Difference between revisions of "Chocobo Racing"

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{{TOCRIGHT}}
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[[Chocobo Racing]] is an activity released with the [[Gold Saucer]] in [[patch 2.51]]. During this activity, players act as breeders, trainers and jockeys of their [[chocobo]]s. Players can enter their well-bred and carefully trained chocobos into races to increase their [[#Rank | ranks]] and win {{MGP}} [[Manderville Gold Saucer Points]].
Chocobo Racing is an activity released with the [[Gold Saucer]] in patch 2.51. During this activity players act as breeders, trainers and jockeys of their [[chocobos]]. Players can enter their well-bred and carefully trained chocobos into races to increase their [[#Rank|ranks]] and win [[Manderville Gold Saucer Points]].


Note that the Chocobo you use in Chocobo Racing is NOT your [[companion]]/[[mount]] chocobo.
'''''Note that the chocobo you use in Chocobo Racing is NOT your [[companion]]/[[mount]] chocobo.'''''
__TOC__
==Unlock==
==Unlock==
Players must complete the level 15 questline starting with [[So You Want to Be a Jockey]]. Players can start the quest by talking to [[Race Chocobo Registrar]] in [[Gold Saucer]] (x6,y4). Players must have completed [[It Could Happen to You]] previously.
Players must complete the level 15 questline starting with {{questlink|feature|So You Want to Be a Jockey}}. Players can start the quest by talking to [[Race Chocobo Registrar]] in the [[Gold Saucer]] (X:6, Y:4). Players must have previously completed {{questlink|feature|It Could Happen to You}}.
 
===Quests===
{{quest list header}}
{{quest list row|So You Want to Be a Jockey}}
{{quest list row|So You Think You Can Ride This Chocobo}}
{{quest list row|Like Sire Like Fledgling}}
{{table footer}}
 
==Levels==
==Levels==
===Rank===
===Rank===
As Chocobo earns EXP from racing, it will increase in Rank. Every time its rank increases, it earns 5? [[#Stats|points in its stats]]. The stat points are distributed randomly and automatically. It also earns a feeding opportunity. It allows the player to feed the chocobo and increase one of its stats by 1 - 3 points depending on its [[#Feeds|feed]]. [[#Feeds|Grade 1 Feed]] increases 1 points, Grade 2 increases 2 while Grade 3 increases 3 points.
A chocobo's '''Rank''' is its level, which can be increased with experience from racing. The maximum rank is 50, but chocobos can be [[#Covering|retired]] as early as rank 40.  
*For example a Chocobo fed with [[Grade 2 Feed - Speed Blend]] will increase its [[Maximum Speed]] by 2 points.


At Rank 10 your chocobo earns a random [[#Abilities|ability]].
Every time your chocobo's rank increases, 5 [[#Stats|stats]] will be randomly selected and increased by 1% of their maximum value. A particular stat can be chosen multiple times in a single level-up. It also earns a [[#Feeds|feeding]] opportunity.  


At Rank 40 you can retire your Chocobo and use it for [[#Covering|Covering]] (breeding).
At Rank 10, your chocobo will learn a new [[#Abilities| ability]], chosen at random. If the ability is removed (using {{item icon|Lethe Water}}), a new ability is selected the next time your chocobo's rank increases.


Currently the max rank is 50. After that your chocobo will no longer earn EXP or rank up.
===Rating===
===Rating===
Rating is how strong your chocobo is. It is the average number of your 5 [[#Stats|stats]]. ([[Maximum Speed]] + [[Acceleration]] + [[Endurance]] + [[Stamina]] + [[Cunning]]) / 5.
A chocobo's '''Rating''' is a comprehensive measure of its ability, and determines which racing class your chocobo may enter. It is the average number of your 5 [[#Stats|stats]] (without any bonuses from [[#Feeds|feeding]]).
 
A higher rating grants entry to more prestigious races, but may also prevent racing in lower classes.  


It determines what type of races your chocobo can enter. Maiden Class is for Rating 1 - 20, R-40 Class is for Rating 1 - 40, R-60 requires Rating 41 - 60 and R-80 requires Rating 41 - 80. Your chocobo will earn far greater exp and slightly more [[MGP]] in higher tier races.
Maiden Class is for Rating 1-20, R-40 Class is for Rating 1-40, R-60 requires Rating 41-60, R-80 requires Rating 41-80, and so on, R-300 being the highest with a range of R241-300. Your chocobo will earn far greater EXP and slightly more [[MGP]] in higher tier races.
 
If you don't feed your chocobo or use lower Grade Feeds, you will have a slight disadvantage against well-fed chocobos with a similar rating.


==Stats and Abilities==
==Stats and Abilities==
===Stats===
===Stats===
{| class="wikitable sortable"
{| {{STDT|mech1 sortable}}
|-
|-
! Stat
! stat
! Effect  
! Effect  
|-
|-
|[[Maximum Speed]] || Affects how quickly your chocobo can run.
|[[Maximum Speed]] || Affects how quickly your chocobo can run.
|-
|-
|[[Acceleration]] || Affects how quickly your chocobo can attain maximum speed.
|[[Acceleration_(Chocobo_Stat)|Acceleration]] || Affects how quickly your chocobo can attain maximum speed.
|-
|-
|[[Endurance]] || Affects how long your chocobo can run before becoming exhausted.
|[[Endurance]] || Affects the threshold at which your chocobo gains "Lathered" status and consumes stamina at an increased rate.
|-
|-
|[[Stamina]] || Affects how quickly your chocobo’s stamina bar drains.
|[[Stamina]] || Affects the total amount of stamina your chocobo has.
|-
|-
|[[Cunning]] || Affects how effectively your chocobo can navigate a course without slowing down.
|[[Cunning]] || Affects how effectively your chocobo can navigate a course with rough terrain.
|-
|-
|}
|}
The stats of your chocobo are displayed in the form (current stats)/(stat cap). Each rank up increases all of your stats, and they can also be increased through training with feed. All gains through all sources are proportional to your respective maximum in that stat. The game keeps track of decimals internally. You'll notice that if you train your bird with the same feed, the amount you get will sometimes differ by 1 due to internal rounding.
The formula for your Stat Cap is:
<code>Stat Cap = 40 * (Pedigree Level + Star Rating) - 20</code>
Your first chocobo will start with 1 Pedigree Level and 2 Star Rating in all stats so it will have stat cap of 100 in all stats. A chocobo with Pedigree of 2 and 2 Stars in all stats will have stat cap of 140. The maximum stat cap is 500, requiring a Pedigree Level 9 Chocobo with a full 4 Star Rating.


===Abilities===
===Abilities===
{| class="wikitable sortable"
{| {{STDT|mech1 sortable}}
|-
|-
! Ability
! Ability
! Type
! Effect  
! Effect  
|-
|-
|[[Choco Dash]] || ???
|[[Choco Dash]] || Active || Temporarily boosts speed without depleting [[stamina]] for 1s / 2s / 3s.
|-
|[[Choco Cure (Chocobo Racing)|Choco Cure]] || Active || Restores 6% / 9% / 12% of total [[stamina]].
|-
|[[Choco Esuna]] || Active || Removes all current enfeeblements with a 75% / 90% / 100% success rate.
|-
|[[Choco Ease]] || Active || Cures [[Heavy]] status while restoring [[stamina]] by 80 / 130 / 180.
|-
|[[Choco Calm]] || Active || Cures [[Frenzied]] status while restoring [[stamina]] by 100 / 150 / 200. ([[Stamina]] is only restored when curing [[Frenzied]] status.
|-
|[[Choco Reflect]] || Active || Repels any non area-of-effect enfeeblement back to its point of origin for 10s / 15s / 20s.
|-
|[[Choco Steal]] || Active || Take an item from the satchel of the forerunning jockey with a 50% / 70% / 90% success rate.
|-
|[[Choco Silence]] || Active || Creates a vacuum of silence preventing any nearby chocobo from using abilities for 35s / 40s / 45s.
|-
|[[Choco Shock]] || Active || Creates a disconcerting aura which distracts nearby chocobos and prevent them from using items for 25s / 30s / 35s.
|-
|[[Head Start]] || Passive || Begin the race at maximum speed.
|-
|[[Increased Stamina]] || Passive || Reduces [[stamina]] depletion during acceleration by 9% / 12% / 15%.
|-
|[[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] ||Passive || Increases chance of resisting [[Heavy]] by 60% / 70% / 80% / 90% / 100%.
|-
|[[Level Head]] ||Passive || Increases chance of resisting [[Frenzied]] by 60% / 70% / 80% / 90% / 100%.
|-
|[[Speedy Recovery]] ||Passive || Increases ability-induced [[stamina]] recovery by 50% / 65% / 80%.
|-
|[[Dressage]] ||Passive || Increases EXP earned in races by 10% / 20% / 30%.
|-
|[[Choco Drain]] || Active || Generates a field which drains the stamina of nearby chocobos at a rate of 15 / 25 / 35 per second.
|-
|[[Paradigm Shift]] || Active || Swaps current item with a different one.
|-
|[[Mimic]] || Active || Repeats any ability or item used by a forerunning chocobo. Duration: 7s / 11s / 15s.
|-
|[[Feather Field]] || Active || Nullifies the detrimental field effects of any nearby chocobos. Duration: 10s / 20s / 30s.
|-
|[[Super Sprint]] || Active || Sprint without weather or terrain penalties until all stamina is spent. Consumes significantly higher stamina. Cannot be toggled.
|-
|[[Choco Reraise]] || Active || Instantly restores 60 / 130 / 200 stamina when stamina meter reaches zero.
|-
|[[Enfeeblement Clause]] || Passive || Reduces enfeeblement duration by 20% / 35% / 50%.
|-
|-
|[[Speedy Recovery]] || ???
|[[Breather]] || Passive || Restores stamina at a rate of 0.8% / 1% / 1.2% per second while decelerating.
|-
|-
|}
|}


