Difference between revisions of "List of conjurer actions"

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
Line 3: Line 3:
{| class="healer-role actions table"
{| class="healer-role actions table"
{{combat action table header}}
{{combat action table header}}
{{combat action table row|Stone (spell)}}
{{combat action table row|Stone (spell)|class=y}}
{{combat action table row|Cure}}
{{combat action table row|Cure|class=y}}
{{combat action table row|Aero}}
{{combat action table row|Aero|class=y}}
{{combat action table row|Medica}}
{{combat action table row|Medica|class=y}}
{{combat action table row|Raise}}
{{combat action table row|Raise|class=y}}
{{combat action table row|Stone II}}
{{combat action table row|Stone II|class=y}}
{{combat action table row|Cure II}}
{{combat action table row|Cure II|class=y}}
{{combat action table row|Aero II}}
{{combat action table row|Aero II|class=y}}
{{combat action table row|Medica II}}
{{combat action table row|Medica II|class=y}}
|}</onlyinclude>
|}</onlyinclude>



Revision as of 22:43, 14 October 2023

Actions

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Stone (spell).png  Stone Conjurer frame icon.png CNJ 1 Spell 200 1.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals earth damage with a potency of 140.
Cure.png  Cure Conjurer frame icon.png CNJ 2 Spell 400 1.5s 2.5s Range icon.png 30y
Single Target or AoE not yet specified 0y
Restores target's HP.
Cure Potency: 450
Additional Effect: 15% chance next Cure II will cost no MP
Duration: 15s
Aero.png  Aero Conjurer frame icon.png CNJ 4 Spell 200 Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 30
Duration: 30s
Medica.png  Medica Conjurer frame icon.png CNJ 10 Spell 900 2s 2.5s Range icon.png 0y
Point Blank Circle around the user 15y
Restores own HP and the HP of all nearby party members.
Cure Potency: 300
Raise.png  Raise Conjurer frame icon.png CNJ 12 Spell 2,400 8s 2.5s Range icon.png 30y
Single Target or AoE not yet specified 0y
Resurrects target to a weakened state.
Stone II.png  Stone II Conjurer frame icon.png CNJ 18 Spell 200 1.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals earth damage with a potency of 190.
Cure II.png  Cure II Conjurer frame icon.png CNJ 1Quest: In Nature's Embrace 30 Spell 1,000 2s 2.5s Range icon.png 30y
Single Target or AoE not yet specified 0y
Restores target's HP.
Cure Potency: 700
Aero II.png  Aero II Conjurer frame icon.png CNJ 46 Spell 200 Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 50
Duration: 30s
Medica II.png  Medica II Conjurer frame icon.png CNJ 50 Spell 1,000 2s 2.5s Range icon.png 0y
Point Blank Circle around the user 20y
Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Additional Effect: Regen
Cure Potency: 100
Duration: 15s

See also