Difference between revisions of "Onsal Hakair"
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{{Area infobox | {{Area infobox | ||
| name = Onsal Hakair | |||
| type = area | | type = area | ||
| within = The Azim Steppe | | within = The Azim Steppe | ||
| description = | | aetheryte1 = | ||
}} | | aetheryte2 = | ||
| aetheryte3 = | |||
| description = Many khaal flow from the mountains north of the Steppe, and so many tribes are drawn to this region that they might take advantage of the fresh water as they graze their herds. | |||
| weather = | |||
| map = | |||
| levels = | |||
| connections = | |||
| loading-screen = | |||
| screenshot = | |||
| sstext = | |||
| release = stormblood | |||
}} __NOTOC__ | |||
==Landmarks== | |||
==={{map icon|landmark}}The House of the Crooked Coin=== | |||
In a celestial struggle 'twixt Azim and Nhaama, a sliver of her essence was sent tumbling to the earth below. This divine fragment hidden within a mountain cave is said to retain her power, which was harnessed once in the past to avert a terrible calamity. | |||
==={{map icon|landmark}}Moonrise=== | |||
This path through the northern mountains leads unto the sacred site which houses a fragment of the Dusk Mother's divinity. Though unclear, it is assumed by many that the ascent takes its name from one of the stories relating to this relic. | |||
==={{map icon|landmark}}Chakha Zoh=== | |||
Resting within this shrine are the bones of a revered Xaela woman who fearlessly faced a monstrous dragon in order to protect her people. It is customary for tribes that triumph at the Naadam to come here to make an offering. | |||
==={{map icon|landmark}}Ceol Aen=== | |||
A cluster of ancient stone pillars located near Bardam's Mettle, upon each of which the songs of the peoples of the Steppe are graven. Although the pillars' placement may appear haphazard, when the wind blows through them, they are said to come alive with melodies from ages past. | |||
==={{map icon|landmark}}Bardam's Mettle=== | |||
In order to be recognized as warriors of the Steppe, all Xaela must follow in the footsteps of Bardam the Brave, hero of eld, and prove their worth by taming a yol. | |||
==={{map icon|dungeon}}[[Bardam's Mettle]]=== | |||
If you are to participate in the Naadam, and fight alongside the Mol, you must first be recognized as a warrior of the Steppe. To earn this honor, you will be required to complete a rite of passage involving walking in the footsteps of the legendary hero Bardam and taming a yol. Each must do this by themselves, of course, and so you shall...though if by pure coincidence some of your fellow adventurers happened to have made the long journey to the Far East, and simply insisted on accompanying you...surely no one would be any the wiser? | |||
{{The Azim Steppe areas}} | {{The Azim Steppe areas}} |
Revision as of 19:21, 8 October 2022
Onsal Hakair
- Type
- Area
- Zone
- The Azim Steppe
(Othard)
“Many khaal flow from the mountains north of the Steppe, and so many tribes are drawn to this region that they might take advantage of the fresh water as they graze their herds.
— In-game description
Onsal Hakair is an area in The Azim Steppe, Othard (region).
Landmarks
The House of the Crooked Coin
In a celestial struggle 'twixt Azim and Nhaama, a sliver of her essence was sent tumbling to the earth below. This divine fragment hidden within a mountain cave is said to retain her power, which was harnessed once in the past to avert a terrible calamity.
Moonrise
This path through the northern mountains leads unto the sacred site which houses a fragment of the Dusk Mother's divinity. Though unclear, it is assumed by many that the ascent takes its name from one of the stories relating to this relic.
Chakha Zoh
Resting within this shrine are the bones of a revered Xaela woman who fearlessly faced a monstrous dragon in order to protect her people. It is customary for tribes that triumph at the Naadam to come here to make an offering.
Ceol Aen
A cluster of ancient stone pillars located near Bardam's Mettle, upon each of which the songs of the peoples of the Steppe are graven. Although the pillars' placement may appear haphazard, when the wind blows through them, they are said to come alive with melodies from ages past.
Bardam's Mettle
In order to be recognized as warriors of the Steppe, all Xaela must follow in the footsteps of Bardam the Brave, hero of eld, and prove their worth by taming a yol.
Bardam's Mettle
If you are to participate in the Naadam, and fight alongside the Mol, you must first be recognized as a warrior of the Steppe. To earn this honor, you will be required to complete a rite of passage involving walking in the footsteps of the legendary hero Bardam and taming a yol. Each must do this by themselves, of course, and so you shall...though if by pure coincidence some of your fellow adventurers happened to have made the long journey to the Far East, and simply insisted on accompanying you...surely no one would be any the wiser?