You chocobo will learn an ability at [[#Rank|Rank 10]]. You can force your chocobo to unlearn its ability by using [[Lethe Water]] purchased from [[Track & Feed Trader]] for 800 [[MGP]]. On the next Rank increase your Chocobo will randomly learn a new ability.
Your chocobo can have a maximum of 2 abilities: one learned and one hereditary.
 
You chocobo will learn an ability at [[#Rank|Rank 10]]. You can force your chocobo to unlearn its ability by using {{item icon|Lethe Water}} purchased from [[Tack & Feed Trader]] for {{MGP|10}} [[MGP]]. On the next Rank increase, your Chocobo will randomly learn a new ability. You can also purchase Training Manuals from [[Tack & Feed Trader]] to teach your chocobo a specific ability.
 
Your chocobo can inherit an ability from its parents. Each parent has a 50% chance of passing on its ability to a specific offspring.


==Feeds==
==Feeds==
Chocobo feed can be used to increase its stats. They can be crafted by [[culinarian]] or purchased from the [[Tack & Feed Trader]] NPC in the Manderville Gold Saucer at the Chocobo Square (x6,y4).
You can feed your chocobo once per rank-up. The feeding sessions are stockpiled. You can save up for better food if you need to.


{| class="wikitable sortable" style= "text-align: center"
{| {{STDT|item sortable}}
|-
|-
! Item  
! Item  
! Icon
! Effect
! Effect
! Acquired By
! Acquired By
|-
|-
|[[Grade 1 Feed - Acceleration Blend]]||[[file:grade 1 feed - acceleration blend icon1.png]]||align = "left"| [[Acceleration]] +1 ||align = "left"| Level 30 Culinarian Recipe.
|{{item icon|Grade 1 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe<br>Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].
|-
|-
|[[Grade 1 Feed - Balance Blend]]||[[file:grade 1 feed - balance blend icon1.png]]||align = "left"| [[Cunning]] +1 ||align = "left"| Level 30 Culinarian Recipe.  
|{{item icon|Grade 1 Feed - Balance Blend|size=big}} || [[Cunning]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe<br>Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].  
|-
|-
|[[Grade 1 Feed - Endurance Blend]]||[[file:grade 1 feed - endurance blend icon1.png]]||align = "left"| [[Endurance]] +1 ||align = "left"| Level 30 Culinarian Recipe.
|{{item icon|Grade 1 Feed - Endurance Blend|size=big}} || [[Endurance]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe<br>Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].
|-
|-
|[[Grade 1 Feed - Speed Blend]]||[[file:grade 1 feed - speed blend icon1.png]]||align = "left"| [[Maximum Speed]] +1 ||align = "left"| Level 30 Culinarian Recipe.  
|{{item icon|Grade 1 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe<br>Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].  
|-
|-
|[[Grade 1 Feed - Stamina Blend]]||[[file:grade 1 feed - stamina blend icon1.png]]||align = "left"| [[Stamina]] +1 ||align = "left"| Level 30 Culinarian Recipe.
|{{item icon|Grade 1 Feed - Stamina Blend|size=big}} || [[Stamina]] +1% of Stat Cap || Level 30 [[Culinarian]] Recipe<br>Purchased from [[Feathertrader]] in [[Central Shroud]] (x20,y22) for {{gil|1500}} [[gil]].
|-
|-
|[[Grade 2 Feed - Acceleration Blend]]||[[file:grade 2 feed - acceleration blend icon1.png]]||align = "left"| [[Acceleration]] +2 ||align = "left"| Level 50** Culinarian Recipe.
|{{item icon|Grade 2 Feed - Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.
|-
|-
|[[Grade 2 Feed - Balance Blend]]||[[file:grade 2 feed - balance blend icon1.png]]||align = "left"| [[Cunning]] +2 ||align = "left"| Level 50** Culinarian Recipe.
|{{item icon|Grade 2 Feed - Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.
|-
|-
|[[Grade 2 Feed - Endurance Blend]]||[[file:grade 2 feed - endurance blend icon1.png]]||align = "left"| [[Endurance]] +2 ||align = "left"| Level 50** Culinarian Recipe.
|{{item icon|Grade 2 Feed - Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.
|-
|-
|[[Grade 2 Feed - Special Acceleration Blend]]||[[file:grade 2 feed - special acceleration blend icon1.png]]||align = "left"| [[Acceleration]] +2? ||align = "left"|[[Like Sire Like Fledgling]]
|{{item icon|Grade 2 Feed - Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.
|-
|-
|[[Grade 2 Feed - Special Balance Blend]]||[[file:grade 2 feed - special balance blend icon1.png]]||align = "left"| [[Cunning]] +2? ||align = "left"|[[Like Sire Like Fledgling]]
|{{item icon|Grade 2 Feed - Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap || Level 50★★ [[Culinarian]] Recipe.
|-
|-
|[[Grade 2 Feed - Special Endurance Blend]]||[[file:grade 2 feed - special endurance blend icon1.png]]||align = "left"| [[Endurance]] +2? ||align = "left"|[[Like Sire Like Fledgling]]
|{{item icon|Grade 2 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +2% of Stat Cap ||{{questlink|feature|Like Sire Like Fledgling}}<br>Purchased from [[Tack & Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].
|-
|-
|[[Grade 2 Feed - Special Speed Blend]]||[[file:grade 2 feed - special speed blend icon1.png]]||align = "left"| [[Maximum Speed]] +2? ||align = "left"|[[Like Sire Like Fledgling]]
|{{item icon|Grade 2 Feed - Special Balance Blend|size=big}} || [[Cunning]] +2% of Stat Cap ||{{questlink|feature|Like Sire Like Fledgling}}<br>Purchased from [[Tack & Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].
|-
|-
|[[Grade 2 Feed - Special Stamina Blend]]||[[file:grade 2 feed - special stamina blend icon1.png]]||align = "left"| [[Stamina]] +2? ||align = "left"|[[Like Sire Like Fledgling]]
|{{item icon|Grade 2 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +2% of Stat Cap ||{{questlink|feature|Like Sire Like Fledgling}}<br>Purchased from [[Tack & Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].
|-
|-
|[[Grade 2 Feed - Speed Blend]]||[[file:grade 2 feed - speed blend icon1.png]]||align = "left"| [[Maximum Speed]] +2 ||align = "left"| Level 50** Culinarian Recipe.
|{{item icon|Grade 2 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +2% of Stat Cap ||{{questlink|feature|Like Sire Like Fledgling}}<br>Purchased from [[Tack & Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].
|-
|-
|[[Grade 2 Feed - Stamina Blend]]||[[file:grade 2 feed - stamina blend icon1.png]]||align = "left"| [[Stamina]] +2 ||align = "left"| Level 50** Culinarian Recipe.
|{{item icon|Grade 2 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +2% of Stat Cap ||{{questlink|feature|Like Sire Like Fledgling}}<br>Purchased from [[Tack & Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|610}} [[MGP]].
|-
|-
|[[Grade 3 Feed - Special Acceleration Blend]]||[[file:grade 3 feed - special acceleration blend icon1.png]]||align = "left"| [[Acceleration]] +3 ||align = "left"|
|{{item icon|Grade 3 Feed - Special Acceleration Blend|size=big}} || [[Acceleration_(Chocobo_Stat)|Acceleration]] +3% of Stat Cap ||align = "left"|Purchased from [[Tack & Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].
|-
|-
|[[Grade 3 Feed - Special Balance Blend]]||[[file:grade 3 feed - special balance blend icon1.png]]||align = "left"| [[Cunning]] +3 ||align = "left"| ????
|{{item icon|Grade 3 Feed - Special Balance Blend|size=big}} || [[Cunning]] +3% of Stat Cap || Purchased from [[Tack & Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].
|-
|-
|[[Grade 3 Feed - Special Endurance Blend]]||[[file:grade 3 feed - special endurance blend icon1.png]]||align = "left"| [[Endurance]] +3 ||align = "left"| ????
|{{item icon|Grade 3 Feed - Special Endurance Blend|size=big}} || [[Endurance]] +3% of Stat Cap || Purchased from [[Tack & Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].
|-
|-
|[[Grade 3 Feed - Special Speed Blend]]||[[file:grade 3 feed - special speed blend icon1.png]]||align = "left"| [[Maximum Speed]] +3 ||align = "left"| ????
