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Difference between revisions of "A Chorus Slime"

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Walls do not block slime explosions. Stay a safe distance away.
Walls do not block slime explosions. Stay a safe distance away.


==Speed Run==
==Optimizing==
Bring Snort, Sticky Tongue, Sonic Boom, and Feather Rain.
Bring Snort, Sticky Tongue, Sonic Boom, and Feather Rain. Snort is a cone knockback and does not deal damage to the Lava Slimes, allowing you to move multiple slimes in a single spellcast. Feather Rain is an excellent instant cast AoE detonator.

Revision as of 20:07, 10 January 2022

The masked carnival icon.png

A Chorus Slime

The masked carnivale stage title image.png
Number
07
Level
50


Standard Time
3:30
Ideal Time
2:40
Act 1 Enemies
Lava Slime, Ice Sprite
Act 2 Enemies
Ice Sprite, Lava Slime
Act 3 Enemies
Gladiatorial Node, Lava Slime
Gil Reward
Gil 5,000
Seals Reward
Allied Seal 100
Tomestones
Allagan Tomestone of Poetics 80 
Prev. stage
The Masked Carnivale Eye Society
Next stage
The Masked Carnivale Bomb-edy of Errors
Patch
4.5

A Chorus Slime is a stage in The Masked Carnivale for Blue Mage, introduced in patch 4.5 with Stormblood.

Act 1

Enemies

Lava Slime

  • Endurance: Low
  • Strengths: Fire, Blunt
  • Weaknesses: Wind
  • Vulnerabilities: --

Ice Sprite

  • Endurance: Above Average
  • Strengths: Ice
  • Weaknesses: Fire
  • Vulnerabilities: All status effects, except Interrupt

Strategy

Slimes explode when they are damaged and that explosion will one-shot the sprites. In Act 1, simply fire Water Cannon, Drill Cannon or any other ranged attack at the lava slime to set it off. Make sure you are a safe distance away before doing so.

Act 2

Enemies

Ice Sprite

  • Endurance: Above Average
  • Strengths: Ice
  • Weaknesses: Fire
  • Vulnerabilities: All status effects, except Interrupt

Lava Slime

  • Endurance: Low
  • Strengths: Fire, Blunt
  • Weaknesses: Wind
  • Vulnerabilities: --

Strategy

Use Sticky Tongue to pull the Slimes behind the crates and to the Sprites and then move to a safe distance before firing Water Cannon or Drill Cannon to set them off.

Act 3

Enemies

Gladiatorial Node

  • Endurance: High
  • Strengths: -
  • Weaknesses: Thunder
  • Vulnerabilities: --

Lava Slime

  • Endurance: Low
  • Strengths: Fire, Blunt
  • Weaknesses: Wind
  • Vulnerabilities: --

Strategy

When approached, the towers will set off an explosion that will deal high damage (~2k) unless you are hiding behind the wall. As in Act 2, use Sticky Tongue to bring the 3 slimes to the tower and then set them off. Rinse and repeat for the second tower.

Walls do not block slime explosions. Stay a safe distance away.

Optimizing

Bring Snort, Sticky Tongue, Sonic Boom, and Feather Rain. Snort is a cone knockback and does not deal damage to the Lava Slimes, allowing you to move multiple slimes in a single spellcast. Feather Rain is an excellent instant cast AoE detonator.