Difference between revisions of "Way of the Marauder"

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*Though somewhat grim of word and demeanor, Axemaster Wyrnzoen nevertheless welcomes you to the Marauders' Guild.
*Though somewhat grim of word and demeanor, Axemaster Wyrnzoen nevertheless welcomes you to the Marauders' Guild.
==Dialogue==
Blauthota: Ho there, adventurer. Curious about the Marauders' Guild, are ye?
Blauthota: Any axe worth swingin' needs two hands on the haft, an' has a blade what can make short work of a galley's mast. That's the kind o' weapon our members train to use with deceptive swiftness an' all too predictable force.
Blauthota: Are ye interested in hearin' more, [GENDER]/lass? Then why don't I give ye the short version o' the guild's foundin' history, an' we can go from there.
Blauthota: It all started with ships, ye see. What've ships got to do with axes, ye ask? Well, buildin' 'em would be pretty bloody difficult without a sturdy tool to lop down trees for timber.
Blauthota: An' since only the Navigator Herself knows when a ship'll run afoul of a storm or worse, it makes sense for the crew's carpenter to carry an axe on board. Aye, it all started with shipbuildin' an' ship repair. What? Am I borin' ye?
Blauthota: Hmph. As I was sayin', any tool on a ship can become a weapon, an' the axe was perfect for hookin' yerself over the rail of an enemy vessel, lettin' loose in a whirl o' steel, an' generally layin' waste to all about ye.
Blauthota: As more seafarers took up the axe as their weapon o' choice, so did the bloody art o' the marauder begin to take shape─'specially among pirates, where strength an' skill decided yer place in the world.
Blauthota: With an eye to assemblin' crews o' battle-ready raiders, the pirates started teachin' the proper way to wield a choppin' blade to their new recruits. An' that's how the Marauders' Guild first came to be.
Blauthota: But once the Galadion Accord was signed to unite the Maelstrom an' the pirates against Limsa's enemies, the whole game changed.
Blauthota: The accord itself was a dismal failure, o' course, but the Marauders' Guild was never the same─it was taken over, restructured, an' purged of its pirate elements. It had been reborn as an institution dedicated to naught but the teachin' of axe fightin'.
Blauthota: The members o' this new Marauders' Guild weren't no greed-driven cutthroats, neither─they were warriors what sought to use their martial prowess for the good o' society.
Blauthota: If masterin' the axe is yer heart's desire, then ye'll find no better arena in which to practice yer swings.
Blauthota: Think it over, then let me know if ye fancy joinin' our ranks. I've a feelin' I'll be seein' more o' ye soon, [GENDER]/lass.




[[Category:Marauder Quests]] [[Category:Patch 2.0 Quests]]
[[Category:Marauder Quests]] [[Category:Patch 2.0 Quests]]

Revision as of 06:23, 10 November 2020

Feature Quest icon.png

Way of the Marauder

Quest giver
Blauthota
Location
Limsa Lominsa Upper Decks (X:11, Y:6)
Class
Marauder
Level
1
Experience
Experience 100
Gil
Gil 0
Next quest
Feature QuestMy First Axe

Blauthota wishes you to reaffirm your desire to join the Marauders' Guild.

— In-game description

Walkthrough

???

Steps

  • Speak with Axemaster Wyrnzoen.

Reward

  • Weathered war axe icon1.png

Journal

  • Blauthota wishes you to reaffirm your desire to join the Marauders' Guild.
  • Blauthota bids you speak with Axemaster Wyrnzoen, whose approval you must obtain if you wish to join the guild.
  • Though somewhat grim of word and demeanor, Axemaster Wyrnzoen nevertheless welcomes you to the Marauders' Guild.

Dialogue

Blauthota: Ho there, adventurer. Curious about the Marauders' Guild, are ye?

Blauthota: Any axe worth swingin' needs two hands on the haft, an' has a blade what can make short work of a galley's mast. That's the kind o' weapon our members train to use with deceptive swiftness an' all too predictable force.

Blauthota: Are ye interested in hearin' more, [GENDER]/lass? Then why don't I give ye the short version o' the guild's foundin' history, an' we can go from there.

Blauthota: It all started with ships, ye see. What've ships got to do with axes, ye ask? Well, buildin' 'em would be pretty bloody difficult without a sturdy tool to lop down trees for timber.

Blauthota: An' since only the Navigator Herself knows when a ship'll run afoul of a storm or worse, it makes sense for the crew's carpenter to carry an axe on board. Aye, it all started with shipbuildin' an' ship repair. What? Am I borin' ye?

Blauthota: Hmph. As I was sayin', any tool on a ship can become a weapon, an' the axe was perfect for hookin' yerself over the rail of an enemy vessel, lettin' loose in a whirl o' steel, an' generally layin' waste to all about ye.

Blauthota: As more seafarers took up the axe as their weapon o' choice, so did the bloody art o' the marauder begin to take shape─'specially among pirates, where strength an' skill decided yer place in the world.

Blauthota: With an eye to assemblin' crews o' battle-ready raiders, the pirates started teachin' the proper way to wield a choppin' blade to their new recruits. An' that's how the Marauders' Guild first came to be.

Blauthota: But once the Galadion Accord was signed to unite the Maelstrom an' the pirates against Limsa's enemies, the whole game changed.

Blauthota: The accord itself was a dismal failure, o' course, but the Marauders' Guild was never the same─it was taken over, restructured, an' purged of its pirate elements. It had been reborn as an institution dedicated to naught but the teachin' of axe fightin'.

Blauthota: The members o' this new Marauders' Guild weren't no greed-driven cutthroats, neither─they were warriors what sought to use their martial prowess for the good o' society.

Blauthota: If masterin' the axe is yer heart's desire, then ye'll find no better arena in which to practice yer swings.

Blauthota: Think it over, then let me know if ye fancy joinin' our ranks. I've a feelin' I'll be seein' more o' ye soon, [GENDER]/lass.