|{{item icon|Grade 3 Feed - Special Speed Blend|size=big}} || [[Maximum Speed]] +3% of Stat Cap || Purchased from [[Tack & Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].
|-
|-
|[[Grade 3 Feed - Special Stamina Blend]]||[[file:grade 3 feed - special stamina blend icon1.png]]||align = "left"| [[Stamina]] +3 ||align = "left"| ????
|{{item icon|Grade 3 Feed - Special Stamina Blend|size=big}} || [[Stamina]] +3% of Stat Cap || Purchased from [[Tack & Feed Trader]] in [[Chocobo Square]] (x6,y4) for {{MGP|1345}} [[MGP]].
|-
|-
|}
|}
==Racing Items==
In addition to [[#Magicked Panels|magicked panels]], you may come across treasure coffers containing race items. Race items will be added to your hotbar automatically. While some offer beneficial effects for you and your chocobo, others can be used to hinder your opponents.
{| {{STDT|item}}
|-
! Item
! Type
! Rarity
! Effect
|-
|Choco Potion || Self || Common || Instantly restores stamina by 10%.
|-
|Stamina Tablet ||  Self || Common || Prevents stamina reduction for 10 seconds. If stamina is at zero, restores a small amount of stamina.
|-
|Sprint Shoes || Self || Common ||  Summons a quick burst of speed for 3s. Functionally identical to the ability Choco Dash III.
|-
|Choco Aether ||  Self || Common || Allows a previously used race ability to be executed again.
|-
| Bacchus's Water ||  Offensive || Common || Sends the forerunning chocobo into a Frenzied state for 15 seconds and increases its stamina loss.
|-
|Graviball ||  Offensive || Common || Inflicts the forerunning chocobo with Heavy for 10 seconds.
|-
|Briar Caltrop ||  Offensive || Common || Surrounds your chocobo with a ring of thorns which will sap the stamina of any chocobos that enter at a rate of 5% per second (up to 4 seconds).
|-
|Hero Tonic ||  Self || Rare || Invigorates your chocobo for 15 seconds, increasing its overall performance while preventing and nullifying any current enfeeblements. Stamina is consumed at a decreased rate.
|-
|Choco Meteor ||  Offensive || Rare || Summons a meteor from the heavens to wreak havoc on all forerunning chocobos. Inflicts 20% stamina damage to all chocobos in front of you, as well as the "Lamed" status for 8 seconds which prevents all acceleration, including from items and abilities.
|-
|Stamina Swapper ||  Offensive || Rare || Interchanges your chocobo's stamina with that of a forerunning chocobo. Swap is made only if the forerunning chocobo has more stamina than yours.
|-
|Spiderweb || Offensive || Common || Renders the chocobo running immediately behind you unable to use items for 10 seconds.
|-
|}
*After acquiring an item, you can activate it through your hotbar.
===Tips and Tricks===
Avoid getting hit by '''Briar Caltrop''' at all cost. Briar Caltrop appears as a circular wall of thorns; move away from it ASAP, or it will drain about 10 to 20% of your stamina. Do not trade Briar Caltrops with another player(s), because even if you sap their stamina, they will sap yours as well. Unaffected players will easily overtake the both of you.
'''Stamina Tablet''' not only prevents you from losing stamina for 10 seconds, it also prevents all other forms of stamina loss such as being hit by Briar Caltrop or Choco Meteor.
If you are ahead, try to control what items your opponent can get. Do not take an item if the next one will be far more useful to you, or if leaving it behind may allow your opponent to catch up.
It is highly recommended that between the ranks 1-20, you use the ability '''Dressage'''.
The ability '''Super Sprint''' gives the chocobo a movement speed of 500.
The most effective abilities are '''Chocobo Cure''', '''Chocobo Dash''', and '''Chocobo Drain''' (especially if '''Chocobo Drain''' is paired with '''Speedy Recovery''').
Chocobo Racing itself does not provide a lot of MGP, with about 1.000 for Rating 300 races, but the rewards for completing challenges are very high.
Raising a Chocobo to Pedigree 9 is a very tedious task and not highly recommended unless optimization is a priority.
==Breeding==
Breeding in Chocobo Racing is called [[#Covering|Covering]]. You can retire your chocobo and use him/her for breeding when he/she reaches Rank 40. Breeding allows you to increase the Pedigree Level of your future chocobo. Every Pedigree Level increases all of your chocobo's maximum stats by 40. For example, if a Pedigree Level 1 chocobo has a max of 100 in [[stamina]], [[Acceleration_(Chocobo_Stat)|acceleration]], a Pedigree Level 2 chocobo will have a max of 140 in all of its stats.
Note that you can only increase your Pedigree Level by 1 for each breeding. You only need to breed with a Chocobo that has the same or higher Pedigree Level. For example, don't waste your money and breed your Pedigree 1 chocobo with a Pedigree 9 one. You only need to breed with another Pedigree 1 chocobo. Their offspring is going to be Pedigree 2 regardless.
While breeding a chocobo, each parent has a 50% chance of passing on its ability to its offspring. Additionally, each parent's color has a 50% chance of passing down. Offsprings inherit Star Ratings randomly from their grandparents, not their parents. Each grandparent's star rating is equally likely to be passed to an offspring.
Note that your chocobo's stats do not matter while breeding. Only its Pedigree Level, Stars and Abilities do. If you want powerful chocobos (Pedigree 9, 4 Stars across), breed your chocobo as soon as it hits rank 40. Do not waste your time and money to raise the stats of your initial chocobos.
After retiring your chocobo, you can breed it up to 10 times. If its offspring is unsuitable, you can discard it and try again.


==Racing==
==Racing==
Up to 8 players and their chocobos can enter into a race, allowing you to enter a race as a full party.
Up to 8 players and their chocobos can enter into a race, allowing you to enter a race as a full party.


During the race, your chocobo will run alone the course automatically. Players can increase the speed of their chocobos by spending [[stamina]]. Stamina refills overtime when it is not in use. You can steer your chocobo left or right but they have slow turn speed. You want to steer your chocobo into speed boosts and out of speed decreases. When you pick up an item, you will be able to use it from your hotbar.  
During the race, your chocobo will run along the course automatically. Players can increase the speed of their chocobos by holding forward, which increases the rate of [[stamina]] consumption. The course is divided into invisible "tracks" spanning the width of the course and pressing left or right will move you onto the adjacent "track". You want to steer your chocobo into speed boosts and out of speed decreases. When you pick up an item, you will be able to use it from your hotbar.  


Your chocobos will have ratings based on their stats and abilities. As the rating increase, you'll be able to race your chocobo in higher classes but become ineligible to race in lower classes.  
As you continue to enter races and your chocobo gains experience, it will grow stronger, and its rating will increase. A higher rating will earn you entry to races in higher classes. However, your chocobo will become barred from participating in lower class races.


*Note that you cannot bet on races!
===Accessing Chocobo Square===
===Accessing Chocobo Square===
To acquire a racing chocobo, register your chocobo, and begin racing, players must first proceed to the Chocobo Square by speaking with the lift operator Saethrith at the Entrance Square of [[Gold Saucer]] (x4,y6).
To acquire a racing chocobo, register your chocobo, and begin racing, players must first proceed to the Chocobo Square by speaking with the lift operator Saethrith at the Entrance Square of [[Gold Saucer]] (X:4, Y:6).


