Difference between revisions of "List of conjurer actions"
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{| class="healer-role actions table" | {| class="healer-role actions table" | ||
{{combat action table header}} | {{combat action table header}} | ||
{{combat action table row|Stone (spell)}} | {{combat action table row|Stone (spell)|class=y}} | ||
{{combat action table row|Cure}} | {{combat action table row|Cure|class=y}} | ||
{{combat action table row|Aero}} | {{combat action table row|Aero|class=y}} | ||
{{combat action table row|Medica}} | {{combat action table row|Medica|class=y}} | ||
{{combat action table row|Raise}} | {{combat action table row|Raise|class=y}} | ||
{{combat action table row|Stone II}} | {{combat action table row|Stone II|class=y}} | ||
{{combat action table row|Cure II}} | {{combat action table row|Cure II|class=y}} | ||
{{combat action table row|Aero II}} | {{combat action table row|Aero II|class=y}} | ||
{{combat action table row|Medica II}} | {{combat action table row|Medica II|class=y}} | ||
|}</onlyinclude> | |}</onlyinclude> | ||
Revision as of 22:43, 14 October 2023
Actions
PvE actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Stone | CNJ | 1 | Spell | 200 | 1.5s | 2.5s | 25y 0y |
Deals earth damage with a potency of 140. | |
Cure | CNJ | 2 | Spell | 400 | 1.5s | 2.5s | 30y 0y |
Restores target's HP. Cure Potency: 450 Additional Effect: 15% chance next Cure II will cost no MP Duration: 15s | |
Aero | CNJ | 4 | Spell | 200 | Instant | 2.5s | 25y 0y |
Deals wind damage with a potency of 50. Additional Effect: Wind damage over time Potency: 30 Duration: 30s | |
Medica | CNJ | 10 | Spell | 900 | 2s | 2.5s | 0y 15y |
Restores own HP and the HP of all nearby party members. Cure Potency: 300 | |
Raise | CNJ | 12 | Spell | 2,400 | 8s | 2.5s | 30y 0y |
Resurrects target to a weakened state. | |
Stone II | CNJ | 18 | Spell | 200 | 1.5s | 2.5s | 25y 0y |
Deals earth damage with a potency of 190. | |
Cure II | CNJ | 1 | 30 | Spell | 1,000 | 2s | 2.5s | 30y 0y |
Restores target's HP. Cure Potency: 700 |
Aero II | CNJ | 46 | Spell | 200 | Instant | 2.5s | 25y 0y |
Deals wind damage with a potency of 50. Additional Effect: Wind damage over time Potency: 50 Duration: 30s | |
Medica II | CNJ | 50 | Spell | 1,000 | 2s | 2.5s | 0y 20y |
Restores own HP and the HP of all nearby party members. Cure Potency: 200 Additional Effect: Regen Cure Potency: 100 Duration: 15s |