Difference between revisions of "Sign"

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'''Target to bind'''
Target to bind:
<pre>
<pre>
/mk bind <me> <wait.25>
/mk bind <me> <wait.25>
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'''Target to ignore'''
Target to ignore:
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<pre>
/mk ignore <me> <wait.25>
/mk ignore <me> <wait.25>

Revision as of 03:11, 4 December 2022

Signs are useful markers for organized group content. They can be found in-game through the Party->Signs menu. This can be accessed with Shift+M keybind, which can be configured in System->Keybind->Shortcuts->Signs

Players can mark themselves, other players, enemies, NPCs, or interactable objects with signs. This can be done from the menu, through chat commands, or using macros. The command for using signs is "/marking" or the shorter "/mk".

List of signs

Signs are useful markers for organized group content. They can be found in-game through the Party->Signs menu. This can be accessed with Shift+M keybind, which can be configured in System->Keybind->Shortcuts->Signs

Players can mark themselves, other players, enemies, NPCs, or interactable objects with signs. This can be done from the menu, through chat commands, or using macros. The command for using signs is "/marking" or the shorter "/mk".

List of signs

Template loop detected: Signs Table

Useful macros

The Target to Attack, Target to Bind, and Target to Ignore signs can be made to automatically increment, which can be useful for some mechanics in certain high-end duties, e.g., Titan Gaols in Ultimate Raid The Weapon's Refrain (Ultimate) or Wroth Flames in Ultimate Raid Dragonsong's Reprise (Ultimate).

Examples:

Target to attack:

/mk attack <me> <wait.25>
/mk clear <me>
/micon attack enemysign

Target to bind:

/mk bind <me> <wait.25>
/mk clear <me>
/micon bind enemysign

Target to ignore:

/mk ignore <me> <wait.25>
/mk clear <me>
/micon ignore enemysign

The clear command automatically removes the marker after a certain period of time as designated by <wait.#>, so the player will not need to manually remove it when the mechanic is over.

As a practical example, three random players receive an identical debuff that require them to quickly position in certain locations. They can use the self-incrementing macro for "target to attack" to mark themselves 1-3, which will telegraph their position for the mechanic.

Useful macros

The Target to Attack, Target to Bind, and Target to Ignore signs can be made to automatically increment, which can be useful for some mechanics in certain high-end duties, e.g., Titan Gaols in Ultimate Raid The Weapon's Refrain (Ultimate) or Wroth Flames in Ultimate Raid Dragonsong's Reprise (Ultimate).

Examples:

Target to attack:

/mk attack <me> <wait.25>
/mk clear <me>
/micon attack enemysign

Target to bind:

/mk bind <me> <wait.25>
/mk clear <me>
/micon bind enemysign

Target to ignore:

/mk ignore <me> <wait.25>
/mk clear <me>
/micon ignore enemysign

The clear command automatically removes the marker after a certain period of time as designated by <wait.#>, so the player will not need to manually remove it when the mechanic is over.

As a practical example, three random players receive an identical debuff that require them to quickly position in certain locations. They can use the self-incrementing macro for "target to attack" to mark themselves 1-3, which will telegraph their position for the mechanic.