sides, leaving the centre as a safe-zone.
- Rightful Reprobation - a frequently used two-part mechanic, indicated by blue AoE-markers that are aimed from the centre of the arena to the outer edges. After a short delay, spears will be fired through these markers to the outer-arena, slicing through anyone caught in their path. After a moderate delay, the weapons outside of the arena will then shoot across the entire arena in the opposite direction after a very limited telegraph. As a rule of thumb; whenever you see blue line-AoEs, always be mindful that these will re-enter the arena after a moderate delay and give very little time for players to react if they have not pre-positioned themselves to avoid it.
- Rotating Swords - after falling from the sky, a large resplendent sword will carve the arena in a fan-like AoE that will slowly rotate around the arena, forcing players to remain on the move to stay within the three visible safe-zones. This ability will overlap Drop of Light (see below). Bear in mind that later versions of this mechanic may involve a single rotating blade rather than a double-rotating blade, and may also come with small gaps in the blade, allowing players to traverse between the available safe-spots without taking damage.
- Drop of Light marks two random players with large AoE markers, forcing them to move away from the party (and each other). Due to the size of the AoEs, marked players and unmarked players must be wary of their positioning to avoid unnecessary damage.
- Winged & Rightful Reprobation - players must avoid a succession of orange line-AoEs from summoned swords, and a large number of blue-marked spear AoEs from Innocence. This time, however, the overlapped mechanics will be performed in a more star-like pattern rather than the hourglass-pattern from earlier. Despite the volume of AoE's fired in all directions, safe-spots will be noticeable throughout the arena. Players must primarily be wary of where the blue-markers have fired seeing as, just like before, the launched spears will once again fire back into the arena after a moderate delay with little warning. This succession of attacks will be loosely overlapped by Light Pillar.
- Light Pillar - a line-directed stack-mark AoE that will target a random healer. Players must stack along the line to share damage.
- Winged Reprobation & Rotating Sword - overlap between the summoned sword tether mechanic as well as another rotating AoE. Unlike before, this Rotating sword will cast a single line across the arena (instead of two in a fan-shape) and there will also be two gaps so that players can move from one safe spot to the other if necessary. As before, tethered players must avoid the rest of the party, and everyone must be cautious of any beams fired from the swords towards marked players.
Phase 2
This phase begins with Innocence rendering himself invulnerable and summoning two Forgiven Venerys (which will appear at the east and west of the arena and must be picked up by tanks), along with one Forgiven Shame in the middle of the arena which can be focused down by damage dealers.
Forgiven Shame will unleash raid-wide damage, whereas the Forgiven Venerys will each use tank-busters.
This phase serves as a DPS check. If the group does not kill all adds before Innocence is fully charged, the group will be wiped. If the group is successful, the group will be blasted by raid-wide damage and should heal up before the next phase.
Phase 3
With the three adds slain, the final phase immediately begins. Players will need to deal with cycles of mechanics from the first phase along with a Starbirth mechanic.
- Starbirth - this creates three resplendent orbs in a set pattern around the arena which will explode if they collide with any mechanics from Innocence. Despite the size and appearance of these orbs, the resulting explosions are much larger than you may expect. As a result, the group must make an effort to pull Innocence to whichever part of the arena is furthest away from all orbs whenever they are present. For example; after the first Starbirth, Innocence will eventually use Shadowreaver, the unavoidable raid-wide AoE. On casting Shadowreaver, all three orbs will explode simultaneously, blasting a large portion of the arena with massive damage. As a rule of thumb, watch for where each orb spawns and move to the last remaining portion of the arena with no orb.
- After this introduction to Starbirth, players must contend with another overlap between Rotating Swords (fan-shaped) and Winged Reprobation (star pattern).
- Beautific Vision will be cast shortly afterwards, noted by Innocence flying to the edge of the arena. After a brief wind-up, Innocence will fly through the centre of the arena in a straight line, carving all players along the way. All players should immediately run to the arena's edge and stand as far from the centre as possible. Unlike Normal mode, this attack will not come with an obvious telegraph.
- Starbirth will then be cast alongside Drop of Light. As a result, two orbs will form in the arena, and two random players will be marked with large AoE markers. If the resulting explosions from Drop of Light hit either of the Starburst orbs, they will explode, blasting a hefty portion of the arena with massive damage. As a result, marked players must be wary of their positioning to prevent this from happening, as well as avoid damaging the party with their AoE marker. As soon as Drop of Light explodes, two more players will be marked for another Drop of Light immediately afterwards. Assuming the group survives the ordeal, they will then have to deal with Light Pillar. Seeing as this can also explode Starbirth orbs, players must make an effort to aim the stack-line so that it does not shoot an orb.
- Beautific Vision will once again be cast, except now it will explode both Starbirth Orbs. As a result, players must move as far away as possible from the Orbs while also being mindful of Innocence's charge-path.
- God Ray is a tri-directional AoE that fires from the arena centre in a pizza-slice formation. When used, there will be three thin safe-spots that players can stand in while the AoE fans out across the arena. However, this attack will be overlapped with Rightful Reprobation in another hourglass pattern (the first version used during the encounter). Due to the noticeable delay with God Ray, players must resist the urge to dodge it too early. Be sure to wait until Rightful Reprobation has completed before ducking into thin God Ray safe-spot.
- Starbirth will now be overlapped by Winged Reprobation and Light Pillar. After spawning four orbs, the arena will be caked in line-AoEs in a set pattern from the summoned swords (twice in quick succession), followed closely by a player being marked by the stack-line AoE of Light Pillar. Due to the presence of four orbs, players must work towards creating a safe-spot before Innocence can detonate them. To do so, players must first dodge the line-AoE's from Winged Reprobation, then move towards an orb. After doing so, the target of Light Pillar should aim the beam towards the opposite orb. If done correctly, this will explode the orb with no damage to the group, giving players a safe-spot to move towards before Innocence inevitably casts Shadowreaver, detonating all remaining orbs.
- From this point onward, Innocence will rotate through various mechanical combinations involving Starbirth, Drop of Light, Winged Reprobation, Rightful Reprobation and Rotating Swords.
For a visual representation of these mechanics and combos, be sure to check out MTQ's excellent video guide.