===Preparing for Chocobo Racing===
===Preparing for Chocobo Racing===
Line 125: Line 251:
After completing the prerequisite quest, players can register their racing chocobo. Over the course of the quest, players will receive either Fledgling Chocobo Registration G1-M or Fledgling Chocobo Registration G1-F depending on the preferred gender of their chocobo.
After completing the prerequisite quest, players can register their racing chocobo. Over the course of the quest, players will receive either Fledgling Chocobo Registration G1-M or Fledgling Chocobo Registration G1-F depending on the preferred gender of their chocobo.


*In the event you accidentally discard your registration form, or wish to acquire a new racing chocobo, a new registration form can be purchased from the Feathertrader NPC at Bentbranch Meadows in [[Central Shroud]] (x20,y22).
*In the event you accidentally discard your registration form or wish to acquire a new racing chocobo, a new registration form can be purchased from the Feathertrader NPC at Bentbranch Meadows in [[Central Shroud]] (X:20, Y:22).


====Register Your Racing Chocobo====
====Register Your Racing Chocobo====
After acquiring your registration form, speak with the Race Chocobo Trainer NPC at the Chocobo Square (x6,y4) to complete registration for your chocobo and give it a name.
After acquiring your registration form, speak with the Race Chocobo Trainer NPC at the Chocobo Square (X:6, Y:4) to complete registration for your chocobo and give it a [[Race_Chocobo_Name_List|name]].


*A fixed fee in gil is required for each name change.
*A fixed fee in gil is required for each name change.


====How to Enter a Race====
====How to Enter a Race====
To enter a race, speak with the Race Chocobo Registrar NPC at the Chocobo Square (x6,y4) to select from the races available at your rating. Players who wish to practice the basics of chocobo racing can repeat the training course as many times as desired.
To enter a race, speak with the Race Chocobo Registrar NPC at the Chocobo Square (X:6, Y:4) to select from the races available at your rating. Players who wish to practice the basics of chocobo racing can repeat the training course as many times as desired.
* Please note that you cannot register for duties when queuing to enter a race.
* Please note that you cannot register for duties when queuing to enter a race.


As you continue to enter races and your chocobo gains experience, it will grow stronger, and its rating will increase. A higher rating will earn you entry to races in higher classes. By the same token, however, your chocobo will become barred from participating in races in a lower class.
To view your race chocobo's rating, select Character from the main menu, followed by Gold Saucer, then select Chocobo from within the interface.
 
To view your race chocobo’s rating, select Character from the main menu, followed by Gold Saucer, then select Chocobo from within the interface.


===Controls===
===Controls===
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*Left Analog Stick Up
*Left Analog Stick Up


Be warned, however, that accelerating increases the rate at which your chocobo’s stamina gauge depletes. If you run out of stamina, your speed will drop, and you will be unable to accelerate for the remainder of the race.
'''To decelerate, press any of the following buttons or keys:'''
 
*S (Move Backward)
*Left Analog Stick Down
 
Be warned, however, that accelerating increases the rate at which your chocobo's stamina gauge depletes. If you run out of stamina, your speed will drop, and you will be unable to accelerate for the remainder of the race.


====Magicked Panels====
====Magicked Panels====
Magicked Panels have beneficial and detrimental effects. The green and blue ones are beneficial while the red and pink ones are detrimental.
Magicked Panels have beneficial and detrimental effects. The green and blue ones are beneficial, while the red and purple ones are detrimental.


====Racing Items====
Blue increases your speed temporarily, green gives you about 7% extra stamina, red inflicts Heavy status for 5 seconds, and purple decreases your stamina by 15%.
In addition to magicked panels, you may come across treasure coffers containing race items. Race items will be added to your hotbar automatically. While some offer beneficial effects for you and your chocobo, others can be used to hinder your opponents.


{| class="wikitable sortable"
===Weather Effects===
Chocobo races are held outdoors, and therefore subject to varying weather conditions. However, certain chocobos can turn this to their advantage. For instance, some chocobos perform well under cloudless skies, while others thrive in storms. Players can receive several beneficial effects when racing in their birds' preferred conditions.
 
===Completing the Race===
A race will conclude when all participants have crossed the finish line, or 30 seconds after a winner is declared. The results will be determined at this time, with MGP and experience points awarded based on your performance. Furthermore, among those who finished 2nd to 7th, one person will be selected via roulette to receive bonus experience points.
 
===Racing UI===
The following unique UI elements are displayed during chocobo races.
*Position in Race, top left corner by default.
*Stamina Gauge, bottom-center of the screen by default.
*Race Item Notices, bottom right corner by default.
 
These UI elements are displayed in place of the currently existing UI elements:
*Party List --> Position in Race
*Parameter Bar --> Stamina Bar
*Notices --> Race Item Notices
 
===Tips and Tricks===
*There is collision between chocobos, so don't use Sprint Shoes when you are directly behind another.
 
*Budget your stamina. Look at your track completion percentage then look at your stamina gauge. Make sure you have enough stamina to finish the race. Make sure you are not too frugal with stamina usage. In a perfect scenario, your stamina will hit 0 right when you cross the finish line.
 
*In R-60 or higher races, avoid mobs. When you hit a mob, you lose speed and 3-5% stamina. You can jump over some smaller ones such as mandragora.
 
==Chocobo Challenge==
'''Chocobo Challenge''' is a new mode added in [[patch 3.25]].
===Entry ===
Challenge races will be available upon speaking with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8).
*Chocobo ratings must exceed a certain threshold to participate.
 
Speak with the [[Race Chocobo Registrar]] in the [[Chocobo Square]] (X:6.1, Y:4.8) and select your desired challenge race.
*Players cannot register for challenge races while in a party.
 
===Challenge Races===
Increasingly difficult challenges will be made available as players complete each race. Please note that your chocobo's rating must exceed a certain threshold to participate in each race.
 
Players will only receive a reward for their first-time completion. Completing specific challenges unlocks additional abilities for purchase from the [[Tack & Feed Trader]].
 
{| {{STDT|mech1 sortable align-left}}
|-
! Race
! Rating
! Course
! MGP Reward
! Additional Reward
|-
|Race 1 - Hugging the Inside || 41 || Tranquil Paths || {{MGP|20000}} ||
|-
|-
! Item
|Race 2 - Keep Away || 61 || Costa del Sol || {{MGP|21000}} ||
! Effect
|-
|Race 3 - Inability || 81 || Sagolii Road || {{MGP|22000}} ||
|-
|Race 4 - Heavy Hooves || 101 || Tranquil Paths || {{MGP|23000}} || Choco Drain II, Mimic II, Feather Field II, Super Sprint
|-
|Race 5 - Defending the Rush || 121 || Costa del Sol || {{MGP|24000}} ||
|-
|Race 6 - Road Rivals || 141 || Sagolii Road || {{MGP|25000}} || Choco Reraise II, Enfeeblement Clause II, Breather II, Paradigm Shift
|-
|-
|Choco Potion || Instantly restores stamina by 10%.
|Race 7 - Field of Dreams || 161 || Costa del Sol || {{MGP|26000}} ||
|-
|-
|Stamina Tablet || Prevents stamina reduction for 10 seconds.
|Race 8 - Playing Both Ends || 181 || Tranquil Paths || {{MGP|27000}} || Choco Esuna III, Choco Ease III, Choco Calm III, Choco Reflect III,<br/>Choco Steal III, Choco Silence III, Choco Shock III
|-
|-
|Sprint Shoes || Summons a quick burst of speed.
|Race 9 - Stamina || 201 || Sagolii Road || {{MGP|28000}} ||
|-
|-
|Choco Aether || Allows a previously used race ability to be executed again.
|Race 10 - Cat and Mouse || 221 || Costa del Sol || {{MGP|29000}} || Increased Stamina III, Heavy Resistance V, Level Head V, Speedy Recovery III,<br/>Choco Reraise III, Enfeeblement Clause III, Breather III
|-
|-
|Bacchus's Water || Sends the forerunning chocobo into a Frenzied state.
|Race 11 - Mad Dash || 231 || Sagolii Road || {{MGP|30000}} ||
|-
|-
|Graviball || Inflicts the forerunning chocobo with Heavy.
|Race 12 - Bag of Tricks || 241 || Tranquil Paths || {{MGP|35000}} || Choco Dash III, Choco Cure III, Choco Drain III, Mimic III, Feather Field III
|-
|-
|Briar Caltrop || Surrounds your chocobo with a ring of thorns which will sap the stamina of any chocobos that enter.
|Race 13 - Tag Team || 251 || Sagolii Road || {{MGP|40000}} ||
|-
|-
|Hero Tonic || Invigorates your chocobo for 15 seconds, increasing its overall performance while nullifying any enfeeblements.
|Race 14 - Heavier Hooves || 261 || Costa del Sol || {{MGP|45000}} ||
|-
|-
|Choco Meteor || Summons a meteor from the heavens to wreak havoc on all other chocobos.
|Race 15 - Ultimatum || 271 || Tranquil Paths || {{MGP|50000}} || {{item icon|Race Barding}} (achievement reward)
|-
|-
|}
|}
After acquiring an item, you can activate it through your hotbar.


