Difference between revisions of "The Catch of the Siegfried"
Freedom4556 (talk | contribs) m (→Strategy) |
|||
Line 3: | Line 3: | ||
| description = | | description = | ||
| number = 30 | | number = 30 | ||
| level = | | level = 60 | ||
| standard-time = 7:30 | | standard-time = 7:30 | ||
| ideal-time = 6:30 | | ideal-time = 6:30 |
Revision as of 20:20, 22 July 2023
The Catch of the Siegfried
- Number
- 30
- Level
- 60
- Standard Time
- 7:30
- Ideal Time
- 6:30
- Act 1 Enemies
- Siegfried
- Act 2 Enemies
- Siegfried
- Act 3 Enemies
- Siegfried
- Gil Reward
- 10,000
- Seals Reward
- 200
- Tomestones
- 160
- Next stage
- Anything Gogo's
- Prev. stage
- Red, Fraught, and Blue
- Patch
- 5.15
The Catch of the Siegfried is a stage in The Masked Carnivale for Blue Mage, introduced in patch 5.15 with Shadowbringers.
Act 1
Enemies
Siegfried
- Endurance: High
- Strengths: --
- Weaknesses: --
- Vulnerabilities: --
Strategy
Bring Aetheric Mimicry, Exuviation, a physical damage spell, a fire damage spell, a wind damage spell and an ice damage spell. Some easy recommendations include Drill Cannons, Bomb Toss, Sonic Boom, and Northerlies.
- Magic Drain: Applies Magitek Field buff, which absorbs and reflects incoming magic damage, in addition to Magic Vulnerability Down. Use a physical damage spell such as Drill Cannons to deal damage.
- Ankle Graze: Inflicts Bind. Cleanse with Exuviation.
- Hyperdrive: Player centered AoE. Will cast this shortly after Ankle Graze, and three times more following initial cast.
- Magitek Explosive: Siegfried will dash to the edge of the arena, and spawn eight bombs with point blank AoEs in a square pattern, leaving a safe spot in one of two corners on the opposite side of the arena.
- Rubber Bullet: Cast immediately after Magitek Explosive, inflicts knock back. Use the knock back from this attack to propel yourself towards the safe spot from the previous mechanic.
Act 2
Enemies
Siegfried
- Endurance: High
- Strengths: --
- Weaknesses: --
- Vulnerabilities: --
Strategy
New mechanics are added in addition to those seen in Act 1.
- Law of the Torch: Siegfried will dash to the edge of the arena, creating three large cone AoE markers with safe spots in between each cone.
- Swiftsteel: Inflicts knock back, and creates a wave of AoEs scattered around a large donut AoE. Surecast can mitigate the knock back.
- Sparksteel: Point blank AoE. Spawns several fire puddles which cover a fair amount of the arena.
- Shattersteel: Summons several ice crystals around Siegfried that inflict a stack of Deep Freeze. Being near an ice crystal will inflict additional stacks.
Act 3
Enemies
Siegfried
- Endurance: High
- Strengths: --
- Weaknesses: --
- Vulnerabilities: --
Strategy
Alongside the mechanics from the previous two acts, Siegfried will now create clones of himself that can only be damaged by either ice, fire, or wind aspected spells. The clones use the same attacks Siegfried uses. Clones disappear after a while if they haven't been dispatched, so unless you want the None More Blue achievement, it's best to focus on the real Siegfried.