Difference between revisions of "Damage Down"

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{{status effect|damage down}} [[Damage Down]] is a detrimental [[status effect]] which reduces the damage dealt by the affected player. It is received after being hit by an avoidable boss mechanic or if one or more people do not perform certain mechanics correctly (e.g., missing a tower soak).
{{status effect|damage down}} [[Damage Down]] is a detrimental [[status effect]] which reduces the damage dealt by the affected player. It is received after being hit by an avoidable boss mechanic or if one or more people do not perform certain mechanics correctly (e.g., missing a tower soak).


The strength and duration of the effect depends on the duty. For example, damage down effects in ultimate raids are much more potent and longer-lasting (-50% for usually 3 minutes) than in a first-floor savage raid (-25% for 30 seconds). It can sometimes be a stacking debuff, with a max stack of 16. In newer duties, this debuff does not stack.
The strength and duration of the effect depends on the duty.


This effect is the standard punishment for failing mechanics in all [[Raid|Savage Raids]] added since [[Eden's Promise (Savage)]].
Damage-down effects in ultimate raids are much more potent and longer-lasting. For example, The Omega Protocol (Ultimate) has a damage down of 90% lasting for 180s compared to a first-floor savage raid with only 25% for 30 seconds. It can sometimes be a stacking debuff. In most newer duties, however, this debuff does not stack.
 
This effect is the standard punishment for failing mechanics in all [[Raid|Savage Raids]] added since {{questlink|raid|Eden's Promise (Savage)}}.


Players will usually only receive this '''''or''''' {{status effect|vulnerability up}} [[Vulnerability Up]] in a given duty; rarely both.
Players will usually only receive this '''''or''''' {{status effect|vulnerability up}} [[Vulnerability Up]] in a given duty; rarely both.


[[category:Status Effects]]
[[category:Status Effects]]

Latest revision as of 08:00, 23 July 2024

Damage Down icon1.png Damage Down is a detrimental status effect which reduces the damage dealt by the affected player. It is received after being hit by an avoidable boss mechanic or if one or more people do not perform certain mechanics correctly (e.g., missing a tower soak).

The strength and duration of the effect depends on the duty.

Damage-down effects in ultimate raids are much more potent and longer-lasting. For example, The Omega Protocol (Ultimate) has a damage down of 90% lasting for 180s compared to a first-floor savage raid with only 25% for 30 seconds. It can sometimes be a stacking debuff. In most newer duties, however, this debuff does not stack.

This effect is the standard punishment for failing mechanics in all Savage Raids added since Raid Eden's Promise (Savage).

Players will usually only receive this or Vulnerability Up icon1.png Vulnerability Up in a given duty; rarely both.