Difference between revisions of "Sign"
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!Notes/Usage* | !Notes/Usage* | ||
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|[[File:Target_to_Attack1.png|64x64px]]||Target to Attack 1||/marking attack1||First priority target to kill; Marking a healer to identify them for certain mechanics (often light party stacks) | |[[File:Target_to_Attack1.png|64x64px]]||Target to Attack 1||/marking attack1||First priority target to kill; Marking a healer to identify them for certain mechanics (often light party stacks); first priority player in a lineup for a mechanic | ||
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|[[File:Target_to_Attack2.png|64x64px]]||Target to Attack 2||/marking attack2||Second priority target to kill; Marking a healer to identify them for certain mechanics (often light party stacks) | |[[File:Target_to_Attack2.png|64x64px]]||Target to Attack 2||/marking attack2||Second priority target to kill; Marking a healer to identify them for certain mechanics (often light party stacks); second priority player in a lineup for a mechanic | ||
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|[[File:Target_to_Attack3.png|64x64px]]||Target to Attack 3||/marking attack3||Third priority target to kill | |[[File:Target_to_Attack3.png|64x64px]]||Target to Attack 3||/marking attack3||Third priority target to kill; third priority player in a lineup for a mechanic | ||
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|[[File:Target_to_Attack4.png|64x64px]]||Target to Attack 4||/marking attack4||Fourth priority target to kill | |[[File:Target_to_Attack4.png|64x64px]]||Target to Attack 4||/marking attack4||Fourth priority target to kill; fourth priority player in a lineup for a mechanic | ||
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|[[File:Target_to_Attack5.png|64x64px]]||Target to Attack 5||/marking attack5||Fifth priority target to kill | |[[File:Target_to_Attack5.png|64x64px]]||Target to Attack 5||/marking attack5||Fifth priority target to kill; fifth priority player in a lineup for a mechanic | ||
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|[[File:Target_to_Attack6.png|64x64px]]||Target to Attack 6||/marking attack6||Sixth priority target to kill; sixth priority player in a lineup for a mechanic | |||
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|[[File:Target_to_Attack7.png|64x64px]]||Target to Attack 7||/marking attack7||Seventh priority target to kill; seventh priority player in a lineup for a mechanic | |||
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|[[File:Target_to_Attack8.png|64x64px]]||Target to Attack 8||/marking attack8||Eighth priority target to kill; eighth priority player in a lineup for a mechanic | |||
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|[[File:Target_to_Bind1.png|64x64px]]||Target to Bind 1||/marking bind1||First priority target to bind/disable | |[[File:Target_to_Bind1.png|64x64px]]||Target to Bind 1||/marking bind1||First priority target to bind/disable | ||
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|[[File:Target_to_Bind3.png|64x64px]]||Target to Bind 3||/marking bind3||Third priority target to bind/disable | |[[File:Target_to_Bind3.png|64x64px]]||Target to Bind 3||/marking bind3||Third priority target to bind/disable | ||
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|[[File:Target_to_Ignore1.png|64x64px]]||Target to Ignore 1||/marking ignore1||Ignore/don't | |[[File:Target_to_Ignore1.png|64x64px]]||Target to Ignore 1||/marking ignore1||Ignore/don't kill; Marking the main tank to identify them | ||
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|[[File:Target_to_Ignore2.png|64x64px]]||Target to Ignore 2||/marking ignore2||Ignore/don't | |[[File:Target_to_Ignore2.png|64x64px]]||Target to Ignore 2||/marking ignore2||Ignore/don't kill; Marking the off-tank to identify them | ||
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|[[File:Target_Square.png|64x64px]]||Square||/marking square|| | |[[File:Target_Square.png|64x64px]]||Square||/marking square|| |
Latest revision as of 00:34, 3 June 2023
Signs are useful markers for organized group content. They can be found in-game through the Party->Signs menu. This can be accessed with Shift+M keybind, which can be configured in System->Keybind->Shortcuts->Signs
Players can mark themselves, other players, enemies, NPCs, or interactable objects with signs. This can be done from the menu, through chat commands, or using macros. The command for using signs is "/marking" or the shorter "/mk".
List of signs
* The uses of some markers have been developed by players and are not explicitly noted in the game.
Useful macros
The Target to Attack, Target to Bind, and Target to Ignore signs can be made to automatically increment, which can be useful for some mechanics in certain high-end duties, e.g., Titan Gaols in The Weapon's Refrain (Ultimate) or Wroth Flames in Dragonsong's Reprise (Ultimate).
Examples:
Target to attack:
/mk attack <me> <wait.25> /mk clear <me> /micon attack enemysign
Target to bind:
/mk bind <me> <wait.25> /mk clear <me> /micon bind enemysign
Target to ignore:
/mk ignore <me> <wait.25> /mk clear <me> /micon ignore enemysign
The clear
command automatically removes the marker after a certain period of time as designated by <wait.#>
, so the player will not need to manually remove it when the mechanic is over.
As a practical example, three random players receive an identical debuff that require them to quickly position in certain locations. They can use the self-incrementing macro for "target to attack" to mark themselves 1-3, which will telegraph their position for the mechanic.
External links
- Signs on the official UI guide.
- Using Signs on the official UI guide.