Stormblood content

Difference between revisions of "Onsal Hakair"

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(Added Gathering Node tables and links.)
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==Landmarks==
==Landmarks==
==={{map icon|landmark}}The House of the Crooked Coin===
==={{map icon|landmark}}[[The House of the Crooked Coin]]===
In a celestial struggle 'twixt Azim and Nhaama, a sliver of her essence was sent tumbling to the earth below. This divine fragment hidden within a mountain cave is said to retain her power, which was harnessed once in the past to avert a terrible calamity.
In a celestial struggle 'twixt [[Gods_of_The_Steppe#Azim.2C_the_Dawn_Father|Azim]] and [[Gods_of_The_Steppe#Nhamaa.2C_the_Dusk_Mother|Nhaama]], a sliver of her essence was sent tumbling to the earth below. This divine fragment hidden within a mountain cave is said to retain her power, which was harnessed once in the past to avert a terrible calamity.
 
==={{map icon|landmark}}[[Moonrise]]===
This path through the northern mountains leads unto the sacred site which houses a fragment of the [[Gods_of_The_Steppe#Nhamaa.2C_the_Dusk_Mother|Dusk Mother]]'s divinity. Though unclear, it is assumed by many that the ascent takes its name from one of the stories relating to this relic.


==={{map icon|landmark}}Moonrise===
==={{map icon|landmark}}[[Chakha Zoh]]===
This path through the northern mountains leads unto the sacred site which houses a fragment of the Dusk Mother's divinity. Though unclear, it is assumed by many that the ascent takes its name from one of the stories relating to this relic.
Resting within this shrine are the bones of a revered [[Xaela]] woman who fearlessly faced a monstrous dragon in order to protect her people. It is customary for tribes that triumph at [[the Naadam]] to come here to make an offering.


==={{map icon|landmark}}Chakha Zoh===
==={{map icon|landmark}}[[Ceol Aen]]===
Resting within this shrine are the bones of a revered Xaela woman who fearlessly faced a monstrous dragon in order to protect her people. It is customary for tribes that triumph at the Naadam to come here to make an offering.  
A cluster of ancient stone pillars located near [[Bardam's Mettle]], upon each of which the songs of the peoples of the Steppe are graven. Although the pillars' placement may appear haphazard, when the wind blows through them, they are said to come alive with melodies from ages past.


==={{map icon|landmark}}Ceol Aen===
==={{map icon|landmark}}[[Bardam's Mettle]]===
A cluster of ancient stone pillars located near Bardam's Mettle, upon each of which the songs of the peoples of the Steppe are graven. Although the pillars' placement may appear haphazard, when the wind blows through them, they are said to come alive with melodies from ages past.
In order to be recognized as warriors of the Steppe, all Xaela must follow in the footsteps of [[Bardam the Brave]], hero of eld, and prove their worth by taming a [[yol]].


==={{map icon|landmark}}Bardam's Mettle===
==Gathering Nodes==
In order to be recognized as warriors of the Steppe, all Xaela must follow in the footsteps of Bardam the Brave, hero of eld, and prove their worth by taming a yol.  
{{gathering node table header|gatherer=botanist}}
{{gathering node table row|logging unspoiled|70|Othardian Plum|70||2AM/PM|tome=|slot=2|27.1, 16.2}}
{{gathering node table row|harvesting legendary 1|70|Rhea|70||12AM/PM|tome=Othard|slot=4|19.6, 9.8}}
{{gathering node table row|harvesting legendary 1|70|Azim Cotton Boll|70||12AM/PM|tome=Othard|slot=5|19.6, 9.8}}
{{table footer}}