===Weather Effects===
'''Rules'''
Chocobo races are held outdoors, and therefore subject to varying weather conditions. However, certain chocobos can turn this to their advantage. For instance, some chocobos perform well under cloudless skies, while others thrive in storms. Players can receive a number of beneficial effects when racing in their birds’ preferred conditions.


===Completing the Race===
Special opponents will appear in each race. Challenges can only be cleared by placing higher than these special opponents.
A race will conclude when all participants have crossed the finish line, or 30 seconds after the winner is decided. The results will be determined at this time, with MGP and experience points awarded based on your performance. Furthermore, among those who finished 2nd to 7th, one person will be selected via roulette to receive bonus experience points.
* Players will be matched with other players and regular NPCs in addition to special opponents.


===Racing UI===
'''Special Racing Opponents'''
The following unique UI elements will be displayed during chocobo races.
*Position in Race, top left corner by default
*Stamina Gauge, center bottom of the screen by default
*Race Item Notices, bottom right corner by default


These UI elements will be displayed in place of the currently existing UI elements:
Special racing opponents are denoted by a unique icon next to their name, as well as a different colored nameplate. Multiple special racing opponents may be present depending on the challenge selected. In such cases, players must place higher than all special racing opponents to clear the challenge.
*Party List --> Position in Race
* The color of their display names is adjustable by selecting Engaged Enemies under the NPCs tab of Display Name Settings in the Character Configuration interface.
*Parameter Bar --> Stamina Bar
*Notices --> Race Item Notices


==Covering==
==Covering==
Retired racing chocobos can breed with other chocobos of opposite sex. Their offspring will inherit the traits gained through the ranks of the parents. The breeding process allows the player to raise stronger chocobos.
Retired racing chocobos can [[#Breeding|breed]] with other chocobos of the opposite sex. Their offspring will increase in Pedigree Level, inherit Stars for each stat, gain a new ability, and gain some of its parent's characteristics, such as color. The breeding process allows the player to raise stronger chocobos.  
 
Only chocobos that are at least rank 40 can retire and become breeders. You want to retire chocobos both both genders, male and female, in order to breed.  


You can also breed with pre-made chocobos from Gold Saucer in exchange for [[Manderville Gold Saucer Points]].
Only chocobos that are at least rank 40 can retire and become breeders. You want to retire chocobos of both genders, male and female, in order to breed.  


*In the future Square Enix planned to allow you to breed with other players' chocobos.
You can also breed with pre-made chocobos from the Gold Saucer in exchange for {{MGP}} [[Manderville Gold Saucer Points]].


===Unlock===
===Unlock===
To unlock Covering, players must complete the quest [[Like Sire Like Fledgling]]. They can start the quest by speaking to [[Chocobokeep]] in [[Chocobo Square]] (x6,y4) in [[Gold Saucer]]. Players must have completed the [[So You Think You Can Ride This Chocobo]] quest and has a rank 40 or higher Chocobo.
To unlock Covering, players must complete the quest {{questlink|feature|Like Sire Like Fledgling}}. They can start the quest by speaking to [[Chocobokeep]] in [[Chocobo Square]] (X:6, Y:4) in [[Gold Saucer]]. Players must have completed the {{questlink|feature|So You Think You Can Ride This Chocobo}} quest and have a rank 40 or higher Chocobo.


When retiring your race chocobo, you will be given the opportunity to offer parting words to your chocobo, praising one of its two abilities. The ability praised will remain as its hereditary ability to be passed down through covering.
When retiring your race chocobo, you can offer some parting words, praising one of its two abilities. The ability praised will remain as its hereditary ability to be passed down through covering.
*Please note that a race chocobo cannot be re-registered once retired.
*Please note that a race chocobo cannot be re-registered once retired.


===Preparing Chocobos for the Covering===
===Preparing Chocobos for the Covering===
Both a male and female chocobo are required when arranging a covering. Furthermore, only one of the pair may be a breeding chocobo from the Manderville Gold Saucer.
Both male and female chocobos are required when arranging a covering. Furthermore, only one of the pair may be a breeding chocobo from the Manderville Gold Saucer.


===Arranging the Covering===
===Arranging the Covering===
When you have prepared the chocobos for covering, speak with Katering in the North Shroud at Moogle’s Gift Mounts (X:20 Y:22). Please note that arranging a covering will incur a fee.
When you have prepared the chocobos for covering, speak with [[Katering]] in the [[Central Shroud]] at Moogle's Gift Mounts (X:20, Y:22). Please note that arranging a covering will incur a fee.


===Receiving a Proof of Covering===
===Receiving a Proof of Covering===
Upon payment, Katering will take the two chocobos into her care and you will receive a Proof of Covering, which indicates when you can retrieve your fledgling chocobo. Speak with her again at the appointed time to receive your new racing chocobo.
Upon payment, Katering will take the two chocobos into her care, and you will receive a {{item icon|Proof of Covering}}, which indicates when you can retrieve your fledgling chocobo. Speak with her again after 30 minutes to receive your new racing chocobo.
*The fledging chocobo will inherit its color from one of its parents.
*The fledging chocobo will inherit its color from one of its parents.


===Collecting Your Fledgling===
===Collecting Your Fledgling===
After the appointed time, speak with Katering to exchange the Proof of Covering for your fledgling.
After the appointed time, speak with [[Katering]] to exchange the {{item icon|Proof of Covering}} for your fledgling.


===Abilities===
==Achievements==
Race chocobos can possess two types of abilities: hereditary and acquired abilities, and are allowed one of each. Hereditary abilities are inherited by the offspring of chocobo used in covering, while acquired abilities are learned as your bird increases in rank, and via training manuals. Certain abilities are always active during the race, while others must be used at the rider’s discretion.
Chocobo breeding and racing are associated with the following [[achievements]]:
*Manually activated abilities may only be used once per race.
{| {{STDT| mech1 sortable align-left}}
 
{{achievement table header}}
'''[[#Abilities|List of Abilities]]'''
{{achievement table row|Go Forth and Multiply}}
 
{{achievement table row|Pedigree Champ}}
'''Abilities Learned from Rank'''
{{achievement table row|Training Day (Achievement)}}
 
{{achievement table row|Off to the Races I}}
From rank 10 onward, race chocobos that have yet to learn an acquired ability may do so at random upon gaining in rank.
{{achievement table row|Off to the Races II}}
 
{{achievement table row|Off to the Races III}}
'''Abilities Learned from Training'''
{{achievement table row|Off to the Races IV}}
 
{{achievement table row|Breaking the Maiden}}
To teach your race chocobo a specific ability, players can use training manuals purchased with MGP.
{{achievement table row|Winning Jockey I}}
 
{{achievement table row|Winning Jockey II}}
'''Hereditary Abilities'''
{{achievement table row|Winningest Jockey}}
 
{{achievement table row|Ride to the Challenge I}}
A race chocobo acquired through covering will inherit one ability from its parents.
|}
 
'''Unlearning Race Abilities'''


To unlearn a race ability, players must first purchase a bottle of lethe water, then speak with the Race Chocobo Trainer NPC in the Manderville Gold Saucer at the Chocobo Square (x6,y4). Please note, however, that only acquired abilities can be unlearned.
[[Category:Patch 2.5 Features‎]]

Latest revision as of 21:05, 11 March 2023

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Chocobo Racing is an activity released with the Gold Saucer in patch 2.51. During this activity, players act as breeders, trainers and jockeys of their chocobos. Players can enter their well-bred and carefully trained chocobos into races to increase their ranks and win MGP Manderville Gold Saucer Points.

Note that the chocobo you use in Chocobo Racing is NOT your companion/mount chocobo.

Unlock

Players must complete the level 15 questline starting with Feature QuestSo You Want to Be a Jockey. Players can start the quest by talking to Race Chocobo Registrar in the Gold Saucer (X:6, Y:4). Players must have previously completed Feature QuestIt Could Happen to You.

Quests

Quest Type Level Quest Giver
So You Want to Be a Jockey Feature quest 15 Race Chocobo Registrar
So You Think You Can Ride This Chocobo Feature quest 15 Katering
Like Sire Like Fledgling Feature quest 15 Chocobokeep (Race Counter)

Levels

Rank

A chocobo's Rank is its level, which can be increased with experience from racing. The maximum rank is 50, but chocobos can be retired as early as rank 40.