==={{map icon|dungeon}}[[Bardam's Mettle]]===
{{gathering node table header|gatherer=miner}}
If you are to participate in the Naadam, and fight alongside the Mol, you must first be recognized as a warrior of the Steppe. To earn this honor, you will be required to complete a rite of passage involving walking in the footsteps of the legendary hero Bardam and taming a yol. Each must do this by themselves, of course, and so you shall...though if by pure coincidence some of your fellow adventurers happened to have made the long journey to the Far East, and simply insisted on accompanying you...surely no one would be any the wiser?
{{gathering node table row|quarrying|70|Durium Sand|66|||tome=|slot=2|29.3, 15.3}}
{{gathering node table row|quarrying|70|Doman Iron Sand|67|||tome=|slot=3|29.3, 15.3}}
{{gathering node table row|quarrying|70|Palladium Sand|69|||tome=|slot=4|29.3, 15.3}}
{{gathering node table row|quarrying|70|Strong Steppe Spice|66|||tome=|slot=5|29.3, 15.3}}
{{gathering node table row|quarrying|70|Lightning Crystal|26|||tome=|slot=6|29.3, 15.3}}
{{table footer}}


{{The Azim Steppe areas}}
{{The Azim Steppe areas}}

Revision as of 14:31, 29 July 2024

Onsal Hakair

Many khaal flow from the mountains north of the Steppe, and so many tribes are drawn to this region that they might take advantage of the fresh water as they graze their herds.

— In-game description

Onsal Hakair is an area in The Azim Steppe, Othard (region).

Landmarks

Landmark (map icon).png
The House of the Crooked Coin

In a celestial struggle 'twixt Azim and Nhaama, a sliver of her essence was sent tumbling to the earth below. This divine fragment hidden within a mountain cave is said to retain her power, which was harnessed once in the past to avert a terrible calamity.

Landmark (map icon).png
Moonrise

This path through the northern mountains leads unto the sacred site which houses a fragment of the Dusk Mother's divinity. Though unclear, it is assumed by many that the ascent takes its name from one of the stories relating to this relic.

Landmark (map icon).png
Chakha Zoh

Resting within this shrine are the bones of a revered Xaela woman who fearlessly faced a monstrous dragon in order to protect her people. It is customary for tribes that triumph at the Naadam to come here to make an offering.

Landmark (map icon).png
Ceol Aen

A cluster of ancient stone pillars located near Bardam's Mettle, upon each of which the songs of the peoples of the Steppe are graven. Although the pillars' placement may appear haphazard, when the wind blows through them, they are said to come alive with melodies from ages past.

Landmark (map icon).png
Bardam's Mettle

In order to be recognized as warriors of the Steppe, all Xaela must follow in the footsteps of Bardam the Brave, hero of eld, and prove their worth by taming a yol.

Gathering Nodes

Logging/Harvesting
Node Item Level Req. Perception Respawn Tome Coordinates
Logging unspoiled (map icon).png
Lv. 70 Unspoiled Mature Tree
Othardian plum icon1.png  Othardian Plum «2» 70 2AM/PM (X:27.1, Y:16.2)
Harvesting unspoiled (map icon).png
Lv. 70 ★ Legendary Lush Vegetation
Rhea icon1.png  Rhea «4» 70 12AM/PM 1Tome of Botanical Folklore - Othard (X:19.6, Y:9.8)
Harvesting unspoiled (map icon).png
Lv. 70 ★ Legendary Lush Vegetation
Azim cotton boll icon1.png  Azim Cotton Boll «5» 70 12AM/PM 1Tome of Botanical Folklore - Othard (X:19.6, Y:9.8)
Mining/Quarrying
Node Item Level Req. Perception Respawn Tome Coordinates
Quarrying (map icon).png
Lv. 70 Rocky Outcrop
Durium sand icon1.png  Durium Sand «2» 66 (X:29.3, Y:15.3)
Quarrying (map icon).png
Lv. 70 Rocky Outcrop
Doman iron sand icon1.png  Doman Iron Sand «3» 67 (X:29.3, Y:15.3)
Quarrying (map icon).png
Lv. 70 Rocky Outcrop
Palladium sand icon1.png  Palladium Sand «4» 69 (X:29.3, Y:15.3)
Quarrying (map icon).png
Lv. 70 Rocky Outcrop
Strong steppe spice icon1.png  Strong Steppe Spice «5» 66 (X:29.3, Y:15.3)
Quarrying (map icon).png
Lv. 70 Rocky Outcrop
Lightning crystal icon1.png  Lightning Crystal «6» 26 (X:29.3, Y:15.3)