Every time your chocobo's rank increases, 5 stats will be randomly selected and increased by 1% of their maximum value. A particular stat can be chosen multiple times in a single level-up. It also earns a feeding opportunity.

At Rank 10, your chocobo will learn a new ability, chosen at random. If the ability is removed (using Lethe water icon1.png  Lethe Water), a new ability is selected the next time your chocobo's rank increases.

Rating

A chocobo's Rating is a comprehensive measure of its ability, and determines which racing class your chocobo may enter. It is the average number of your 5 stats (without any bonuses from feeding).

A higher rating grants entry to more prestigious races, but may also prevent racing in lower classes.

Maiden Class is for Rating 1-20, R-40 Class is for Rating 1-40, R-60 requires Rating 41-60, R-80 requires Rating 41-80, and so on, R-300 being the highest with a range of R241-300. Your chocobo will earn far greater EXP and slightly more MGP in higher tier races.

If you don't feed your chocobo or use lower Grade Feeds, you will have a slight disadvantage against well-fed chocobos with a similar rating.

Stats and Abilities

Stats

stat Effect
Maximum Speed Affects how quickly your chocobo can run.
Acceleration Affects how quickly your chocobo can attain maximum speed.
Endurance Affects the threshold at which your chocobo gains "Lathered" status and consumes stamina at an increased rate.
Stamina Affects the total amount of stamina your chocobo has.
Cunning Affects how effectively your chocobo can navigate a course with rough terrain.

The stats of your chocobo are displayed in the form (current stats)/(stat cap). Each rank up increases all of your stats, and they can also be increased through training with feed. All gains through all sources are proportional to your respective maximum in that stat. The game keeps track of decimals internally. You'll notice that if you train your bird with the same feed, the amount you get will sometimes differ by 1 due to internal rounding.

The formula for your Stat Cap is:

Stat Cap = 40 * (Pedigree Level + Star Rating) - 20

Your first chocobo will start with 1 Pedigree Level and 2 Star Rating in all stats so it will have stat cap of 100 in all stats. A chocobo with Pedigree of 2 and 2 Stars in all stats will have stat cap of 140. The maximum stat cap is 500, requiring a Pedigree Level 9 Chocobo with a full 4 Star Rating.

Abilities

Ability Type Effect
Choco Dash Active Temporarily boosts speed without depleting stamina for 1s / 2s / 3s.
Choco Cure Active Restores 6% / 9% / 12% of total stamina.
Choco Esuna Active Removes all current enfeeblements with a 75% / 90% / 100% success rate.
Choco Ease Active Cures Heavy status while restoring stamina by 80 / 130 / 180.
Choco Calm Active Cures Frenzied status while restoring stamina by 100 / 150 / 200. (Stamina is only restored when curing Frenzied status.
Choco Reflect Active Repels any non area-of-effect enfeeblement back to its point of origin for 10s / 15s / 20s.
Choco Steal Active Take an item from the satchel of the forerunning jockey with a 50% / 70% / 90% success rate.
Choco Silence Active Creates a vacuum of silence preventing any nearby chocobo from using abilities for 35s / 40s / 45s.
Choco Shock Active Creates a disconcerting aura which distracts nearby chocobos and prevent them from using items for 25s / 30s / 35s.
Head Start Passive Begin the race at maximum speed.
Increased Stamina Passive Reduces stamina depletion during acceleration by 9% / 12% / 15%.
Heavy Resistance Passive Increases chance of resisting Heavy by 60% / 70% / 80% / 90% / 100%.
Level Head Passive Increases chance of resisting Frenzied by 60% / 70% / 80% / 90% / 100%.
Speedy Recovery Passive Increases ability-induced stamina recovery by 50% / 65% / 80%.
Dressage Passive Increases EXP earned in races by 10% / 20% / 30%.
Choco Drain Active Generates a field which drains the stamina of nearby chocobos at a rate of 15 / 25 / 35 per second.
Paradigm Shift Active Swaps current item with a different one.
Mimic Active Repeats any ability or item used by a forerunning chocobo. Duration: 7s / 11s / 15s.
Feather Field Active Nullifies the detrimental field effects of any nearby chocobos. Duration: 10s / 20s / 30s.
Super Sprint Active Sprint without weather or terrain penalties until all stamina is spent. Consumes significantly higher stamina. Cannot be toggled.
Choco Reraise Active Instantly restores 60 / 130 / 200 stamina when stamina meter reaches zero.
Enfeeblement Clause Passive Reduces enfeeblement duration by 20% / 35% / 50%.
Breather Passive Restores stamina at a rate of 0.8% / 1% / 1.2% per second while decelerating.

Your chocobo can have a maximum of 2 abilities: one learned and one hereditary.

You chocobo will learn an ability at Rank 10. You can force your chocobo to unlearn its ability by using Lethe water icon1.png  Lethe Water purchased from Tack & Feed Trader for MGP 10 MGP. On the next Rank increase, your Chocobo will randomly learn a new ability. You can also purchase Training Manuals from Tack & Feed Trader to teach your chocobo a specific ability.

Your chocobo can inherit an ability from its parents. Each parent has a 50% chance of passing on its ability to a specific offspring.

Feeds

You can feed your chocobo once per rank-up. The feeding sessions are stockpiled. You can save up for better food if you need to.

Item Effect Acquired By
Grade 1 feed - acceleration blend icon1.png  Grade 1 Feed - Acceleration Blend Acceleration +1% of Stat Cap Level 30 Culinarian Recipe
Purchased from Feathertrader in Central Shroud (x20,y22) for Gil 1,500 gil.
Grade 1 feed - balance blend icon1.png  Grade 1 Feed - Balance Blend Cunning +1% of Stat Cap Level 30 Culinarian Recipe
Purchased from Feathertrader in Central Shroud (x20,y22) for Gil 1,500 gil.
Grade 1 feed - endurance blend icon1.png  Grade 1 Feed - Endurance Blend Endurance +1% of Stat Cap Level 30 Culinarian Recipe
Purchased from Feathertrader in Central Shroud (x20,y22) for Gil 1,500 gil.
Grade 1 feed - speed blend icon1.png  Grade 1 Feed - Speed Blend Maximum Speed +1% of Stat Cap Level 30 Culinarian Recipe
Purchased from Feathertrader in Central Shroud (x20,y22) for Gil 1,500 gil.
Grade 1 feed - stamina blend icon1.png  Grade 1 Feed - Stamina Blend Stamina +1% of Stat Cap Level 30 Culinarian Recipe
Purchased from Feathertrader in Central Shroud (x20,y22) for Gil 1,500 gil.
Grade 2 feed - acceleration blend icon1.png  Grade 2 Feed - Acceleration Blend Acceleration +2% of Stat Cap Level 50★★ Culinarian Recipe.
Grade 2 feed - balance blend icon1.png  Grade 2 Feed - Balance Blend Cunning +2% of Stat Cap Level 50★★ Culinarian Recipe.
Grade 2 feed - endurance blend icon1.png  Grade 2 Feed - Endurance Blend Endurance +2% of Stat Cap Level 50★★ Culinarian Recipe.
Grade 2 feed - speed blend icon1.png  Grade 2 Feed - Speed Blend Maximum Speed +2% of Stat Cap Level 50★★ Culinarian Recipe.
Grade 2 feed - stamina blend icon1.png  Grade 2 Feed - Stamina Blend Stamina +2% of Stat Cap Level 50★★ Culinarian Recipe.
Grade 2 feed - special acceleration blend icon1.png  Grade 2 Feed - Special Acceleration Blend Acceleration +2% of Stat Cap Feature QuestLike Sire Like Fledgling
Purchased from Tack & Feed Trader in Chocobo Square (x6,y4) for MGP 610 MGP.
Grade 2 feed - special balance blend icon1.png  Grade 2 Feed - Special Balance Blend Cunning +2% of Stat Cap Feature QuestLike Sire Like Fledgling
Purchased from Tack & Feed Trader in Chocobo Square (x6,y4) for MGP 610 MGP.
Grade 2 feed - special endurance blend icon1.png  Grade 2 Feed - Special Endurance Blend Endurance +2% of Stat Cap Feature QuestLike Sire Like Fledgling
Purchased from Tack & Feed Trader in Chocobo Square (x6,y4) for MGP 610 MGP.
Grade 2 feed - special speed blend icon1.png  Grade 2 Feed - Special Speed Blend Maximum Speed +2% of Stat Cap Feature QuestLike Sire Like Fledgling
Purchased from Tack & Feed Trader in Chocobo Square (x6,y4) for MGP 610 MGP.
Grade 2 feed - special stamina blend icon1.png  Grade 2 Feed - Special Stamina Blend Stamina +2% of Stat Cap Feature QuestLike Sire Like Fledgling
Purchased from Tack & Feed Trader in Chocobo Square (x6,y4) for MGP 610 MGP.
Grade 3 feed - special acceleration blend icon1.png  Grade 3 Feed - Special Acceleration Blend Acceleration +3% of Stat Cap Purchased from Tack & Feed Trader in Chocobo Square (x6,y4) for MGP 1,345 MGP.
Grade 3 feed - special balance blend icon1.png  Grade 3 Feed - Special Balance Blend Cunning +3% of Stat Cap Purchased from Tack & Feed Trader in Chocobo Square (x6,y4) for MGP 1,345 MGP.
Grade 3 feed - special endurance blend icon1.png  Grade 3 Feed - Special Endurance Blend Endurance +3% of Stat Cap Purchased from Tack & Feed Trader in Chocobo Square (x6,y4) for MGP 1,345 MGP.
Grade 3 feed - special speed blend icon1.png  Grade 3 Feed - Special Speed Blend Maximum Speed +3% of Stat Cap Purchased from Tack & Feed Trader in Chocobo Square (x6,y4) for MGP 1,345 MGP.
Grade 3 feed - special stamina blend icon1.png  Grade 3 Feed - Special Stamina Blend Stamina +3% of Stat Cap Purchased from Tack & Feed Trader in Chocobo Square (x6,y4) for MGP 1,345 MGP.

Racing Items

In addition to magicked panels, you may come across treasure coffers containing race items. Race items will be added to your hotbar automatically. While some offer beneficial effects for you and your chocobo, others can be used to hinder your opponents.

Item Type Rarity Effect
Choco Potion Self Common Instantly restores stamina by 10%.
Stamina Tablet Self Common Prevents stamina reduction for 10 seconds. If stamina is at zero, restores a small amount of stamina.
Sprint Shoes Self Common Summons a quick burst of speed for 3s. Functionally identical to the ability Choco Dash III.
Choco Aether Self Common Allows a previously used race ability to be executed again.
Bacchus's Water Offensive Common Sends the forerunning chocobo into a Frenzied state for 15 seconds and increases its stamina loss.
Graviball Offensive Common Inflicts the forerunning chocobo with Heavy for 10 seconds.
Briar Caltrop Offensive Common Surrounds your chocobo with a ring of thorns which will sap the stamina of any chocobos that enter at a rate of 5% per second (up to 4 seconds).
Hero Tonic Self Rare Invigorates your chocobo for 15 seconds, increasing its overall performance while preventing and nullifying any current enfeeblements. Stamina is consumed at a decreased rate.
Choco Meteor Offensive Rare Summons a meteor from the heavens to wreak havoc on all forerunning chocobos. Inflicts 20% stamina damage to all chocobos in front of you, as well as the "Lamed" status for 8 seconds which prevents all acceleration, including from items and abilities.
Stamina Swapper Offensive Rare Interchanges your chocobo's stamina with that of a forerunning chocobo. Swap is made only if the forerunning chocobo has more stamina than yours.
Spiderweb Offensive Common Renders the chocobo running immediately behind you unable to use items for 10 seconds.
  • After acquiring an item, you can activate it through your hotbar.

Tips and Tricks

Avoid getting hit by Briar Caltrop at all cost. Briar Caltrop appears as a circular wall of thorns; move away from it ASAP, or it will drain about 10 to 20% of your stamina. Do not trade Briar Caltrops with another player(s), because even if you sap their stamina, they will sap yours as well. Unaffected players will easily overtake the both of you.

Stamina Tablet not only prevents you from losing stamina for 10 seconds, it also prevents all other forms of stamina loss such as being hit by Briar Caltrop or Choco Meteor.

If you are ahead, try to control what items your opponent can get. Do not take an item if the next one will be far more useful to you, or if leaving it behind may allow your opponent to catch up.

It is highly recommended that between the ranks 1-20, you use the ability Dressage.

The ability Super Sprint gives the chocobo a movement speed of 500.

The most effective abilities are Chocobo Cure, Chocobo Dash, and Chocobo Drain (especially if Chocobo Drain is paired with Speedy Recovery).

Chocobo Racing itself does not provide a lot of MGP, with about 1.000 for Rating 300 races, but the rewards for completing challenges are very high.

Raising a Chocobo to Pedigree 9 is a very tedious task and not highly recommended unless optimization is a priority.

Breeding

Breeding in Chocobo Racing is called Covering. You can retire your chocobo and use him/her for breeding when he/she reaches Rank 40. Breeding allows you to increase the Pedigree Level of your future chocobo. Every Pedigree Level increases all of your chocobo's maximum stats by 40. For example, if a Pedigree Level 1 chocobo has a max of 100 in stamina, acceleration, a Pedigree Level 2 chocobo will have a max of 140 in all of its stats.

Note that you can only increase your Pedigree Level by 1 for each breeding. You only need to breed with a Chocobo that has the same or higher Pedigree Level. For example, don't waste your money and breed your Pedigree 1 chocobo with a Pedigree 9 one. You only need to breed with another Pedigree 1 chocobo. Their offspring is going to be Pedigree 2 regardless.

While breeding a chocobo, each parent has a 50% chance of passing on its ability to its offspring. Additionally, each parent's color has a 50% chance of passing down. Offsprings inherit Star Ratings randomly from their grandparents, not their parents. Each grandparent's star rating is equally likely to be passed to an offspring.

Note that your chocobo's stats do not matter while breeding. Only its Pedigree Level, Stars and Abilities do. If you want powerful chocobos (Pedigree 9, 4 Stars across), breed your chocobo as soon as it hits rank 40. Do not waste your time and money to raise the stats of your initial chocobos.

After retiring your chocobo, you can breed it up to 10 times. If its offspring is unsuitable, you can discard it and try again.

Racing

Up to 8 players and their chocobos can enter into a race, allowing you to enter a race as a full party.

During the race, your chocobo will run along the course automatically. Players can increase the speed of their chocobos by holding forward, which increases the rate of stamina consumption. The course is divided into invisible "tracks" spanning the width of the course and pressing left or right will move you onto the adjacent "track". You want to steer your chocobo into speed boosts and out of speed decreases. When you pick up an item, you will be able to use it from your hotbar.

As you continue to enter races and your chocobo gains experience, it will grow stronger, and its rating will increase. A higher rating will earn you entry to races in higher classes. However, your chocobo will become barred from participating in lower class races.

Accessing Chocobo Square

To acquire a racing chocobo, register your chocobo, and begin racing, players must first proceed to the Chocobo Square by speaking with the lift operator Saethrith at the Entrance Square of Gold Saucer (X:4, Y:6).

Preparing for Chocobo Racing

Obtain a Registration Form

After completing the prerequisite quest, players can register their racing chocobo. Over the course of the quest, players will receive either Fledgling Chocobo Registration G1-M or Fledgling Chocobo Registration G1-F depending on the preferred gender of their chocobo.

  • In the event you accidentally discard your registration form or wish to acquire a new racing chocobo, a new registration form can be purchased from the Feathertrader NPC at Bentbranch Meadows in Central Shroud (X:20, Y:22).

Register Your Racing Chocobo

After acquiring your registration form, speak with the Race Chocobo Trainer NPC at the Chocobo Square (X:6, Y:4) to complete registration for your chocobo and give it a name.

  • A fixed fee in gil is required for each name change.

How to Enter a Race

To enter a race, speak with the Race Chocobo Registrar NPC at the Chocobo Square (X:6, Y:4) to select from the races available at your rating. Players who wish to practice the basics of chocobo racing can repeat the training course as many times as desired.

  • Please note that you cannot register for duties when queuing to enter a race.

To view your race chocobo's rating, select Character from the main menu, followed by Gold Saucer, then select Chocobo from within the interface.

Controls

Steering

To steer your chocobo left and right, press the following buttons or keys:

Steer Left

  • A (Move Left)
  • Q (Strafe Left)
  • Left Analog Stick

Steer Right

  • D (Move Right)
  • E (Strafe Right)
  • Left Analog Stick

Speed and Stamina

To accelerate, press any of the following buttons or keys:

  • W (Move Forward)
  • LB (L1) Button
  • Left Analog Stick Up

To decelerate, press any of the following buttons or keys:

  • S (Move Backward)
  • Left Analog Stick Down

Be warned, however, that accelerating increases the rate at which your chocobo's stamina gauge depletes. If you run out of stamina, your speed will drop, and you will be unable to accelerate for the remainder of the race.

Magicked Panels

Magicked Panels have beneficial and detrimental effects. The green and blue ones are beneficial, while the red and purple ones are detrimental.

Blue increases your speed temporarily, green gives you about 7% extra stamina, red inflicts Heavy status for 5 seconds, and purple decreases your stamina by 15%.

Weather Effects

Chocobo races are held outdoors, and therefore subject to varying weather conditions. However, certain chocobos can turn this to their advantage. For instance, some chocobos perform well under cloudless skies, while others thrive in storms. Players can receive several beneficial effects when racing in their birds' preferred conditions.

Completing the Race

A race will conclude when all participants have crossed the finish line, or 30 seconds after a winner is declared. The results will be determined at this time, with MGP and experience points awarded based on your performance. Furthermore, among those who finished 2nd to 7th, one person will be selected via roulette to receive bonus experience points.

Racing UI

The following unique UI elements are displayed during chocobo races.

  • Position in Race, top left corner by default.
  • Stamina Gauge, bottom-center of the screen by default.
  • Race Item Notices, bottom right corner by default.

These UI elements are displayed in place of the currently existing UI elements:

  • Party List --> Position in Race
  • Parameter Bar --> Stamina Bar
  • Notices --> Race Item Notices

Tips and Tricks

  • There is collision between chocobos, so don't use Sprint Shoes when you are directly behind another.
  • Budget your stamina. Look at your track completion percentage then look at your stamina gauge. Make sure you have enough stamina to finish the race. Make sure you are not too frugal with stamina usage. In a perfect scenario, your stamina will hit 0 right when you cross the finish line.
  • In R-60 or higher races, avoid mobs. When you hit a mob, you lose speed and 3-5% stamina. You can jump over some smaller ones such as mandragora.

Chocobo Challenge

Chocobo Challenge is a new mode added in patch 3.25.

Entry

Challenge races will be available upon speaking with the Race Chocobo Registrar in the Chocobo Square (X:6.1, Y:4.8).

  • Chocobo ratings must exceed a certain threshold to participate.

Speak with the Race Chocobo Registrar in the Chocobo Square (X:6.1, Y:4.8) and select your desired challenge race.

  • Players cannot register for challenge races while in a party.

Challenge Races

Increasingly difficult challenges will be made available as players complete each race. Please note that your chocobo's rating must exceed a certain threshold to participate in each race.

Players will only receive a reward for their first-time completion. Completing specific challenges unlocks additional abilities for purchase from the Tack & Feed Trader.

Race Rating Course MGP Reward Additional Reward
Race 1 - Hugging the Inside 41 Tranquil Paths MGP 20,000
Race 2 - Keep Away 61 Costa del Sol MGP 21,000
Race 3 - Inability 81 Sagolii Road MGP 22,000
Race 4 - Heavy Hooves 101 Tranquil Paths MGP 23,000 Choco Drain II, Mimic II, Feather Field II, Super Sprint
Race 5 - Defending the Rush 121 Costa del Sol MGP 24,000
Race 6 - Road Rivals 141 Sagolii Road MGP 25,000 Choco Reraise II, Enfeeblement Clause II, Breather II, Paradigm Shift
Race 7 - Field of Dreams 161 Costa del Sol MGP 26,000
Race 8 - Playing Both Ends 181 Tranquil Paths MGP 27,000 Choco Esuna III, Choco Ease III, Choco Calm III, Choco Reflect III,
Choco Steal III, Choco Silence III, Choco Shock III
Race 9 - Stamina 201 Sagolii Road MGP 28,000
Race 10 - Cat and Mouse 221 Costa del Sol MGP 29,000 Increased Stamina III, Heavy Resistance V, Level Head V, Speedy Recovery III,
Choco Reraise III, Enfeeblement Clause III, Breather III
Race 11 - Mad Dash 231 Sagolii Road MGP 30,000
Race 12 - Bag of Tricks 241 Tranquil Paths MGP 35,000 Choco Dash III, Choco Cure III, Choco Drain III, Mimic III, Feather Field III
Race 13 - Tag Team 251 Sagolii Road MGP 40,000
Race 14 - Heavier Hooves 261 Costa del Sol MGP 45,000
Race 15 - Ultimatum 271 Tranquil Paths MGP 50,000 Race barding icon1.png  Race Barding (achievement reward)

Rules

Special opponents will appear in each race. Challenges can only be cleared by placing higher than these special opponents.

  • Players will be matched with other players and regular NPCs in addition to special opponents.

Special Racing Opponents

Special racing opponents are denoted by a unique icon next to their name, as well as a different colored nameplate. Multiple special racing opponents may be present depending on the challenge selected. In such cases, players must place higher than all special racing opponents to clear the challenge.

  • The color of their display names is adjustable by selecting Engaged Enemies under the NPCs tab of Display Name Settings in the Character Configuration interface.

Covering

Retired racing chocobos can breed with other chocobos of the opposite sex. Their offspring will increase in Pedigree Level, inherit Stars for each stat, gain a new ability, and gain some of its parent's characteristics, such as color. The breeding process allows the player to raise stronger chocobos.

Only chocobos that are at least rank 40 can retire and become breeders. You want to retire chocobos of both genders, male and female, in order to breed.

You can also breed with pre-made chocobos from the Gold Saucer in exchange for MGP Manderville Gold Saucer Points.

Unlock

To unlock Covering, players must complete the quest Feature QuestLike Sire Like Fledgling. They can start the quest by speaking to Chocobokeep in Chocobo Square (X:6, Y:4) in Gold Saucer. Players must have completed the Feature QuestSo You Think You Can Ride This Chocobo quest and have a rank 40 or higher Chocobo.

When retiring your race chocobo, you can offer some parting words, praising one of its two abilities. The ability praised will remain as its hereditary ability to be passed down through covering.

  • Please note that a race chocobo cannot be re-registered once retired.

Preparing Chocobos for the Covering

Both male and female chocobos are required when arranging a covering. Furthermore, only one of the pair may be a breeding chocobo from the Manderville Gold Saucer.

Arranging the Covering

When you have prepared the chocobos for covering, speak with Katering in the Central Shroud at Moogle's Gift Mounts (X:20, Y:22). Please note that arranging a covering will incur a fee.

Receiving a Proof of Covering

Upon payment, Katering will take the two chocobos into her care, and you will receive a Proof of covering icon1.png  Proof of Covering, which indicates when you can retrieve your fledgling chocobo. Speak with her again after 30 minutes to receive your new racing chocobo.

  • The fledging chocobo will inherit its color from one of its parents.

Collecting Your Fledgling

After the appointed time, speak with Katering to exchange the Proof of covering icon1.png  Proof of Covering for your fledgling.

Achievements

Chocobo breeding and racing are associated with the following achievements:

Name Points Task Reward Patch
Go forth and multiply icon1.png  Go Forth and Multiply 5 Obtain a new chocobo through covering. Achievement title icon.png Chocobo Breeder 2.51
Pedigree champ icon1.png  Pedigree Champ 5 Obtain a new chocobo with a pedigree level of 9 or higher. Racing chocobo mask icon1.png  Racing Chocobo Mask 2.51
Training day (achievement) icon1.png  Training Day (Achievement) 5 Train your chocobo to a rating of 285. Achievement title icon.png Chocobo Trainer 2.51
Off to the races i icon1.png  Off to the Races I 5 Participate in a sanctioned chocobo race. Achievement title icon.png Bug Boy (Male) / Bug Girl (Female) 2.51
Off to the races ii icon1.png  Off to the Races II 5 Participate in 100 sanctioned chocobo races. - 2.51
Off to the races iii icon1.png  Off to the Races III 5 Participate in 300 sanctioned chocobo races. Achievement title icon.png Senior Jockey 2.51
Off to the races iv icon1.png  Off to the Races IV 10 Participate in 3,000 sanctioned chocobo races. Achievement title icon.png Veteran Jockey 2.51
Breaking the maiden icon1.png  Breaking the Maiden 5 Place first in a sanctioned chocobo race. - 2.51
Winning jockey i icon1.png  Winning Jockey I 5 Place first in 10 sanctioned chocobo races. - 2.51
Winning jockey ii icon1.png  Winning Jockey II 5 Place first in 50 sanctioned chocobo races. - 2.51
Winningest jockey icon1.png  Winningest Jockey 10 Place first in 500 sanctioned chocobo races. Achievement title icon.png The First Across 2.51
Ride to the challenge i icon1.png  Ride to the Challenge I 10 Complete the first 15 Chocobo Challenge races. Race barding icon1.png  Race Barding 3.25